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Idea Drug Fields

Discussion in 'MC-WarZ' started by Carnotauros, Jul 30, 2018.

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  1. Carnotauros

    Carnotauros Raid & Events Manager

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    Countering on @Carsonn's idea, make farms non-pvp zones. But there's a catch, create drug fields that give the double amount of money than farms, for those who'd still like to process and fight people. More like a high-risk, high-reward type of thing. Just very easy and nice.
     
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  2. EndCxre

    EndCxre Well-Known Member

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    I agree with that. We need more ways to get better money and this would be perfect!
     
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  3. Droiid

    Droiid Shutdown

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    It would have to work like the following:
    Non PvP
    -Far away
    -Very little amount of profit ~8-10 per
    -Only one field for this - too many is unnecessary
    PVP
    -Close by
    -Better profit ~16-20 per
    -Multiple fields, most likely 2
     
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  4. Kelsang

    Kelsang Brawler

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    I completely agree, but I would make the non pvp one very small compared to the pvp ones.
     
  5. johnpick

    johnpick Member

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    Hell yea add this
     
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  6. Juli4n_420

    Juli4n_420 Member

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  7. FraXicor

    FraXicor Member

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    I agree with the drug fields idea. As I see, players can't even make money safely without been killed in mines, in most cases, while the farms are a lot more safer due people are no longer checking if players are doing money. I would change a little bit the prices, make 7-10 g every pice (I selected 7 due it's the half of the actual price) and then 28 for PvP Zones because you are risking money and time (this price came due mining is a very good moneymaker, so this would make the eco more balanced.

    By the way, rthere is somethign missing. The busses must be nerfed. The reason is simple. Everytime you rob a conductor you get 3,000 g. So, if we rob the six conductors, it will turn out we are getting 18,000 every half hour (what it takes to make the conductor robabble again). And, if we multiply 18k by three times, we will get that a normal player can get 36k. This is very bad for the eco, because it breaks it totally. A player can get a donkey, the premium horse worth in 300k 8.5 hours. The donkey is an example, but it gives a clear view of how bad this can be. My idea is making every conductor gives 1-1.5k every time you rob, but do not modify the time it takes to the conductor to get robbed again.
    PS: I don't take in count the humanaty due it gives 34k gold for -100k humanaty (as I was told).
     
  8. xGhale

    xGhale HG‘s Doom guy

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    +1 sounds like a good idea for newbs like me
     
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