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I'm disappointed by how this new revamp has turned out

Discussion in 'MC-WarZ' started by CrossBoone, Jul 9, 2018.

?

Are you liking the new gamemode?

  1. Yes

    13 vote(s)
    23.6%
  2. No

    42 vote(s)
    76.4%
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  1. EndCxre

    EndCxre Well-Known Member

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    Well at the last 2 weeks of WarZ a lot of people came back and we had up to 25-30 Players so
     
    • Agree Agree x 1
  2. tallscot

    tallscot sceptiiiiiii

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    a lot of people came back when the free ranks were given out (usually a constant 30 people on) and as soon as the player base started rising they deleted the gamemode
     
  3. WarSkater

    WarSkater Rob // MC-WarZ Hardcore Crafter

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    The issue is that the only reason people came back was because of the free ranks. They didn't come back to play for an extended period of time. They wanted the free TP and the free EChest for the last week. If WarZ was brought back, I could see players playing for a week or so, and then quitting again. It was a dying gamemode in the end.
     
    • Like Like x 1
  4. EndCxre

    EndCxre Well-Known Member

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    Maybe it wouldn't if whitenames could tp like now or use echests.
     
    • Like Like x 1
  5. WarSkater

    WarSkater Rob // MC-WarZ Hardcore Crafter

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    But with the way the WarZ Gamemode was, the fighting was a lot more fast paced and it was easier to die. That's why you used a rank so you could TP up back DURING fights.

    If they wound up bringing WarZ back and had white names have TP timers and E-Chest access, I feel like it'd be something similar to what new WarZ is. White names could TP every 15 minutes or so. (Increased if it was my decision.) If a non-donor teleports to help out his teammate, and then dies within a minute or two, they still need to wait at least 10+ minutes to TP Back, in which the fight would be long from over (most of the time.) I don' believe that bringing WarZ back and letting non-donors TP and use ender chests would really boost the player count at all. If anything, it'd make WarZ even less enjoyable for the players that aren't that good on the game mode because established teams and established players would just teleport non-donor alts up to the zones and stack look on it and in it's e chest. If I was an inexperienced player and I got to Nether with guns and armor, and I wind up killing someone, it'd be annoying and frustrating to have the player (or team) come back in the same exact loot they had you in to kill you. And we all know how WarZ is, each death equals twice the amount of people you were originally fighting. It's a repetitive game mode and having time in between each fight is more enjoyable because you sort through loot, get the chance to settle down and get ready to fight again.
     
    • Agree Agree x 1
  6. tallscot

    tallscot sceptiiiiiii

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    I'm not coming back but to be honest it's a bit frustrating to see how 103 people (more than brawl usually gets as it's player base) signed this thread disagreeing with the merge and it's still in effect

    I understand the higher ups are working on something important (yet irrelevant to brawl) but a bit of transparency would be nice

    I grew up with warz and I've already seen war completely die out, would rather not see the same with warz

    and before some jmod gets antsy THIS TOPIC CAN STILL BE DISCUSSED DON'T GRAVEDIG LOCK IT CUCK
     
    • Agree Agree x 1
  7. Droiid

    Droiid Shutdown

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    He's technically on topic and is contributing to the thread ^^
     
  8. Juli4n_420

    Juli4n_420 Member

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    the maximum number of players that enter this "game mode" is 14 and 16 before in ww and in warz it was 35 46 31. the idea of mixing the two games is good. But the gameplay is bad.
     
  9. TheMafias

    TheMafias Something wise

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    The game mode doesn't know what it is. Don't count on any good updates for a while
     
  10. tallscot

    tallscot sceptiiiiiii

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    the idea wasn't good at all, combining two servers doesn't guarantee more players. if anything it almost guarantees less
     
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    • Like Like x 1
  11. EndCxre

    EndCxre Well-Known Member

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    rip
     
  12. NodusMeSenpaiPls

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    If the player base is low and there are still no updates to be seen why merge to begin with. The two seperate servers were doing okay by themselves well better than this merged server. Im Js i still think it was a bad move.
     
    • Useful Useful x 1
  13. Jager

    Jager Well-Known Member

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    -Create 1/2/3/4 WarZ servers ( One PVE Server for new players to explore & Experience the game without PVP )
    -Revert all changes done to WarZ past 2015.
    -Host fun events with unique prices ( once every month maybe? )
    -Update the server to a higher version, Most minecraft players are definitely playing on higher versions.
    -Harsher punishments for toxic players. ( Toxicity players made me & way more people quit WarZ when a perma mute, Day mute would do the job) which brings me to the next point
    -Dedicated staff members that listen to the community ( preferably someone that has played WarZ since 2013/2014 if theres still anyone out there that does ) ( I know, its hard to find those ).
    -Implement a screenshare protocol, X-ray is definitely a problem and if you ask me, going through someones minecraft files is definitely not invading someones privacy.

    With these changes I'd definitely come back and give Minecraft, Especially WarZ another chance.
     
    • Agree Agree x 3
    • Like Like x 1
  14. BeastyBoo

    BeastyBoo Insert custom title here

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    Hello Tim :O
     
  15. phillip0602

    phillip0602 Brawl Veteran

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    Just close the servers.
     
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  16. IDontCar

    IDontCar CLOUT LORD

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    would come back for a quick tour around the "new warz" if enough players play the game, but as from the current view of the server would highly doubt coming back.
     
  17. Jager

    Jager Well-Known Member

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    Late reply, but hi kiddo
     
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