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Complete Clockworks

Discussion in 'Map Submissions' started by Recovs, Dec 14, 2019.

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  1. Recovs

    Recovs Unknown Member

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    May 17, 2015
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    CTF Map Submission

    Map Name: Clockworks
    Map ID: 433353
    Style: Modern Town
    Creator(s): Recovs
    Time of Day: Dusk
    Configured (yes/no): Yes
    Number of Caps: 3

    NEW UPDATED MAP/POST BELOW (1/10/20)

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    #1 Recovs, Dec 14, 2019
    Last edited: Jan 10, 2020
  2. ItalianPenguin

    ItalianPenguin Well-Known Member

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    Map looks nice!

    I do have 2 concerns though-

    -Flagroom is headshotable from the side entrances, add some more cover.

    -And the map itself is very open, maybe add some more trees around the map.
    If you go to the top of the clocktower as archer, you can headshot most of the map.
     
  3. Recovs

    Recovs Unknown Member

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    I'm thinking of expanding the whole back to meet up with the white part so it's a complete rectangle. And move forward the side entrances up a bit while adding one bottom back entrance replacing the fish aquarium. Having one side tunnel it's way through the stone, then coming out from "X" and the other one (spawn side) should probably come out a lot closer to the flagroom to avoid camping in them.
     
    #3 Recovs, Dec 15, 2019
    Last edited: Dec 15, 2019
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I like the map a lot, specifically it's size and layout. I don't think the flagroom being headshottable is a major issue to be honest but in competitive it could be. Aesthetically (not important obviously), but I don't really like how part of the paths are gravel/stone than other parts are just dirt. I think the paths should be dirt since there is already a lot of stone on the map. Perhaps integrate other kinds of other grays into the cliffs/rocks e.g (grey_stained_clay, or diorite) in patches to add a bit more variety. I like the flagroom a lot, one problem is that ninjas can get to flag post straight away from spawn (even easier than blackout) not sure if this is necessary to fix but could be annoying for offences. Think this map would play like a blackout though - fast paced which I do like so good job. Also for the sake of everyone playing please don't allow archers to have the opportunity to get on top of the clock tower at mid, would be very op.
     
  5. Recovs

    Recovs Unknown Member

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    I replied about the flagroom and probably will make changes to that. I like the gravel/stone path since it's supposed to look modern in way and if it was all dirt, that'll kinda ruin it's purpose. With the ninja problem, I'm thinking of expanding the roof towards the flagroom a little bit and make it hang down so if they pearl directing from spawn, they're going to clip the roof. Making them forced to pearl twice if they're not completely out of it. Also, I'll take out the ability to go all the way up the clocktower.
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Sounds good mate
     
  7. PastelVox

    PastelVox Active Member

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    Now instead of saying "They're coming XX," we can say "They're coming X."

    All jokes aside, this looks very nice in-game. As long as you listen to feedback and pay attention to spotlights, the map will turn out great!
     
  8. Recovs

    Recovs Unknown Member

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    UPDATE: (NEW IMAGES INCLUDED)

    I've redone the back of the map by making it higher up and connect properly to the back entrance of the flag room to make it a completely rectangle map. I've redone the back entrance as well by making a tunnel come out of "X" and added a sponge to help offense reach X faster when using the tunnel. You can also just use a sponge to go up if going through the tunnel isn't the best route. On the other side, there's a mini tunnel that comes out a lot faster to avoid camping. This spot will probably be used to hold the flag, which is good since it's not difficult to recover from. Moved side entrances of flag room one block forward and added cover to avoid archers headshotting from outside. I've also made it so you can't get on the top of the clock tower anymore, but there are two sponges that reach just barely above the entrances and that's it. I've removed where the rock was near "X" and added a tree to help with cover and make soldiers use it to wall climb up to avoid getting hit too many times. I've made spawn side going towards the flag room larger to avoid ninjas from pearling too quickly into the flag room from spawn. On the edge of the map on top of spawn, you can meet Rocky. He was the rock that was removed from its original spot.

    Thank you for all the feedback so far.
     
    #8 Recovs, Dec 18, 2019
    Last edited: Dec 18, 2019
  9. ikemulti

    ikemulti Former Build Mod

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    Map looks good, just make sure to add spawn blocks to the drop down entrance of the secret rooms, you don't want players to camp there holding the flag.
     
  10. Recovs

    Recovs Unknown Member

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    UPDATE: NEW IMAGES INCLUDED ON THREAD

    I've ended up changing more things and believe this may be the final changes to my map. To begin with, I've added some fake water to not make it a pain crossing over sides. I've still kept some real water in, so it's not extremely easy. Can now go on top some market stalls, not all. I've changed the offending side of the map by adding more cover near the flagroom. Certain things were rearranged to fit better with gameplay. I've also made a small path inside the mountain so you don't have to be forced to go under it all the time. The top back of spawn is no longer covered in carpet and tidied up a bit. Added some barriers in certain areas of the map to avoid camping/cheating the system. Brightened up small areas that were darker. Spawn box is better with minor changes to it.
     
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