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Complete Fortress Siege

Discussion in 'Map Submissions' started by Ninsanity, Jan 20, 2020.

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  1. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

    Joined:
    May 18, 2015
    Messages:
    539
    Ratings:
    +349
    CTF Map Submission

    Map Name: Fortress Siege
    Map ID: 424870
    Style: Medieval, Castle, Forest
    Creator(s): Ninsanity
    Time of Day: Noon
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    upload_2020-1-20_19-26-47.png
    upload_2020-1-20_19-23-13.png
    upload_2020-1-20_19-23-23.png
    upload_2020-1-20_19-23-33.png
    upload_2020-1-20_19-23-39.png

    upload_2020-1-20_19-25-20.png
    upload_2020-1-20_19-27-20.png
    upload_2020-1-20_19-26-32.png
    upload_2020-1-20_19-26-40.png
     

    Attached Files:

    • Like Like x 4
  2. ikemulti

    ikemulti Former Build Mod

    Joined:
    May 17, 2015
    Messages:
    199
    Ratings:
    +200
    So you finally finished it, nice! The map and its structure look very promising. Only thing I don't like is that it is possible to headshot the flagpost from several directions, I would suggest to add some cover to prevent this, but other than that I'm looking forward to see this one tested!

    Edit:
    [​IMG]
     
    • Like Like x 1
    #2 ikemulti, Jan 21, 2020
    Last edited: Jan 21, 2020
  3. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    This one looks great!

    One thing I saw on the map was that the flag is pretty close to spawn, takes about 5 seconds to get to it. I personally would probably //move the flagroom about 7 blocks further away from spawn to add another second to that respawn-to-flagroom time. It's slightly closer to spawn than Blackout right now, but it may work fine as is.

    Another thing I might do is punch out the corner of this bit of terraforming (where my crosshairs are) to make a clearer path to that second doorway, unless you want to keep it there to keep traffic flowing to the left.
    [​IMG]

    It took me a moment to realize there were stairs here. I'd widen that bottom step to where the rail starts(slab 4 wide instead of 3), and then make the rail start one block back instead.
    [​IMG]

    I'm not sure what the odds of rail camping might be, but maybe add a couple steps up on this end as well? I saw a way up on the end near the flagroom.
    [​IMG]


    If I think of anything else I'll post. Good work.
     
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