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W.I.P. Boston

Discussion in 'Map Submissions' started by katana_mage, Mar 23, 2020.

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  1. katana_mage

    katana_mage Member

    Joined:
    Aug 16, 2016
    Messages:
    21
    Ratings:
    +12
    CTF Map Submission - in progress, will edit once complete

    Map Name: Boston
    Map ID: 434961
    Style: made for competitive play, blackout inspired with some visual differences
    Creator(s): katana
    Time of Day: noon
    Configured (yes/no): not yet
    Number of Caps: 3
    Pictures:
     
    • Like Like x 1
    #1 katana_mage, Mar 23, 2020
    Last edited: Dec 26, 2020
  2. abrakadabrax

    abrakadabrax Active Member

    Joined:
    Jun 8, 2018
    Messages:
    73
    Ratings:
    +32
    overall impression: really clean map. should 100% enter testing after adding a railing. 1 or 1.5 block high?

    • its cool that if u wanna go UG you gotta choose it immediately and stick to it. should be easier to recov than that one version of American Fort bc of that.
    • LOTS of sponges. the soulsand is limited tho, you will lotsa a speed if u care about fall damage.
    • add railing to map by the flagroom corner entrance leaving flagroom as heavy/chemist/necro SUCKS because they can only leave through the corner opposite of the flag. the other corner has high risk of kb off the map. (chemist could jump up to the roof without having to reach the sponge, but kb...)
    • entering flagroom as heavy/chemist/necro slightly less sucky. still needs railing tho.
     
    #2 abrakadabrax, Mar 24, 2020
    Last edited: Mar 24, 2020
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