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Complete Woodland

Discussion in 'Map Submissions' started by Ringwrather, Jan 16, 2020.

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  1. Ringwrather

    Ringwrather Active Member

    Joined:
    Apr 8, 2016
    Messages:
    35
    Ratings:
    +21
    CTF Map Submission

    Map Name: Woodland
    Map ID: 433352
    Style: Mythical
    Creator(s): Ringwrather
    Time of Day: Day
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    top.png flag.png
    front.png
    mid.png

    spawn.png
     
    • Like Like x 3
    • Optimistic Optimistic x 1
  2. notfleb

    notfleb Well-Known Member

    Joined:
    Jun 13, 2015
    Messages:
    139
    Ratings:
    +62
    Discord:
    Forleb#6785
    Might just be me, but a map named "Woodland" feels like it should have more than 20 trees that are evenly distributed across the map. Spawn is an archer's playground, which could be solved by simply utilizing the name of the map and adding more trees for cover. This map would be extremely biased for Soldier and Elf, seeing as the only direct escapes from the flag rooms are 30 block drops; The flag rooms do have nice designs/layouts though. Overall, I would say add more trees (maybe create separate forests on each side) and perhaps some small hills at mid to keep things interesting. Also, fattening the mountains in each corner and adding secondary routes besides the bridge would potentially allow for non-fall-damage-invulnerable classes to escape successfully/more frequently. 5/10
     
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