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Idea Origin of Symmetry map

Discussion in 'Map Submissions' started by AguaDeLaMiseria, Oct 6, 2019.

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  1. AguaDeLaMiseria

    AguaDeLaMiseria Un-Known Pleasure

    Joined:
    Nov 12, 2015
    Messages:
    508
    Ratings:
    +142
    CTF Map Submission

    So looking in my build server maps I found this CTF map I made some years ago and submitted but never really make it, I kinda see why it didn't but also I think now is easier to get your map into the game. So if you like the vibe of the map and have any suggestion let me know (specially for the gameplay point of view, I know it needs more work in the aesthetics) so I can rework on it and submit it as a complete map.
    Map is public so check it out and let me know any opinion you may have

    Map Name: Origin Of Symmetry
    Map ID: 343942
    Style: epiv
    Creator(s): AguaDeLaMiseria
    Time of Day: day
    Configured (yes/no): no
    Number of Caps: 3
    Pictures:
    2019-10-06_18.14.58.png 2019-10-06_18.14.05.png 2019-10-06_18.14.36.png 2019-10-06_18.15.37.png


    I'm working in the red side and then I will mirror it to the blue btw
     
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  2. Northernlreland

    Northernlreland Well-Known Member

    Joined:
    Dec 27, 2016
    Messages:
    229
    Ratings:
    +86
    It looks messy but it's actually an ok looking map. It has a good size. The only problem is how defense bias the map is. The spawn is right beside the only two entrances up towards the flagroom. Then if the flag is stole, it would be so difficult to escape as you would have to run the whole way back down (to the spawn). Make an entrance where the flag is, or around it leading out towards the map. The large "crosses" and U shaped structures could go away too. Beside the spawn, there are really OP flag holding spots for stalemates too. I like it. 6.5/10. (Guarenteed increase in rating when changes are made about the defense bias - spawn problems).
     
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