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Complete The TreeLine I

Discussion in 'Map Submissions' started by cammanduh, Oct 22, 2017.

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  1. cammanduh

    cammanduh Well-Known Member

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    Messages:
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    CTF Map Submission

    Map Name: Treeline I
    Map ID: 389443
    Style: Rework; https://en.wikipedia.org/wiki/Tree_line
    Creator(s): Snowbreak
    Structure Restricted Areas: Structures and tunnels, as well as key routes.
    Configured (yes/no): Yes.
    Number of Caps: Depends on gameplay, three or maybe two if it's too hard to capture.
    Pictures:
    Pretty concise images, check out the map in-game for more.
    [​IMG]
    [​IMG]
    [​IMG]

    There's probably a bunch wrong with this map, so I'll be making adjustments as I see fit over time, and need feedback. Treeline was probably one of the worst maps this gamemode has had, and it was pretty difficult to turn it into something decent for the current age of maps, so all input helps.

    General Info:
    -Flag Building has inspiration from Aurora by EddKrumbs.
    -Any dark green carpet has sponges under it to launch you on top of a tree

    Changes include:
    -Entire Map
    (Original's ID is 1172, check it out to see how things were changed.)

    /ʸ ʰᵃʰᵃᵃ
     
    • Like Like x 4
    #1 cammanduh, Oct 22, 2017
    Last edited: May 13, 2018
  2. EddKrumbs

    EddKrumbs Well-Known Member

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    I thought something felt familiar, haha
    Pretty cool though :smile:
     
  3. Catifies

    Catifies archers suck

    Joined:
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    The hill leading up to the other teams base is the only thing I'm concerned of, As archers could just bow spam or shoot at you easily, Other than that, Pretty good! Make sure you add a voting poll tho, Its hard to show what you think of the map without it.

    And the amount of trees used is soldier op.
     
  4. olitree

    olitree Member

    Joined:
    Apr 15, 2016
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    12
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    Pretty dank, but all I see is some tree hopping going on with soldiers, but we do have maps in rotation that are pretty soldier op already. Its yes from me! :smile:
     
  5. Rejeqted

    Joined:
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    Maybe add some way (Sponges or Ladders) so all classes can go onto the Trees
    +1
     
  6. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
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    Took a peek. The flagroom looks navigable and is fun to run around. Nice work there.

    The tree hopping thing has already been mentioned ^ but I see you're trying to combat it with a bunch of sponges and a handful launching toward mid. Will be interesting to see how that goes.

    If you could possibly take the tallgrass and shove it in corners next to terrain it would be preferable to having it in flat pvp spots. I see that it's much reduced from the original treeline, which is good, but the endless grass was one of the annoying things about the original map.

    Could you possibly add slabs to this pathway? I'm too lazy to jump
    [​IMG]


    And that's all I'm currently seeing. Nice work, good luck.

    Edit: Maybe remove some trees from right in the middle to give recovery a slight chance. The old treeline was too open, but I think you might've overcompensated a bit. Removing a few and forcing soldiers to touch ground somewhere would help recovery.
    New treeline vs old treeline:
    [​IMG]
    [​IMG]
     
    #6 Xelasi, Mar 28, 2018
    Last edited: Mar 29, 2018
  7. cammanduh

    cammanduh Well-Known Member

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    Hey, thanks for the feedback. I'll definitely look into making these changes sometime soon.
     
    • Like Like x 1
  8. Trebr

    Trebr Well-Known Member

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    No actual treeline.

    Denied
     
  9. cammanduh

    cammanduh Well-Known Member

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    updated things
     
    • Informative Informative x 2
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