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Idea Dwarf Rework

Discussion in 'Capture the Flag' started by Ringwrather, Jan 27, 2020.

?

Good idea?

  1. Yes

    75.0%
  2. No

    25.0%
Thread Status:
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  1. Ringwrather

    Ringwrather Active Member

    Joined:
    Apr 8, 2016
    Messages:
    35
    Ratings:
    +21
    I think its time for the least used class in the game to get a rework as it serves no purpose and Pyro at this point in time is the better option to go with to defend
    Armor

    -Iron Helmet
    -Diamond Chestplate
    -Chain Pants
    -Leather Boots

    Items

    -Diamond Axe
    -3 Steak
    -Emerald

    New Ability's

    - With the Diamond Axe the dwarf can deal more damage to a player the higher the combo they have
    - Upon right click of axe the dwarf thows the axe and any player hit team or non team gets stunned for 1 to 2 seconds(15 to 20 second recharge on ability) (credit to Flaze__ as i believe i saw him mention something like this)

    - With the Emerald is an ability called Enraged that gets charged from getting hit by enemy player upon use the dwarf will do double damage per combo and is given speed but loses any steak that the dwarf has left (dont know how long ability should last).
    - After the Enraged ability is over the dwarf is given slowness and has to hold shift to recharge manna to get rid of slowness

    Please leave comments on what you would like to see with dwarf and what parts of this rework idea you like and do not like as i am not sure how i feel about the slowness given after ability is used but i put it in to maybe start more ideas for a punishment to use the ability to counter it out.
     
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  2. Ugianskis

    Ugianskis Member

    Joined:
    Sep 8, 2017
    Messages:
    94
    Ratings:
    +24
    When the enraged gets activated and the dwarf losses all of the steak would it ever get it back or is the enraged kind of a desperation attempt to kill before you die?
     
  3. Ringwrather

    Ringwrather Active Member

    Joined:
    Apr 8, 2016
    Messages:
    35
    Ratings:
    +21
    id say depending on how op it is, as of now a desperation but dwarf and medic combo would shred
     
  4. PowerMoves

    PowerMoves Member

    Joined:
    Mar 5, 2019
    Messages:
    17
    Ratings:
    +5
    Thumbs down for this idea, it seems like a decent idea but you gave ANOTHER core defense an axe, the enraged idea is too OP and the combo idea needs a lot of work put into it to make it viable. Plus the coding to do some of these ideas would take a very long time.
     
  5. notfleb

    notfleb Well-Known Member

    Joined:
    Jun 13, 2015
    Messages:
    139
    Ratings:
    +62
    Discord:
    Forleb#6785
    My Edits:

    Items
    - Diamond Sword
    - 2 Steak
    - Emerald

    Blocking with the sword activates the first ability. This ability stuns all enemies within a 5 block radius for 2 seconds (Slowness II or the pure element thing); 20 second cool down.

    Right clicking the emerald activates the second ability. This ability exchanges Dwarf's Slowness II for Speed II for 4 seconds, with a 30 second cool down. While this speed is activated, any kills the dwarf gets will add 1 steak to their total, capping at 4.

    Hunger is still sub-sprintable, Slowness II is still default, but now it has a chance to function in more spacious flag rooms, and not die to pure element/pot spam (at least as fast as currently).
     
    • Like Like x 1
  6. Schokie

    Schokie Member

    Joined:
    Nov 1, 2013
    Messages:
    31
    Ratings:
    +16
    Group Stun with no Skill needed to execute, should work awesome with new pick up delay its not like defense is already struggling
     
  7. iFlaze

    iFlaze Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    126
    Ratings:
    +81
    I like most of the abilities of the rework, like the axe throwing (good in the flag room) and the combo ones but I don't think the synergy between them is really good because you deal more damage the longer your combo is but have nothing in particular to combo people so it doesn't feel like it fits well with the class.

    However, I like the mechanic of the enraged ability and how you recharge it (by sneaking) because usually in dwarf reworks people just completely ignore the initial name of the class. I'm not a fan of how you activate it though, as basically you charge it by letting your opponent hit or even combo you (which means that people could outplay you just to have a higher chance to get killed afterwards) and you could just activate it when you have 0 steak so that it doesn't "cost" anything.
     
  8. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    ok i guess im not playing dwarf then

    uhuhuhuhuhuhuhuhuhuhuhuhuhuhuuuuu
     
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