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Idea New Class Idea: Bouncer

Discussion in 'Capture the Flag' started by JaxonCA12, Mar 23, 2019.

?

What do you think of this class?

  1. I think it'd make a great addition!

  2. It looks cool, but could use a slight rework.

  3. No. Just no.

  4. potatoes

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  1. JaxonCA12

    JaxonCA12 Member

    Joined:
    Mar 18, 2019
    Messages:
    46
    Ratings:
    +30
    So yeah. Class Idea thread. Tell me what you think.

    Name: Bouncer
    Symbol: Diamond Boots
    Role: Offense
    Armor:
    • Chain Helmet
    • White Leather Shirt
    • Iron Leggings
    • Diamond Boots
      • Blast Protection II
    Items:
    • Bouncer Sword
      • Golden Sword
      • Sharpness 1
      • Hitting someone with this gives you 3 segments of XP.
    • Parachute
      • Leather
      • Right Click to toggle this on and off.
      • While active, slows your fall to 2 Blocks/second.
      • Fall Damage is calculated from wherever the parachute is deactivated.
    • Bouncer Steak
      • Max 3.
    Passives:
    • Super Leap:
      • Sneak while on the ground to build one segment XP per second.
      • Each segment increases the height of your Super Leap by one block.
        • This starts at a height of 0 Blocks with an empty XP Bar.
        • The maximum is 18.
      • Block with your Sword to Super Leap.
        • This drains your XP Bar all the way.
    • Shockwave Jump:
      • No Fall Damage.
      • All fall damage that this class would have taken whenever they hit the ground is redirected into a 2-Block Radius Shockwave.
      • Whoever is hit by the Shockwave takes 85-60% (Depending on distance from impact) of what the fall damage would have been and is knocked back.
      • Deactivated while parachute is deployed.
     
    • Like Like x 2
    • Creative Creative x 1
    #1 JaxonCA12, Mar 23, 2019
    Last edited: May 7, 2019
  2. abrakadabrax

    abrakadabrax Active Member

    Joined:
    Jun 8, 2018
    Messages:
    73
    Ratings:
    +32
    similar to assa, could be added prolly. funny thing is im designing a class with a superleap too atm. quite the troll class, depending on the answers to the questions below.
    questions
    • whats the range on shockwave?
    • is there a maximum to the super leap build up?
    • why blast prot II?
    • does parachute affect fall damage at all?
    comparison with assa
    it feels similar to assassin, bc assa can use high falls to sneak in an assassination. difference: bouncers damage is more limited, but his damage cannot be blocked and is an AoE. bouncer has better armor but no speed, having a high jump instead.

    suggestions
    perhaps have the shock wave do more damage the closer an enemy is to the center?
     
  3. JaxonCA12

    JaxonCA12 Member

    Joined:
    Mar 18, 2019
    Messages:
    46
    Ratings:
    +30
    Hey there! Thanks for the questions!

    The Shockwave is a 2-Block Radius.

    The Super Leap can only build to the Level 0 XP Bar, giving it a Max Buildup of 18.

    To make the boots glow. I'm pretty sure Explosives are the least used Damage Type in CTF, so it would have the least effect.

    Also, YES IT DOES. The parachute is to help with positioning and mobility, with the drawback that Shockwave damage is calculated from wherever you deactivate the parachute.

    Also, I like the damage falloff idea. I'll try to find a way to work that in.

    Thanks for commenting!

    Oh, and I though this idea would get compared to Soldier, not Assasin XD.

    With this class, I basically was going for the Dwarf to Soldier's Heavy, if that makes any sense.
     
    #3 JaxonCA12, Mar 24, 2019
    Last edited: Mar 24, 2019
  4. StormNox

    StormNox Active Member

    Joined:
    Jul 15, 2017
    Messages:
    260
    Ratings:
    +29
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