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Complete Deep

Discussion in 'Map Submissions' started by _Pai, Apr 15, 2020.

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  1. _Pai

    _Pai Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    155
    Ratings:
    +112
    CTF Map Submission

    Map Name: Deep
    Map ID: 426984
    Style: dark
    Creator(s): _Pai
    Time of Day: underground
    Configured (yes/no): yes
    Number of Caps: 3
    Pictures:
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  2. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    It's a really unique idea, however, just at first glance from the screenshots available, it's nearly impossible to figure out where everything is on the map and that can get quite confusing. There aren't really any structures that are too unique.
    Edit: looking at the first screenshot again, doesn't seem to be too too bad.

    As well, I feel the gameplay might be really awkward since most of the stone structures are extremely steep, and they're everywhere.
    Also, that flagroom looks pretty small, I would suggest expanding it a little bit.

    And perhaps for looks and a tiny bit of QOL, add some colour to the floor? Maybe indicating pathways and stuff?
     
    • Agree Agree x 1
  3. Ubau

    Ubau Member

    Joined:
    Aug 1, 2019
    Messages:
    22
    Ratings:
    +6
    I completely agree with Ivan here. It seems kind of confusing to go through this map if you are on the ground perspective. The first time i tried going from spawn to the other flag room I got lost. One suggestion is to make it easier to orient yourself through this map because it looked like a maze when I was going through it. Unique concept, and I could see what you were going for here.
     
    • Agree Agree x 1
  4. _Pai

    _Pai Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    155
    Ratings:
    +112
    Aesthetic update:
    I changed the lower hills a grayer color and the flag building bedrock. I also put a beacon on the flag building.
    [​IMG]
    [​IMG]
    I also made route markers, in different colors so you can call them out.
    [​IMG]
    Finally, I moved the flag post closer to the back and widened the back entrance slightly.
    [​IMG]
    These changes are only on red side for now, so please check them out.
     
  5. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    Don't know how a map like this will play out but I'll definitely be on the lookout when testing happens again.

    One more suggestion: make the barrier in the flagroom significantly thinner.
     
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