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Complete Mushroom Skyline

Discussion in 'Map Submissions' started by Cardonation, Dec 4, 2018.

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  1. Cardonation

    Cardonation CTF JMOD | CMS Leader

    Joined:
    Oct 8, 2015
    Messages:
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    +366
    CTF Map Submission

    Map Name: Mushroom Skyline
    Map ID: 420211
    Style: Mushroom Island Biome (Minecraft)
    Creator(s): Swit2427, Felladona (with help from Ducksfan101)
    Structure Restricted Areas:
    Flagroom, Tops of most mushrooms, Entire Spawn Island
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    Click to view imgur album!


    Additional Notes:
    -Constructive criticism is appreciated
    -Floating Mushrooms along the side of the map provide more pathways, but are risky to take
    -The map is designed to have an open flagroom and is easily navigable
     
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    #1 Cardonation, Dec 4, 2018
    Last edited: May 3, 2019
  2. ItalianPenguin

    ItalianPenguin Well-Known Member

    Joined:
    Aug 6, 2015
    Messages:
    94
    Ratings:
    +155
    Looks nice!
    One concern I have is that it's easy to ninja-cap. Maybe add a glass wall in front of the flag area or put some barriers.
     
  3. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
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    Messages:
    668
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    Discord:
    Jul13n#9311
    very nice :hushed:

    *refrains from saying something sexual*
     
  4. pestoo

    pestoo Active Member

    Joined:
    Aug 28, 2017
    Messages:
    100
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    +30
    I think this looks pretty good, coming from a builder. It's very different from a lot of CTF maps because first off, mushrooms, and second it honestly generally just has a nicer design then most.

    Another thing I wanted to compliment on / adding on to the mushroom part of it, I never would of thought someone would've made a good build based around a mushroom island biome, let alone a CTF map, because of how unpopular the biome is in general minecraft, but you both done well with this map and have proven that wrong.
     
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  5. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Notable changes have been made to the map after receiving feedback:
    -Flagroom received dramatic changes and is now located inside of a mushroom to become less of a headshot problem and more balanced overall
    -Spawn has also been revamped, a third land bridge has been added to get to the middle of the map
    -An entire underground system has been added throughout the map
    -The Crusaders have come out of hiding and are all present in a special room next to spawn! :smile:

    This is all thanks to Swit
     
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  6. ikemulti

    ikemulti Former Build Mod

    Joined:
    May 17, 2015
    Messages:
    199
    Ratings:
    +200
    I like this map and I like the other changes you made, but I strongly dislike this one.
    I'm not aware if these heads were already part of the map before, but every time I join this map now my game freezes for a few seconds because it has to load tons of nbt data
    I know this isn't the only map that has tons of heads (Moria V has a similar problem) and I'm fine with having the heads of the map creators/helpers in the spawn, but placing more than ten heads in one place is beyond ridiculous and doesn't benefit the map at all.. the only purpose of those heads is to represents yourself and your friends while making the map laggy.. and afterall that's not what a CTF map is supposed to do
     
    #6 ikemulti, May 4, 2019
    Last edited: May 4, 2019
  7. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Thank you for your feedback.
    Our definitions of a CTF map are different, which is totally fine, but I'm only concerned if the heads will actively lag players during gameplay (beforehand is fine). I've personally never experienced problems like this before on maps like Night Raid II, Moria V, and Academy I... although I do believe the barriers could be causing this new lag problem since all heads we're previously on the map before. I'll be sure to make changes if the lag persists throughout actual gameplay :thumbsup:
     
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