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Complete Villaggio Chiesa I

Discussion in 'Map Submissions' started by Lugia_, Jul 11, 2018.

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  1. Lugia_

    Lugia_ support =D

    Joined:
    May 17, 2015
    Messages:
    597
    Ratings:
    +515
    CTF Map Submission

    Map Name: Villaggio Chiesa I
    Map ID: 414763
    Style: same as the original wtf
    Creator(s): @obikenobi21 & Lugia_
    Structure Restricted Areas: spawn/canal/flag room
    Configured (yes/no): nope
    Number of Caps: 3
    Pictures:
    2018-07-11_18.29.25.png 2018-07-11_18.29.38.png 2018-07-11_18.29.47.png 2018-07-11_18.30.03.png 2018-07-11_18.30.16.png 2018-07-11_18.30.30.png
    Change list:

    • cy@ underground (removed)
    • flag room = overhauled (**** soldier n ****)
    • cy@ willow tree next to spawn (**** camping)
    • mid = overhauled (less soldier op, allows other classes to put in work)
    • changed top of the church to help prevent archer cuz **** archer
    • sponges from spawn out to flag, on top of buildings, across the canal
    • idk check it out on build kids

    Thanks @puhdgy @Mhurdock and @pedruu for being the only 3 that actually gave me feedback on the original despite sending the form into 2 large chats and telling people to share it around. if you didn't fill out the form, idk what ur opinion is on the original so it wasnt listened to ¯\_(ツ)_/¯ Thanks obi for making the map w/ me. Thanks sam for feedback.

    Edit: Completely forgot to make it public yesterday. is now.

    bump b/c resubmit

    fixed minor stuff like removing chests & anvils, fixing rails, slabs in flagroom, added sponge to get on top of spawn
     
    • Like Like x 2
    • Creative Creative x 2
  2. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    Here are my thoughts:
    This is a better version of the original one so I'll give you that. The underground is gone and that's great to see and also some camping areas were fixed so I like that. The flagroom is better at dealing with soldier wall spamming and gives equal chance to the other classes.
    2020-01-12_02.05.32.png
    I do not like how open mid is and could use a bit more archer cover.
    2020-01-12_02.02.57.png
    Also the water here can be replaced with soulsand (double stacked) to prevent fall dmg and its easier to get out compared to the water.
    I would also prefer the map to represent rotated symmetry though thats just a personal preference. Makes each team have the same perspective.

    Also I saw some glass blocks in the air so remove those please!
     
    • Like Like x 1
    #2 Ducksfan101, Jan 13, 2020
    Last edited: Jan 13, 2020
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