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Idea Necro Rework Suggestion

Discussion in 'Capture the Flag' started by Cardonation, Feb 15, 2019.

?

Thoughts on this rework?

  1. +1

    66.7%
  2. +0

    0 vote(s)
    0.0%
  3. -1

    33.3%
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  1. Cardonation

    Cardonation CTF JMOD | CMS Leader

    Joined:
    Oct 8, 2015
    Messages:
    576
    Ratings:
    +366
    Necro Rework


    Info: Retains necro's ability of getting stronger with kills
    Role: Recovery, Support

    ---

    ARMOR (subject to change)
    Iron Helmet
    Golden Chestplate
    Golden Leggings
    Iron Boots

    ---
    SLOTS
    Slot 1: Stone Sword - Necro Sword
    -When you have a killstreak of 2, your sword gets Sharpness 1

    -When you have a killstreak of 4, your sword interrupts/blocks healing when you hit a player for 3-5 seconds (hitting classes such as medic and chemist disables their ability to heal other players)

    ---

    Slot 2: Steak (4)

    ---

    Slot 3: Wither Skull
    -When clicked on, shoots a quick stream of black particles similar to damage spell

    -Uses an xp bar cooldown similar to mage

    -Cooldown is about 3ish seconds

    -A player that is hit will gain Wither effect and weakness, making their attacks less powerful and causing an overtime loss of 3.5 hearts

    -When you have a killstreak of 3 (3, 6, 9, etc) the wither skull will glow and will shoot 1 wither skull instead of the black stream. The wither skull deals an AoE explosion, dealing 7 hearts of true damage to all players hit by the explosion and withering 3.5 hearts away overtime (weakness as well)

    -Enchant glow on the skull to signify the wither skull shot next similar to pyro axe

    ---

    Slot 4 (Optional): Bone - Rattler

    -When you have a killstreak of 3 (3, 6, 9, etc), has enchanted glow

    -When clicked on with enchanted glow, rattles all players within proximity of the necro (about 10 block distance, white particles)

    -Rattled ninjas are forced out of invis

    -Rattled classes have their exp bar drained (soldier can’t climb, chemist can’t pot, mage can’t use spells, etc.) for 4ish seconds


    ---

    Slot 5: Glass Pane (Rotten Flesh Holder)

    ---

    Slot 8-9: Compass and Class Selector

    ---
    PASSIVES

    Passive 1: Killstreak

    -Necro gets more powerful when it has a killstreak

    -The necro’s current killstreak is displayed by a counter over its head

    ---

    Passive 2: Flesh Append

    -Whenever the necro kills a player, it gains a rotten flesh in its 5th slot

    -The rotten flesh can be used to append flesh to the necro, restoring 2.5 hearts

    -Necros can hold a maximum of 4 rotten flesh

    ---

    Passive 3: Undead Affinity

    -Necro gets healed by damage potions and hurt by health potions




    Constructive criticism is appreciated, any extra suggestions/tweaks can be stated as well. Just an idea, if it'll actually be considered, feel free to modify anything
     
    • Like Like x 3
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  2. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    I wouldn't say this is a rework but I think it should be a new class, I like it a lot though (esp the idea of increasing damage as it gets in more kills/hits, or even the reverse--more noob friendly--increase damage for the more damage you receive)...

    It's very PvP orienting, requiring you to be good to be even better with the frenzy-like ability - so it's a huge skill gap b/w noobs and regs....but nothing wrong with making a useful, skilled class.
    (Does it's ability damage correlate with its killstreak? or what would be the difference between 3ks and an 8ks? Or are u saying that it automatically shoots a wither skull after it gets another kill in its killstreak?)

    AoE of 7 hearts of sudden true damage is extremely OP, maybe bump it down to 6 or so and adjust the wither (slower, lesser) damage if anything
    ...i dont think it needs to add up to or past 10 hearts of damage over time - it's not like noobs are gonna get lucky and kill a reg who doesnt steak for example - it's just an OP combo ability

    Even just calling this class Wither could work - and instead of flesh it can get skulls that work like golden heads in SG where it gives slow regen (and maybe even resis) after right clicking


    EDIT: not too much a fan of interrupting healing... thatd be SO annoying lol, and itd be like "pot lag??" - itd make more sense if it just dealt more damage and/or gave blindness+nausea or something to hinder healing indirectly
     
    #2 scapezar, Feb 16, 2019
    Last edited: Feb 16, 2019
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