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Idea New Class Idea: Hunter

Discussion in 'Capture the Flag' started by cat_soop1997, Mar 22, 2020.

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  1. cat_soop1997

    cat_soop1997 Member

    Joined:
    May 25, 2019
    Messages:
    24
    Ratings:
    +14
    Name: Hunter

    Class Symbol: Oak Leaves


    Armor:

    •Green Leather Helmet
    •Green Leather Chestplate
    •Iron Leggings
    •Iron Boots

    Items:

    •'Hunting Knife' (Iron Sword)

    •3 Steak
    Steak heals 4 hearts

    •'Blow Gun' (Stick)
    Right clicking the stick will shoot an arrow which deals 1 heart of damage and gives slowness I and blindness II lasting for 2 seconds upon contact with the enemy. Requires 12 energy bars (exp bars) to execute the attack.

    •'Forage'
    Shifting and right clicking with your hand on the ground has a 33% chance to give a carrot or a potato.
    Carrots heal 1 health and potatoes heal 2. The max amount of both items you can hold are 2. Requires 5 energy bars to use. Getting healed by a medic does not give carrots or potatoes.

    •'Bear Trap' (Iron Bars)
    1 Bear Trap
    Right clicking on the ground with the iron bars places a bear trap, covering a 2x2 area that will deal 3 hearts and immobilize the enemy for 2 seconds. These traps, like a turret, cannot be placed in areas restricted by monster egg blocks. A bear trap will remain in its area while the player who placed it is alive, and they despawn after the player has died. The bear traps have a life span of 45 seconds. Once an enemy has activated the trap, the trap will appear in the players hot bar and can be replaced 10 seconds after it has been set off. These bear traps can be broken from 3 hits by any weapon, not including A bow and arrow. Bear traps cost 15 energy.

    •'Camouflage' (Cactus Green)
    Shifting while holding a cactus green turns the player invisible but not invincible against melee or ranged attacks. This will deplete the energy bar until it reaches zero, then the camouflage will be inactive. Camouflage can only be used while at max energy and will last 5 seconds. Camouflage cannot be use while carrying the flag.

    The energy bar/exp bar takes inspiration from mage, chemist and a some other classes on how using an attack depletes the energy bar. The energy bar cannot be replenished by a medic. I think this class is a mix of a support/defensive type, being able to stop enemies with the flag and stopping enemies from reaching your team mate with the flag.

    Also I didn't see the @Flaze__ and @Bath_Maintenance had the blow gun idea and bear trap already but oh well.
     
    • Creative Creative x 1
    #1 cat_soop1997, Mar 22, 2020
    Last edited: Mar 22, 2020
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