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Idea Balance Changes I'd like to see (CTF)

Discussion in 'Capture the Flag' started by TheFatalBest, Apr 16, 2019.

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  1. TheFatalBest

    TheFatalBest Member

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    New Engineer is very powerful and almost impossible to escape as the recall of the speed pads is near enough infinite speed 2, so i would like to see a 1-2 seconds more reduction of recalling as i feel like engineer is supposed to be a support not just for themselves. As for the TNT launcher it shouldn't be able to work with the death tag as 6 hearts of damage is almost an instant death.

    Necro is kinda useless as the zombies still hardly attack and too easily avoided so maybe they should be able to gain exp overtime and more from hits this would make the blaze and skeleton used.

    Archer sniping range reduced to 25 blocks but can only snipe players without a helmet (ninja, assassin, elf, mage and flag carrier) and hitting other players will reduce there health to 0.5 hearts as this will change a lot in competitive matches as a single archer will be unable to stop a push.

    Scout death tag is needed but strong, it is very useful for stalemates however it's really strong for defending and shouldn't be able to regain the tag instantly. If an elf is tagged they will die in 2 hits to ninja as per dealing 7 hearts a hit (without crits), i think elf shouldn't be able to get tagged as it is very weak armour wise and dies easily, once the elf is tagged 3 hits quickly will kill it even if the elf steaks which makes elf an unreliable capper also for stalemates if elf is tagged it dies immediately, elf is easily killed in stalemates due to its weak armour.

    Elf increase right click wind element timer slightly and make shift right click block all TNT damage rather than just reflected ones.

    I might not be 100% correct on all these facts
     
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    #1 TheFatalBest, Apr 16, 2019
    Last edited: Apr 16, 2019
  2. anto1001

    anto1001 Member

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    you didn't mention mage at all, instead used elf for all weak armour examples
     
  3. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    There is about 2 seconds before you can place a new one, and not in the flagroom. But i do agree that it feels more like “I use this solely for myself”, same with the regenerator, even if I personally use it for helping my team more than my own life.

    I haven’t experienced this personally, I was under the impression the death tag didn’t effect TNT. (Also, it wouldn’t do 8 hearts, at most it could do 6, its a 1.5x boost.)
     
  4. iFlaze

    iFlaze Well-Known Member

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    Mage doesn't have enough counters, it's good if they have another one (death tag) in my opinion
     
    • Agree Agree x 1
  5. TheFatalBest

    TheFatalBest Member

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    I used elf as an example for capping i don't think it would affect mage much as it's ranged, also i'm an elf main so i can talk about it more

    i can't math apparently yeah its 6 hearts, i'm almost 100% sure it stacks with TNT but i haven't tested it on it's own
     
    • Informative Informative x 1
  6. anto1001

    anto1001 Member

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    Fair enough, just thought you should mention mage to have weak armour and it would be affected by all these updates
     
  7. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    I would test this before I’d start demanding change.
    Should just make it so reflected TNT can’t be automatically detonated.
     
  8. JaxonCA12

    JaxonCA12 Member

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    These all seem like pretty reasonable changes to me. Support.
     
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