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Idea Ideas for buffing weak aspects of Elf !11

Discussion in 'Capture the Flag' started by scapezar, Nov 3, 2018.

?

TOO LONG ; DIDNT READ .... (poll.me)

  1. 1). Add power to pure element bow (w/ slight nerf to the consecutive pure shot)

    50.0%
  2. 2). A. Be able to run with the elf shield (w/ a slight cut on total available mana xp)

    25.0%
  3. 2). B. Add a "barrier" to the elf shield (prevent enemies from entering+escaping from shield bubble)

    62.5%
  4. 3). Let a fully charged water element shot give more regen (health)

    100.0%
  5. 4)...5)...6)... other idea(s) - comment below

    12.5%
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  1. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    hi guys, so i was playing elf cuz i was bored of other stuff, and it hit me while spamming elf shield uselessly next to the flag....

    to help buff the aspects of the class that are near trash -



    1). FIRST- the pure element. (at a distance)
    Give the pure element bow power I or II or something, so even if it lands 1 shot from crazy afar (mlg 50 blocks away) like an archer, itd actually mean something rather than just 2 hearts of damage - esp since the chance of combo'ing the shots from afar is near impossible
    .....to account for this added power, the pure element connected shot damage can be nerfed slightly - all in all tho, making elf slightly less garbage when shooting enemies at distance
    ......OR am i completely wrong - can somebody confirm the damage of the 1st pure shot? @Northernlreland
    jk not wrong, its equivalent to a default bow shot



    2). SECOND- the elf shield.
    So the elf shield is kinda trash, only helps urself from getting headshotted maybe 33-50% of the time, and it's still trash for helping teammates for how small the shield is and how u cant use it while running along with ur m8s
    A. ....so, perhaps let it be toggled on/off (until the mana xp runs out) when you shift AND block your sword at same time - the total mana xp would have to be cut down a lot to make up for being able to use it while moving ...(this has been brought up before 100%)
    ...another idea i brought up in the past was to let the shield linger for a sec after being used, but this would mainly affect the elf itself, not the teammates which is where the shield is lacking fairly reliable strength and use

    B. ....or, whenever using the elf shield (as it is currently), make it so enemy players cannot enter into the shield bubble (they are pushed away) BUT if an enemy player is inside the shield already after it went up, that enemy player cannot get out of the bubble (either sucked into the elf or pushed back from the inner shield sides)
    To nerf it cuz #BrawlStandards, make it so it cant be used in a 3 block radius from the flag



    3). THIRD- also, make the water element give MORE regen, not just a lame total of 2 hearts - .-
    EDIT: it's 1.5 hearts per 16 seconds OMEGALUL
    or we could increase resistance level for the super short duration that it currently exists for




    4)...5)...6)...??? what are other weak aspects of this class that need to be BUFFED ???
    or anything that could be added? what do u think
     
    • Like Like x 4
    #1 scapezar, Nov 3, 2018
    Last edited: Nov 3, 2018
  2. Icarus_82

    Icarus_82 Well-Known Member

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    Pretty sure its just regular bow damage

    That sounds really cool, I guess the second part could be too similar to wind and a bit overwhelming? But i definitely like the idea of adding something to the shield

    Please

    Personally I think the class would be playable if the nerf to wind was partially reverted, but I've already said that a lot and these ideas would help make up for it :smile:
     
    • Like Like x 2
  3. Northernlreland

    Northernlreland Well-Known Member

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    1. The first shot is just like a normal bow, with a pull effect. A heavy will lose half a heart whereas something like another elf will lose two. Honestly I prefer elf when I can spam shots and deal extremely high amounts of damage at close range.
    2A. Would prefer the toggle idea. Ive always prefered the idea of the elf shield being able to be turned on/off.
    2B. I also like this, although im not sure if staff would impliment it.
    3. Yeah the gaining of 1 and a 1/2 hearts per 16 seconds isnt that great. A large regen such as III or IV would be great, and would give elf more sustainabilty against ninjas.
    Nice ideas Jul13n, further Ideas I would suggest would be maybe another element.
    4. I always loved earth element and Im unsure why it was taken away.
    5. I also really enjoyed old wind element, and would love if it was implemented in the game as another element.
    I also agree with @Keelb00 above that the wind nerf should be reverted as it was quite rushed. Elf is the hardest class to play on CTF, taking away its main PvP ability in flagrooms (other than pure element *which is too inconsistant* considering you have to land 2 shots before you deal any sort of damage) paired with the sword being nerfed is making the class poor in PvP around flagrooms. Overall the nerf made less people want to play elf.
     
    • Like Like x 4
    • Agree Agree x 1
  4. GalaThundR

    GalaThundR Mcpvp Veteran

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    Gonna be blunt here. Elf was always a trainwreck of a class but it was pretty versatile if you spent the 100+ hours trying to get decent at it (which i regretfully did) but the changes to the class are ridiculous. I brought up how some were bad ideas when I was still staff and some other changes I didn't even know of but in the end still failed but I wasn't listened to. Why? No idea. Now I'm not one of the current mLg pRo eLfS so of course my experience with the new class is most likely much lower than anyone who has decided to main that dumpster fire, but from my past experience with the class and my small experience with the new one I'll try to say what I find bad about the new Elf.

    The pure element changes were good but didn't actually help the class. Buffing it by adding rooting and arrow returns was ok but it didn't change the fact that the pure element is by far the most difficult and unreliable aspect of the class (unless you're a bow god) I'm kinda going against my previous point here about rooting but, combining the earth element's rooting ability with the pure element is just convoluted and feels like it was slapped on right before release. It's also much less effective that earth because it doesn't have an AOE and requires two successful shots.

    Earth element removal was a bummer for me because it was amazing at dealing with soliders, running engineers, and invis ninjas. The only problem I really saw with it was the damage from it was too little and it was way too easily spammable. Couldn't it have a damage buff but a small cooldown? (and not a 15 second cooldown like wtf?)

    Wind element good lord what happened to this. I cannot express enough how much I brought up how the vortex seemed like a dumb idea when i was staff but i was always disagreed with. It was such an easy element to buff why was it completely changed? The vortex itself is buggy, the AOE indicator pretty much doesn't exist so half the time you can't tell if you're stuck in a vortex or are just lagging like crazy. The vortex itself doesn't last long enough to have much use, the cooldown for it is annoying yet understandable, and the fact you can't even use it at that flag? Good lord why not just remove the bow for the element all together and just keep a left clicking feather.

    Water element is better than it was before in terms of support. It can be pretty useful to splash the enemy flag and be immune from frenzy along with a small regen effect, but the unbelievable cooldown ruins this ability entirely. If you're actively trying to give support to a moving carrier as elf you may aswell never use the full charged ability for the sake of a surprise pyro coming along and you can't do anything for 20 seconds. I cannot believe they thought a cooldown that long for a class like Elf in a gamemode like CTF was a good idea? If an ability needs a cooldown that long to become balanced then it's a bad ability whether too strong or too weak.

    tl;dr the changes didn't make the class any easier and in some aspects made it more difficult. The restrictions of these abilities from cooldowns to area restrictions make the class unnecessarily complicated and frustrating to play. I brought some of these points up when Elf changes were being discussed but wasn't listened and here we are.
    Elf needs a revamp entirely. Should be a lower priority though.
    Now I'm not here to blindly hate on the new Elf I'll gladly give some suggestions to make it not so terrible but i'd only do that if people want me to.
     
    • Agree Agree x 2
  5. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    @Keelb00 @Northernlreland the wind nerf is not being able to use it basically in the flagroom?

    @Northernlreland i only mentioned nerfing the consecutive/2nd pure damage shot slightly so that the damage output would remain about the same (if not a bit more) when paired with this suggested power I or II bow - but i definitely would want to keep the 2nd shot damage an "extreme" sudden amt of damage to catch players off guard if that 2nd shot is successful, no way would we want a nerf for it, so just something to test

    and i completely agree @GalaThundR

    hopefully old code was saved so being able to revert some features back with tweaks can 100% be possible and tested
     
    • Like Like x 2
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