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Complete Mustafar

Discussion in 'Map Submissions' started by 915, Jul 28, 2019.

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  1. 915

    915 CTF Developer

    Joined:
    Jul 19, 2015
    Messages:
    62
    Ratings:
    +90
    CTF Map Submission

    Map Name: Mustafar
    Map ID: 428248
    Style: Star Wars Battlefront II (2005)
    Creator(s): 915
    Structure Restricted Areas: None, no longer required with engineer
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures: They do not reveal much, but here are some. View it in-game for better understanding, perhaps in /mode sp.
    Click to view imgur album!


    The overall plan is to see how it pans out in a Spotlight Saturday, and then make changes based on those results (e.g. adding another hallway to connect rooms, etc). As of right now, it's just a straight build from the design of https://battlefront.fandom.com/wiki/Mustafar:_Refinery
     
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  2. Champloo

    Champloo Guest

    Ratings:
    +0
    Where's the high ground?
     
    • Funny Funny x 1
  3. ItalianPenguin

    ItalianPenguin Well-Known Member

    Joined:
    Aug 6, 2015
    Messages:
    94
    Ratings:
    +155
    Nice map. I'm a big fan of that game.

    Looking at the map on Build, here are some things I've noticed-

    The flagroom is really open from the entrances, which makes the flag headshotable. Maybe try adding some small walls in front.
    [​IMG]

    My concern with this part is that you can get stuck between the bars, which can be annoying during gameplay. I'd see how it plays in the Spotlight Saturday matches though.
    [​IMG]

    One other thing I noticed is that the lava is more than 1-block deep in areas outside the map, that could be a problem with fire-resistant flag campers. Maybe make the lava 1-block deep.


    Those are the only real concerns. I really like the map, and would like to play it soon :grinning:
     
  4. Shawn_

    Shawn_ Playing CTF and making maps since 2012

    Joined:
    May 17, 2015
    Messages:
    901
    Ratings:
    +436
    Discord:
    Shawn the Sheep #0146
    Great map! My only main problem is this one straight sight line directly from spawn to flag.

    [​IMG]
     
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  5. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    Here are my thoughts:
    I like the idea/theme but I'm afraid I don't really how the gameplay might look with the theme you were aiming for.
    2020-01-11_02.05.11.png
    I'm not sure whether or not this map has been tested but I do agree with Shawn that flag is straight ahead from spawn which allows for flag shooting and that is a huge issue. Also personal preference but the map is mirrored and I don't enjoy that aspect. Some areas seemed too cramped and others rather too open. Also the coal is a bit confused (shown in one of the pictures)
    2020-01-11_02.06.27.png
     
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Complete Mustafar Map Submissions Jan 22, 2021
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