1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Class Idea: Hunter

Discussion in 'Capture the Flag' started by Bath_Maintenance, Oct 27, 2018.

?

What do you think of this class?

Poll closed Nov 26, 2018.
  1. good mechanics very balanced

    33.3%
  2. okay mechanics but would change around some things

    50.0%
  3. wtf is this class

    50.0%
Multiple votes are allowed.
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Bath_Maintenance

    Bath_Maintenance Well-Known Member

    Joined:
    Feb 8, 2017
    Messages:
    132
    Ratings:
    +105
    This new class idea is just like the engineer, NOW DON'T TYPING DOWN BELOW SAYING NO MORE ENGINEER COPY CATS! just hear me out, the Hunter's class has traps and these traps can stun enemies and fling enemies and can even destroy engineer turrets with two hits with its crowbar (or other weapon)! seems op? well ill tell you guys all about this Hunter class and how it's abilities work in battle.

    Hunter's Traps

    The Slime Box:
    The Slime Box is a turret like machine that shoots out slime balls at enemy players slowing them down for a measly 5 seconds, this can be useful for escaping flag stealing soldiers and incoming waves of enemies, but the problem with this trap is that it's health is very low and has less a less life span then the engineers turret. it can also be destroyed with two hits by any weapons. (not archers arrows though)


    The Bear Trap: The Bear Trap is a small trap that can catch fleeing enemies and can even catch invisible ninja's, the trap holds them until the traps life span dies out or if the player breaks himself free, the trap can even deal damage too, for all classes this trap deals 4 hearts of damage but for the ninja and assassin classes it can deal up to 6 hearts of damage. projectiles can damage the trap and leading the trap to deal less damage to caught players, for assassins and ninjas it will now deal 4 hearts of damage while the rest of the classes it will deal 2 hearts of damage. (also this calls comes with six bear traps)


    Hunter Cage: The Hunter cage is a little cage that can spawn little monks to chase enemies with little sticks , these little guys run fast and can deal one heart each hit, even to ninjas and assassins but are incredibly weak and take three hits to kill, the Hunter cage itself has a little linger life span then the slime box and bear trap.



    Now onto the Hunters character, the Hunter's weapons contain one crowbar with 3 steaks (or maybe no steaks) and his outfit looks like a hobo that's been living in an ally way for quite some time now.

    Inventory 1: Hunter's crowbar

    Inventory 2: 3 steaks (or no steaks)

    Inventory 3: Slime Box

    Inventory 4: Bear Trap

    Inventory 5: Hunter Cage

    Inventory 6: nothing

    Inventory 7: nothing

    Inventory 8: compass

    Inventory 9: nether star
     
    #1 Bath_Maintenance, Oct 27, 2018
    Last edited: Oct 30, 2018
  2. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    Why would a monk carry traps?...
     
    • Funny Funny x 1
  3. anto1001

    anto1001 Member

    Joined:
    Jun 22, 2017
    Messages:
    81
    Ratings:
    +12
    1. engineer
    2. necro
    like could you not have it litteraly be a necro engi combo with a bear trap?
    like the trapper idea is "fun", but i have made a much better one(including not having the idea on what trap there'd be)

    yup like why would a monk carry traps like please change the name
     
  4. Bath_Maintenance

    Bath_Maintenance Well-Known Member

    Joined:
    Feb 8, 2017
    Messages:
    132
    Ratings:
    +105



    Done
     
  5. yairster

    yairster Yes
    Retired Staff

    Joined:
    Sep 5, 2016
    Messages:
    110
    Ratings:
    +53
    Ninja is an offensive class. It is meant to go and capture the flag. The hunter is more of a defence class. Imo, there should be range requirement for putting the trap near the flag. You could simply surround the flag with the traps and no one could ever capture it as it holds and deals damage to them. Which brings me to my next point. 6 hearts of true damage seems a bit high. From what I see, Hunter is a perfect counter to Ninja.

    Overall +0
     
  6. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    You'd need limitations on this to prevent engineer becoming worthless

    Damage or just slowness? Ammo or like an engineer turret? Fire rate?

    Trap life span (does it get destroyed on its own or do you have to destroy it)? If so, how long? Can you use all 6 at once, or can you only use one at a time?

    I'm going to assume that it spawns little hunters instead of little monks. Pure damage or regular? Does this trap also have a duration?

    With all traps, similar themes are: How long do they last or are they permanent unless destroyed?

    How much does the Hunter's crowbar do in damage? Also what armour does the Hunter wear?
     
Loading...
Similar Threads Forum Date
Idea New Class Idea: Thief Capture the Flag May 18, 2020
Idea Class Idea : Tank Capture the Flag Apr 3, 2020
Idea Class Idea: Orc Capture the Flag Mar 27, 2020
Idea New Class Idea: Farmer Capture the Flag Mar 26, 2020
Idea New Class Idea: Hunter Capture the Flag Mar 22, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...