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Idea Mage should be nerfed.

Discussion in 'Capture the Flag' started by CakeInASuit, Nov 1, 2018.

?

Do you agree with me in this topic about mage?

  1. Yes

    4 vote(s)
    11.8%
  2. Yes 100%

    4 vote(s)
    11.8%
  3. I agree, but maybe a different idea resolution

    3 vote(s)
    8.8%
  4. No

    23 vote(s)
    67.6%
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  1. CakeInASuit

    CakeInASuit Active Member

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    Mage should be nerfed.

    Mage is a very unfair class when playing ctf.

    Firstly, i'll explain the basics. Every ctf class, when played, becomes weaker as they play. I don't really know what word to use but all classes slowly become less powerful individually. A ninja would eventually lose all his redstone after fighting many rounds against enemy players. Same as a soldier, heavy, elf and practically all other classes with steak. They would lose their steak after a few fighting rounds, leaving them with no steak and not a full health bar, leading them to their death. In that scenario, they would require a medical assistance from a medic. The medic would heal them to full health and restore their items before continuing. They require teammates to help them. Teamwork. Even a medic himself/herself needs another medic to restore his/her steak, because like all other class steak runs out. *This system of a class wearing down during gameplay has prevented classes from becoming overpowered and balancing the game evenly.

    However for mage, it is extremely unfair. With UNLIMITED ammo for all its spells, the mage can last the whole game by itself. It has unlimited healing potions to heal itself from enemies. Even an archer or assassin loses their arrows, speed dust or assassination dust. The mage has unlimited ammo, which is extremely unfair. It is like giving the ability of classes to restore full steak over time. Like giving the assassin new speed dust and assassinate dust in that amount of time. I am aware that they recharge assassinate dust but if they have the same time the mage heal spell recharge the game would be completely unfair. No one would die because they would have unlimited amounts of steak. The mage can heal itself an infinite amount of times and survive the whole match. They do not require a medic with them.

    Unlimited ammo also leads to spamming. When a mage fights a player, it spams its spells at them and there is nothing really that the players can do. An archer needs time to pull back its bow and before he/she even does that, the mage already hits the archer with minimum 3-4 spells, causing him to die before he even fires the first 2 shots.

    Mage is an overpowered and annoying class. Who hates a spammer who has unlimited spamming abilities and unlimited spamming health? Give them 10 seconds and they have fully restored all their items. How is this even fair? Imagine an assassin restoring all his items in 10 seconds. This would lead to assassin spam killing with obviously we do not want due to the assassin update that just happened a few months ago. Or a heavy restoring his items every 10 seconds. The heavy would just commit homicide for the entire other team! That would be stupid and unfair. Players need to die eventually to balance the team, not be overpowered and ruining the game.

    i have decided to remove my suggestion. My point is mainly focusing on mage, not suggesting any ideas.

    Thanks for reading my post and I hope mage can be adjusted because it is a unfair, annoying and overpowered class.

    -Cake
    Cake is best. I like cake :smile:
     
    • Agree Agree x 2
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    #1 CakeInASuit, Nov 1, 2018
    Last edited: Nov 1, 2018
  2. redslime

    redslime Lead Developer

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    Sidenote; Medic & Ninja also have infinite health, assassin is pretty much the same and also has regenerating items, it may take a bit longer but its the same mechanic. Same with engineer.
     
    • Agree Agree x 1
    • Informative Informative x 1
  3. Northernlreland

    Northernlreland Well-Known Member

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    I disagree, as much as I hate coming up against good mages. It's more highly annoying than overpowered.
    I couldnt see how mage could be viable in official/PPM's with a nerf. Taking away another classes viability is not needed on CTF right now.
     
    • Agree Agree x 1
  4. CakeInASuit

    CakeInASuit Active Member

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    Yes but ninja and medic eventually lose steak or eggs or invisible redstone, making them weaker in their next fight. Mage have unlimited ammo and always on full refill or full power.
     
  5. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Disagree. As @redslime has stated, there are multiple classes with infinite health. Technically speaking soldier etc. also have infinite ammo (their swords don't break)
     
  6. lasertagfighter

    lasertagfighter Well-Known Member

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    Just send some ninjas, they "might" be able to kill a mage in 3 hits ;D. Ctf classes have their counters, ninja or assassin can take care of a mage, and remember that mage has poor armor and cannot survive in close quarter combat for very long which encouraging players to spam their spells so they won't get hit. I know mage is annoying at times, but he/she is one man/woman and you have a team of peeps. TBH mage is a lower priority right now.
     
  7. lnformative

    lnformative Well-Known Member

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    Mage should be mage, not The Walking Turret Class
     
    • Agree Agree x 1
  8. Spades_

    Spades_ Former CTF Mod

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    Tbh there's like 1-4 good mages. I use the term "good" relatively, it's essentially @aefrogdog then everyone else below him
     
  9. Magnificent

    Magnificent Dallas Fuel

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    just play ninja 4head
     
  10. Ducksfan101

    Ducksfan101 Well-Known Member

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    It should be a good thing if a mage counters the only class you play, engineer.
     
  11. anto1001

    anto1001 Member

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    1. mage is annoying af and not OP
    2. any skilled and fast player could beat a professional mage
    3. mage is fun to play if your good but not fun to be against
    4. with teamwork mage is easily overwhelmed
    so i do not think it needs a nerf, aslong as it doesn't get overused like ninja

    and here i would even like to pick up the topic that i think mage should be "buffed"
    since there is a slightly glitched thing about mage and that is the fact that teamwork is impossible with mage, why because mage is ranged, while other classes are melee, and mage can not fire damage spell if a team mate is in the way

    and don't be rude to Agent cake, he plays much more then engineer, and mage can not realy counter engineer
    <3 cake
     
  12. Dequoy

    Dequoy Active Member

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    This is an older topic, but since no effective changes have appeared yet, the topic does still apply.

    Some have tried to argue that other classes have unlimited healing potential without requiring a nearby medic (or engineer, since bakery cakes have been changed to prison cakes -- look inside: there are arrows, flash bombs, invisibility powder, steaks, cigarettes, steel files, shanks, etc.) ... but the complaint was that there is a diminishing return on ALL other classes EXCEPT for mage when no medics are in sight. Most have steaks that run out when they're needed and used. Others have dust that runs dry, or arrows that run out, or they're an assassin (yeah, this is the only exception - the class that can be killed in one hit if their most effective type of attack is anticipated).

    Perhaps the lack of relying on a medic could be the "mage only, and no other class has it" claim to fame, like the invisibility for ninjas or the unparalleled climbing of soldiers or archer snipes, but don't mages have enough "mage only" abilities already? What other class can lock a player out of all melee heals and damage from something like an ice block? What other class can fling ranged damage, staying at a distance, without any delay beforehand like drawing back any of the bows that other ranged damage classes use? What other class can fully heal everyone in an area simultaneously without running out of something like potions if no medics are around?

    The point of mage being unreasonably overpowered is that there are TOO MANY mage-only traits. Sure, the most skilled mages still have terrible armor, but that only bothers them if THEY ALLOW YOU to get close enough to them. Even surprise ninjas can be lightning bolted away with a healing potion immediately followed up on that same spot directly at the mage's feet. A few spammed spells of any desired mage master combination after that hitting the ninja and then they quickly regret popping out from invisibility in the first place. One class gives mages a run for their money: assassin, and even then it's typically when they're not seen (because a lightning bolt and an ice block with a fireball or some damage spells afterward can quickly destroy an assassin that a mage sees early enough).

    A master of one class being nearly guaranteed to defeat any master of any other class time and time again reliably is a huge red flag for a case of an unbalanced overpowered class, no matter what PvP game faces it. The mage's greatest weakness (besides the all powerful LAG spikes that can easily stab any class to death in CTF) is the fact that players NEED to gang up on them so they get overwhelmed just by being seen and feared.

    Perhaps a fair nerf is possible without destroying mages. I wish I knew far more about the pleas and woes regarding the current mage version vs. the previous mage version(s) vs. any potential future mage version(s) so that I could seriously suggest a fix, but the most often I face mages in CTF is when I've sniped a disgruntled player a few too many times. Once a skilled mage faces off against an archer too close for the mage to be sniped, the mage only loses if they're not paying attention at all or if other players intervene. Arrows do not hit nearly as often as spells, and mages easily dodge with strafing while the archer is a sitting duck waiting for that bow to draw back. I can only imagine the headaches that mages that mean business cause against other (nonmage) classes.

    Yes, this little "rant" is winded, but it's not a selfish complaint (I have fun playing as a mage sometimes too). I'm merely another voice saying "Hmm, you know what? Mages are a bit more overpowered than they really need to be. Something should change, but what exactly?"
     
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  13. EmperorTrump45

    EmperorTrump45 Dank Memer

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  14. xGhale

    xGhale HG‘s Doom guy

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    It‘s based on League so it‘s going to be busted as frick
     
  15. Roll0fSushi

    Roll0fSushi Well-Known Member

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    Mage is annoying when it's played correctly as many has stated above there are only a few people who are able to play this class well. I do agree that mage is annoying but I believe it's not really overpowered. In any case mage is easily countered by ninja and many other classes. To say that mage has unlimited ammo and unlimited healing is an overstatement. the Mage has to be able to calculate when to use each spell due to a cool-down effect on each. so in reality it really doesn't exactly have "unlimited" ammo. A mage is also not able to repetitively spam its damage spell because of this cool-down effect, they have to take into account each and every hit and make sure not to miss. I don't think mage needs a nerf, it's already semi difficult to master and or play.
     
  16. Northernlreland

    Northernlreland Well-Known Member

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    Why play mage when there is elf defence :rofl:
     
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    • Agree Agree x 1
  17. Dequoy

    Dequoy Active Member

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    I agree that mage can have a high learning curve, but once attained it is unmatched. That was my main point. Once other classes are mastered, they "should" have a fairly equal chance to defeat the mage master. Ninjas can tear a mage apart if they can catch a mage off guard (which doesn't really happen to a master mage who knows to anticipate a ninja at any given moment) and an excellent assassin can avoid being hit by spells and rush in with assassinate at the right time while the mage is forced to wait on spell cooldowns.

    The mage never has absolute downtime though. Even if all cooldown spells are spammed foolishly, the cycle allows something that can be fired off long before an enemy just within range is able to land a melee attack - even if it's damage spell (which might be balanced if it hurt more but had a longer cooldown).

    Also, a mage who barely survived a fight is way better off than any other class that experienced the same ordeal except for an assassin. The difference is, a mage cannot be killed by a single hit if their ice block is ineffective...but the assassin can be killed by a single hit if their assassinate is ineffective. So, the assassin has a high risk counter for the ability to completely recover where they're at in the map, as if they respawned there, if successful assassinations are able to heal them afterward. The mage, on the other side of the map, no medic or engineer teammates in sight, can recover as if they spawned in that very spot just by dropping a single heal spell potion and passively waiting a few seconds.

    Time and time again I've seen complaints about CTF being meant as a team game, so "solo friendly class ideas" were shot down - and even regaining steaks while waiting in spawn was shot down because of this "CTF being a team game" rule of thumb. The mage class breaks this rule, and the "best of the best using the mage class" has yet to be humbled to the point of relying on the actual team to be effective in multiple battles in the long run.

    Don't get me wrong, as they are, mages can be very fun to play as!! But until they're changed up in some way that guarantees diminishing returns if no help is provided by another player, or being forced to respawn to regain full potential, the mage will always be viewed as overpowered even if they become increasingly difficult to master. Someone will always master it...and they will have that unfair advantage of "solo respawn-like recoverability".
     
  18. DeadRhos

    DeadRhos Minimum Brain Size

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    I hate mage so, so much but I hate nerfs more. Buff another class to counter it instead.
     
  19. Dequoy

    Dequoy Active Member

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    Good point, but when it comes to nerfing one vs. buffing nearly all others, it's better to only change the one (unfortunately). I think a trade-off would be better than a complete nerf. The best mages don't rely too heavily on damage spell anyway, and at the moment I was thinking that if mages would not be seeing any hard limit on any supply (such at 8 heals ONLY until they die or get to a medic or engineer cake) then damage spell could be rebalanced to cause a bit more damage per hit but take longer to cast or have a longer cooldown between castings at the same range that it is now. In that sense, it would be a nerf in one way but a buff in another way.

    Personally I would prefer a unified mana pool for mages that regenerates at a certain rate, and each spell costs a different amount from that same mana pool to cast. This way, there would be only one timer to keep track of per mage, and mana efficiency would need to be thought out in a slightly different way...but I admit I don't really know enough about the specific issues of mages as they currently are to offer a rework suggestion. At least not one that would have much hope of getting positive reviews at the moment, ha.
     
  20. StormNox

    StormNox Active Member

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    If you buff a class in one area and nerf it in another area then perhaps the problems with mage might be solved. Eg- Buffing mage's armor but giving the damage spell a 1 second cooldown instead of 0.5 seconds could work. I personally like how the mage has an infinite health pool [not just because i play mage] but it would be better to reduce the regeneration's potency and improve its armor.
     
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