1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Dwarf Rework

Discussion in 'Capture the Flag' started by obikenobi21, May 18, 2019.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. obikenobi21

    obikenobi21 Delta Force Jedi

    Joined:
    May 17, 2015
    Messages:
    571
    Ratings:
    +288
    Dwarf Rework

    Armor

    upload_2019-5-18_1-32-31.png

    Inventory and Abilities
    upload_2019-5-18_1-31-46.png


    Exp Bar (Dwarven Rage): Dwarf can have up to 5 levels of rage. Dwarf gains one level of rage per hit on an enemy or crouching for 5 seconds. Rage decays one level per 5 seconds, and does not decay while crouching or in combat. If Dwarf has full rage (5 levels) he cannot be lit on fire and is immune to all negative potion effects.

    Iron Axe: Regular iron axe with sharpness I. If Dwarf has full rage, he can right click the axe to cause his rage to fully deplete over 5 seconds and to call down a lightning bolt on top of him (like mage lightning) which knocks back enemies and deals damage. While his rage is depleting, the axe gets Sharpness II and Fire Aspect II. Dwarf cannot regain levels of rage while it is depleting.

    Iron Door: At any point, right clicking with the iron door will cause all levels of rage to be converted to hearts of absorption (Max 5 hearts). Absorption does not deplete over time.

    Steak: Restores 4 hearts



     
    • Like Like x 4
  2. plat03

    plat03 Member

    Joined:
    Jun 2, 2015
    Messages:
    41
    Ratings:
    +11
    I like this but there are problems and flaws I see in this changes or the new feature which will render the current class useless or even changing the whole meta entirely.

    I love the idea as this introduce a new play style entirely for the Dwarf with no longer being the sitter and actually walking, however here are the problems
    1. Lightning is kinda like Frenzy just more stupid
    - Potential Dwarf capping
    2. No swords
    - All it takes is a Assassinate to destroy Dwarf now
    3. No more reliable Flag Defender
    - Actually wasn’t always the problem but it at least intimidates the opponent and force the opponent to change class in order just to counter it which could effect the team play drastically

    So yeah might be wrong but those are my opinion towards this change. Even though I would like it, I feel like this would better off being a new class instead of a rework. Could be call ‘Thor’
     
  3. Cardonation

    Cardonation CTF JMOD | CMS Leader

    Joined:
    Oct 8, 2015
    Messages:
    576
    Ratings:
    +366
    This is a very neat rework that actually keeps the core dwarf mechanics while making it less overly campy and immobile. I personally think that it feels like an alternative to a flagroom pyro or even a cooperative class that strengthens pyro. If needed, it could probably see the addition of a gold sword for blocking (that's to balance it in case assassin is too much) similarly to the rework posted by @Daveeeeeeeee.

    Along with these changes, I think it could be cool if a bonus damage system based on the amount of hearts a dwarf has would also be cool (it could go either way, from amount of absorption hearts to lack of normal hearts (kind of like a desperation zone where the dwarf gets powered up when it has 1-3 hearts remaining). +1
     
    • Like Like x 1
  4. Foodcourt

    Foodcourt CTF MOD

    Joined:
    Dec 8, 2015
    Messages:
    141
    Ratings:
    +189
    Discord:
    Foodcourt#6408
    Like @Cardona360 said, I am in favor of a rework that makes dwarf more mobile and less campy. The absorption idea is interesting and makes this a bulkier class, which I also like. With the advent of scout and prevalence of ninja, it would be nice to see a another tanky class become prominent alongside the squishier classes. My main and only concern is that without the sword, it is very vulnerable to assassins. For the rework you are suggesting, dwarf is still centered around gaining power over time. Although much more relevant to current dwarf than this rework, one assassinate ruins your XP bar, making you start all over. Other than that, I like this rework a lot, +1.
     
  5. obikenobi21

    obikenobi21 Delta Force Jedi

    Joined:
    May 17, 2015
    Messages:
    571
    Ratings:
    +288
    The point of the rework is to replace the current class. What changes do you see for the meta?

    1) Is potential Dwarf capping a problem?
    2) Yeah, I thought about that and really just gave it an axe for the aesthetic. It can very easily be changed to a sword or dwarf is just given a golden/wooden sword purely for blocking.
    3) hopefully the reworked Dwarf is also viable as a flagroom defender, but only testing can really see that


    Thanks! I was hoping to keep the core of Dwarf the same but make it more viable and interactive for both teams. I agree that perhaps it needs a sword for blocking (although with an eventual assassin rework hopefully thats not the case).

    The damage system sounds interesting. Are you saying that the lower health dwarf is the more damage it does?

    Yeah, I was hoping to keep Dwarf as the defensive wall it currently is. Like I said above, I agree that it is vulnerable to assassins. Perhaps giving it a weak sword or just changing the axe to a sword could fix that.
    Yeah, it is centered around power over time. Its true that death does ruin the progression, but I think that unlike current Dwarf its pretty easy to get the rage back.
     
    • Like Like x 1
  6. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    Tbh i'd prefer if it had its rage charged based on the times the class got hit - so like the opposite of pyro

    this would make it little more noob friendly and would be more offense oriented, which would be a plus

    good ideas tho
     
    • Agree Agree x 1
  7. obikenobi21

    obikenobi21 Delta Force Jedi

    Joined:
    May 17, 2015
    Messages:
    571
    Ratings:
    +288
    Why do you prefer dwarf getting hit as opposed to hitting enemies? Personally I feel like it punishes players for landing combos: why combo a Dwarf if he just lightnings your face and why as a dwarf should you combo someone if you can just stand there taking damage until your lightning is ready. As far as noob friendly, I feel like matching an ability already in the game should make more sense to newer players as well. I'm not against the idea, it just seems harder to play.
     
  8. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    well if u dont combo or hit the dwarf, it cant die (ofc unless it has the flag or clearing the flagroom...which is why it could be more useful on offense where it could more easily charge its ability), and noobs generally have a harder time landing hits than they do receiving them, so thats why i mentioned the noob-friendly part of it

    if it charges based on hitting enemies, then it requires good aim in order to use the class effectively, which many noobs dont have and suffer when even playing the 'new' non-instakill pyro since most have trouble landing 2 consecutive hits on a moving attacking target (on top of quickly steaking)
     
    • Like Like x 1
Loading...
Similar Threads Forum Date
Dwarf Rework Release Capture the Flag Nov 14, 2021
Experimental Dwarf Rework Testing Capture the Flag Sep 5, 2021
Idea Dwarf Rework lul Capture the Flag Mar 16, 2021
Idea "Dwarf Rework" - New Class Capture the Flag Jul 1, 2020
Idea Dwarf Rework Capture the Flag May 26, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...