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Idea Teleporter Update

Discussion in 'Capture the Flag' started by GalaThundR, Sep 30, 2018.

?

Good change?

  1. Yes

    7 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
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  1. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    902
    Ratings:
    +721
    Discord:
    GalaThundR#7914
    Updating the teleporters a bit to make it more up-to-date.

    [​IMG]
    Instead of manually breaking the wool beneath the pressure plate players are now required to simply hit the central wool 5 times to break the teleporter. Each directed hit to the teleporter (exception of ninja's dust) takes away 2 health points from its 10 total health.

    (Using blue team as the default)

    [||||||||||] [||||||||||] [||||||||||] [||||||||||]
    Brackets correspond to the Engineer's current team.

    Teleporter's health bar will only appear when it has taken damage - any other time it will not be visible. This will continue to allow Engineers to set up hidden teleporters.
    Engineer's can repair the teleporters by right clicking the teleporter with the pickaxe, repairing it by 2 health points every half second.
    Inactive teleporters emit red particles instead of green particles.

    Players attempting to use a teleporter get these messages in certain scenarios:

    Actionbar titles*

    Occurs when player attempts to use an inactive teleporter -
    [​IMG]
    Occurs when player is attempting to use active teleporter -
    [​IMG]
    Occurs when teleporter is destroyed while a player is attempted to teleport -
    [​IMG]
    Brackets correspond to Engineer's current team.

    - The wait time to teleport remains the same.
    - Flag carriers can still use teleporter.
    - When destroyed the teleporter emits the same particles as a destroyed turret
    - "This is not your team's teleporter!" messages still appear.

    Pros - Quicker gameplay, improved chances of taking over enemy setup with many players, more noob-friendly, improved aesthetic
    Cons - Nostalgic factor?
     
    • Like Like x 6
    • Creative Creative x 3
    #1 GalaThundR, Sep 30, 2018
    Last edited: Sep 30, 2018
  2. Spades_

    Spades_ Former CTF Mod

    Joined:
    Mar 18, 2016
    Messages:
    793
    Ratings:
    +229
    Not an incredibly important update, but one that should happen
     
    • Agree Agree x 1
  3. StormNox

    StormNox Active Member

    Joined:
    Jul 15, 2017
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    260
    Ratings:
    +29
    Wish that would also apply to regenerators.
     
  4. TheMrPancake

    TheMrPancake Member

    Joined:
    Sep 24, 2018
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    18
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    +4
  5. Recovs

    Recovs Unknown Member

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    +196
    Flag carriers should not be able to use the teleporter in my opinion
     
  6. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
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    535
    Ratings:
    +92
    Discord:
    Whale#7514
    crafting bench + redstone torch pls
     
    • Like Like x 1
  7. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    902
    Ratings:
    +721
    Discord:
    GalaThundR#7914
    i'm fine with that. i just tried avoiding changing how the teleporters currently work apart from how to destroy them.
     
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