1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Complete Quintet Falls I

Discussion in 'Map Submissions' started by cammanduh, May 11, 2018.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. cammanduh

    cammanduh Well-Known Member

    Joined:
    Sep 3, 2015
    Messages:
    194
    Ratings:
    +184
    CTF Map Submission

    Map Name: Quintet Falls I
    Map ID: 410881
    Style: rework of 5 falls rework
    Creator(s): Snowbreak
    Structure Restricted Areas: flag n stuff
    Configured (yes/no): yes
    Number of Caps: 3
    Pictures: 2018-05-11_17.37.13.png
     
    • Like Like x 1
    • Creative Creative x 1
  2. puhdgy

    puhdgy ♡·⋰˚× ᴍᴇᴅɪᴄ ᴍᴀɪɴ & ᴇx-sᴛᴀꜰꜰ ×˚⋱·♡

    Joined:
    May 17, 2015
    Messages:
    324
    Ratings:
    +339
    Discord:
    pudgy#6136
    I really like what you did with this map. I love that you moved spawn and didn't change too much of the gameplay, which I appreciate because it offers unique/interesting gameplay. If I'm being nitpicky(which I am for this), I think making the sign face in this direction would be better, just so you can see both exits in spawn:
    [​IMG]

    If there's anything big for me that I'm a bit sad to not have seen changed, it'd be the middle castle. It's not exactly that I mind the height or its presence, but I do mind the archer sight lines you can get from just standing on it, you get a view of a large amount of the map. Spawn shooting may be a concern.
    [​IMG]

    Overall +1, I'd love to see it in testing. Nice job :smile:
     
    • Agree Agree x 1
  3. Versions

    Versions CTF Moderator

    Joined:
    May 27, 2015
    Messages:
    651
    Ratings:
    +392
    Discord:
    Matt | Versions#5719
    First of all, I like this rework a lot as you have definitely improved most of the flaws from the original. There are also additions that you have added such as the sponge in the spawn tower above, which is a neat shortcut for travelling to mid quicker, and the path underneath the middle bridge which can be used to avoid any headshots whilst going across the middle part of the map. However, in my opinion I have a few, small concerns about this map, such as:
    • The flagroom still remains in a claustrophobic look and feeling. This bothers me because as an offensive main, I feel that I will suffer with this enclosed flagroom as well as my other offensive teammates. I guess this is a more defensive biased map which I don't hate, but the flagroom could be more spacious.
    • This is very nitpicky but I don't like the trapdoors located above the four sponges in the flagroom corners. Most of the time they restrict me leaving/entering the flagroom quickly, which may be a problem if I was a flag carrier. You could say that I can avoid hitting my head on the trap door, however if you are carrying a flag you would be wanting to leave the flagroom as quickly as possible and your focus at that moment isn't avoiding the trapdoor, your focus is trying to escape. Remove the trapdoors to fix this.
    • This final concern is what @puhdgy mentioned above: the middle castle. I agree with her; the archer sight lines you get from just standing on it will be a huge pain for offensive players. Also, spawn shooting may occur like @puhdgy mentioned too.
    Overall +1, it is a great rework and I would love to see it in testing. Good luck!
     
    • Like Like x 2
Loading...
Similar Threads Forum Date
Complete Quintet Falls I Map Submissions Mar 20, 2018
Complete Quintet Falls I Map Submissions May 29, 2017
Complete Quintet Falls Rework Map Submissions Nov 23, 2015
Complete Quintet Falls V2 Map Submissions Aug 3, 2015
Request Here is Map that is Made by 3Squard Lisbon Falls IV MinecraftBuild Feb 16, 2022
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...