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Complete Dungeons

Discussion in 'Map Submissions' started by Ducksfan101, Jul 3, 2019.

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  1. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    CTF Map Submission

    Map Name: Dungeons
    Map ID: 426056
    Style: Rocky
    Creators: Bath_Maintenance, ItalianPenguin, Ducksfan101
    Configured (yes/no): Yes!
    Number of Caps: 5 Captures
    Pictures: Not in any order

    Bird's eye view:
    2019-07-03_09.28.48.png
    Spawn:
    2019-07-03_09.29.24.png
    Flagroom:
    2019-07-03_09.29.32.png
    Right side of spawn:
    2019-07-03_09.29.42.png
    Left side of spawn
    2019-07-03_09.29.46.png
    Mid:
    2019-07-03_09.29.51.png
    Another view:
    2019-07-03_09.30.20.png
     
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    • Creative Creative x 1
  2. Mnkynoodles

    Mnkynoodles ur mother

    Joined:
    Oct 22, 2019
    Messages:
    193
    Ratings:
    +38
    pvped on it a bit last night, was a good experience and possibly could make a little sightline into flag room for archger [possibly, but overall really balanced
     
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  3. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    interesting, definitely wanna take a look in-game :open_mouth:
     
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  4. 1379ryan

    1379ryan Member

    Joined:
    Dec 21, 2016
    Messages:
    18
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    +10
  5. Bath_Maintenance

    Bath_Maintenance Well-Known Member

    Joined:
    Feb 8, 2017
    Messages:
    132
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    +105

    will do buddy boy
     
  6. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    Definitely recommend checking it out in-game. Looks good, cool map +1
     
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  7. Paddishly

    Paddishly The Australian

    Joined:
    Apr 9, 2018
    Messages:
    116
    Ratings:
    +89
    Cool map and well balanced for every class, however, I have one concern.
    To me Mid seems to be a big chokepoint that doesn't really have any advantages to going through it, in terms of objective gameplay. The sides almost always will have a bigger advantage as the entrance/exit to mid (whilst trying to capture the flag) is right next to enemy spawn. If the map were a bit bigger, with spawn and flagroom spaced further apart, I think it would work better. Having said that the map is at a good size to allow for constant waves of pvping and all round fun.
    That's just my general feedback, please do with it what you will, either way is a cool map and would love to test it out! :grinning:
     
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  8. Northernlreland

    Northernlreland Well-Known Member

    Joined:
    Dec 27, 2016
    Messages:
    229
    Ratings:
    +86
    Reminds me of another map :rofl:, first glance looks good. Flagroom 4 main entrances, 2 pathways to get out, one leads towards spawn, so 1 ideal way to get out. Extremly soldier bias, not that bad of a thing, however it might be hard to defend. Elf friendly too, if the elf can get out of the FR. Will have very similar gameplay to blackout, as the map itself reminds me of blackout with the layout. Ideal map size for good gameplay, no spawn sponges which is also a positive.

    Looks good allround map. 8/10 so far.
     
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