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Complete Argonne Forest

Discussion in 'Map Submissions' started by THECOMMANDER5643, May 5, 2018.

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  1. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

    Joined:
    May 18, 2015
    Messages:
    192
    Ratings:
    +97
    CTF Map Submission

    Map Name: Argonne Forest
    Map ID: 198833
    Style: Historic: World War I
    Creator(s): THECOMMANDER5643, @Shawn_
    Structure Restricted Areas: Spawn, Flag, Underground Areas/Bunkers, Certain Trenches, Certain Craters
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:

    Click to view imgur album!

    Overview of Map:
    2018-05-05_23.34.48.png
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    One half of map:
    2018-05-05_23.35.14.png
    Spawn:
    2018-05-05_23.35.28.png
    2018-05-05_23.35.49.png
    Flag:
    2018-05-05_23.36.00.png
    2018-05-05_23.36.51.png
    2018-05-05_23.37.28.png
    2018-05-05_23.37.41.png
    2018-05-05_23.37.56.png
    2018-05-05_23.38.07.png
    See Album for additional pictures.
     
    • Like Like x 3
    #1 THECOMMANDER5643, May 5, 2018
    Last edited: May 6, 2018
  2. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    Very raw - ain't pretty or extravagant but it encapsulates how structures and the environment were during war or legit ctf BATTLES

    I'll definitely want to check it out ingame later and I can give u better feedback through that :yum:
     
  3. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
    Messages:
    2,904
    Ratings:
    +1,393
    I‘m not too sure...I played Battlefield 1 a lot a few months ago and this doesn‘t really capture that close quarters insanity that gun combat provides on the map, you also don‘t have any special turrets or anything to use. I think a more close-knit map with some good Engi spots and some opener areas would make this map better (only 2 pictures loaded for me so I might have missed something).
     
    • Like Like x 1
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    I've checked the map out in game and this is definitely going to be a -1 from me.

    Cons:
    - You have grass (tall grass) everywhere, this means that PvP would be pretty bad as you'd constantly be hitting that instead of the player. You could probably remove 90% of it and keep patches of it on hilly areas where players are less likely to PvP.

    - Flagroom seems very confusing and quite easy to get lost in. Could probably remove 1 or 2 of the entrances and make it simpler for newer players. You also don't need to have the water in the flagroom as pyro really isn't that op anymore and it just gets in the way. It'd also be a very op camping spot for stalemates.

    - Map is cluttered with holes and trees which will also affect PvP. I assume you added it for archer cover and to better represent the thing you are basing the map off however there are way too many trees, holes and other things. Could probably get rid of atleast half of them to be honest. It's also fairly op for soldier because of this but I understand it is hard to get the right balance with archer and soldier.

    - Aesthetics could be improved a lot but that isn't a big deal, for example you could make custom trees instead of the Minecraft generated ones.

    Pros:
    - I like the idea of the map and I think it could have just been executed better.

    - Spawn seems to be a good distance from your own teams flag, you can't get back too quickly but you can still get there reasonably fast.

    - Archer isn't really hugely op on this map except for a few spots on hills for example.
     
    • Agree Agree x 2
    • Like Like x 1
    • Friendly Friendly x 1
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