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Complete Brawlpark Amusement

Discussion in 'Map Submissions' started by ItalianPenguin, Feb 16, 2019.

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  1. ItalianPenguin

    ItalianPenguin Well-Known Member

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    (Posting this for @Bath_Maintenance)

    CTF Map Submission


    Map Name: Brawlpark Amusement
    Map ID: 422171
    Style: An amusement park
    Creator(s): @Bath_Maintenance @ItalianPenguin @WhyVis @AlphaAuraHD @GGGGG12
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    Player spawn room

    [​IMG]
    Flag Room

    [​IMG]
    Inside Flag Room (There's an entrance above)
     
    • Like Like x 2
    #1 ItalianPenguin, Feb 16, 2019
    Last edited: Apr 2, 2019
  2. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Discord:
    Jul13n#9311
    Could you make this map public? seems very cool o.o
    but seeing in person gives much better idea of the depth, archer cover, open space, and sponge placements, basically the most important game-related features
     
  3. ItalianPenguin

    ItalianPenguin Well-Known Member

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  4. AlphaAuraHD

    AlphaAuraHD New Member

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    @sacpezar try to find the four different secrets (there is a secret inside another)
     
    • Informative Informative x 1
  5. Lceman502

    Lceman502 Active Member

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    I really like the theme of this map. It's creative and executed really well. More sponges should be added around the taller structures to give classes like heavy more mobility around the map. Flagroom seems def OP, maybe add a water source in the flagroom?
     
    • Agree Agree x 1
  6. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Looking at it in-game now, my concerns r even more noticeable – the map is big and it's all basically on one flat plane, the bits that arent are tall archer nests, so ye....
    - Id either make the map smaller and more dense by putting the current structures all closer together and cutting the map dimensions, and/or...
    - Add more walls/thicc structures/archer cover/floor depth, and/or...
    - More horizontal sponges to cross the map quicker and safer
    at least 2/3 of those suggestions would be dope, 1/3 is sufficient tho ngl

    I'll def be willing to help out with stuff or give more picky suggestions if we're both on some time if u want

    Still great map idea! would be cool to play on it


    EDIT:
    i also agree that the flagroom is a bit def OP, perhaps water could help or even increasing the size of the entrances so the chance of getting knocked into the wall instead of knocked out of the flagroom (with the flag) would be less ... and increase the size of the holes on the sides of the ceiling so you'd drop down at least 1 block closer to the flagpost
     
  7. EmperorTrump45

    EmperorTrump45 Dank Memer

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    yo this map uglier than my ex lul
     
  8. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
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    Error 404: Ex Not Found, proceed to rate map +∞
    x D DDd jk who wouldnt want mr. L
     
  9. EmperorTrump45

    EmperorTrump45 Dank Memer

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    that moment when you've lost your identity to an anime character

    *plays despacito*
     
    • Optimistic Optimistic x 1
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