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Complete Skyworlds V6

Discussion in 'Map Submissions' started by Sayan, Dec 30, 2019.

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  1. Sayan

    Sayan Well-Known Member

    Joined:
    May 26, 2015
    Messages:
    541
    Ratings:
    +153
    CTF Map Submission

    Map Name: Skyworlds V6
    Map ID: 197921
    Style: idk
    Creator(s): Sayan
    Time of Day: Night
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    2019-12-30_22.44.18.png 2019-12-30_22.44.02.png 2019-12-30_22.43.28.png
     
    • Like Like x 1
    #1 Sayan, Dec 30, 2019
    Last edited: Jan 1, 2020
  2. notfleb

    notfleb Well-Known Member

    Joined:
    Jun 13, 2015
    Messages:
    139
    Ratings:
    +62
    Discord:
    Forleb#6785
    While filling in the void holes with water is technically improvement, this map will always carry the curse of being a floating island. It doesn't help that it's only about 80 blocks wide, meaning archers will dominate mid as they always have. The new look for the flag rooms is okay, but the flag is now set up to be a farming pit for dwarfs and a free steal for soldiers/elves. Adding the massive side towers for archers also doesn't help considering the size of the map. Am going to give it a 3/10, but primarily because Skyworlds is not that great of a map in general, and trying to improve it without editing the entire structure of the map is impossible.
     
  3. Sayan

    Sayan Well-Known Member

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    Map shouldn't be archer OP with the extensive underground that I added. Will consider making the flagroom less open. Thanks for the feedback.
     
  4. ikemulti

    ikemulti Former Build Mod

    Joined:
    May 17, 2015
    Messages:
    199
    Ratings:
    +200
    Make sure to fill in the big empty spots underneath the map, or at least close the entrances behind the spawns, you don't want players to get in there
    [​IMG]
     
  5. Versions

    Versions CTF Moderator

    Joined:
    May 27, 2015
    Messages:
    651
    Ratings:
    +392
    Discord:
    Matt | Versions#5719
    Map name should be Skyworlds VI or Skyworlds V6
     
    • Like Like x 1
  6. Sayan

    Sayan Well-Known Member

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    Fixed
    Fixed
     
  7. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    Here are my thoughts:
    I will say I think the underground is cool and would be interesting to see in gameplay. There are a couple of problems.
    2020-01-12_22.24.24.png
    There is a really bad camping spot, mostly for stalemates, right near spawn and I think it would be extremely difficult to recover if especially in stalemates.
    2020-01-12_22.25.11.png
    I also don't enjoy that you can get up to the area right above flag bc only soldiers elves and ninjas can get up there. I would just block that off and put the beacon in that area while you're at it so it does not block the flag. Speaking of which that beacon almost blocking the flag hurts my eyes a bit so it was rather unpleasant.
    2020-01-12_22.30.05.png
    Also I don't enjoy the side tower because of ninja capping. A ninja can pearl to it, use the sponge, pearl then basically yeet off the map without taking damage from other players in that process and it would be hard to counter that.
     
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