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Complete Super Sunflower

Discussion in 'Map Submissions' started by TheCheo, Apr 17, 2020.

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  1. TheCheo

    TheCheo Member

    Joined:
    May 17, 2015
    Messages:
    5
    Ratings:
    +1
    CTF Map Submission

    Map Name: Super Sunflower
    Map ID: 217121
    Style: big garden
    Creator(s): TheCheo ilosthegame Chactation

    Krabzz
    Time of Day: noon
    Configured (yes/no): yes
    Number of Caps: 3
    Pictures:
    upload_2020-4-17_22-45-42.png


    upload_2020-4-17_22-46-42.png
    upload_2020-4-17_22-48-24.png
    upload_2020-4-17_22-48-48.png
    upload_2020-4-17_22-49-9.png
    upload_2020-4-17_22-49-27.png

    upload_2020-4-17_22-50-41.png
    upload_2020-4-17_22-53-38.png
    upload_2020-4-17_23-3-39.png

     

    Attached Files:

    • Agree Agree x 1
    • Winner Winner x 1
    • Creative Creative x 1
    • MVP Honor MVP Honor x 1
    #1 TheCheo, Apr 17, 2020
    Last edited: Apr 17, 2020
  2. ilosthegame

    ilosthegame Member

    Joined:
    May 20, 2015
    Messages:
    22
    Ratings:
    +13
    Wow, great moves TheCheo! Keep it up!
     
  3. MegaRainbowz

    MegaRainbowz Member

    Joined:
    May 17, 2015
    Messages:
    8
    Ratings:
    +4
    if this gets in rotation im going to spend the whole map admiring it
     
  4. Trebr

    Trebr Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    458
    Ratings:
    +214
    this is one super sunflower
     
  5. Bananaman314

    Bananaman314 Active Member

    Joined:
    Aug 17, 2015
    Messages:
    41
    Ratings:
    +96
    I have spent many an addled hour pondering upon Super Sunflower from every intimate angle. How she beckons, slyly, each leaf like the wagging finger of a coy dryad. How the grand insects dance, sensually bound by the chains of time, about her grand figure. Perhaps a worker, not once putting her own pleasures before the great primal toil of the hive. And a drone, spurned by his brethren until the odious day that he must sacrifice himself in his first and last carnal embrace with an indifferent Queene. Amidst the grand mêlée to which we warriors eternally subject ourselves in her glorious shadow, within me roils a tormentous hurricane of emotions every time I gaze upon her upward-facing disc. Perhaps she does not notice our struggle. Perhaps, like the accursed nymph Clytie, her eyes are eternally bound to the racing chariot of Helios out of unrequited love (so wrote the acclaimed Ovidius). Delirious, I stumble to a third, most terrifying conclusion: we are meaningless to her, and she looks away in disdain and disregard. So we frantically and futilely dart about and around her; our blood and sweat soaks the ground, and she only pays mind to the Sunne. So his mighty chariot traces the firmament, spurring forth all known life with its radiant light, yet Helios does not glance back at his creation even once.

    We are but pathetic twinkles at the corner of the eye, flakes of snow that disappear upon touching the ground. Our nothingness in the unblinking eyes of the heaving Cosmos fills me with a Dionysiac high. In the words of Alan Watts--may he rest in peace--when we dance, the journey itself is the point. We are puffs of smoke before the unmatched radiant beauty of Super Sunflower, but the battle that unfolds before us is the drum to which our souls march. Let our fervent celebration of Super Sunflower be a grounding reminder of our human, imperfect, and profoundly insignificant mortality. Let us laugh uproariously and revel in our meaninglessness, we proud specks of dust!
     
    • Like Like x 5
    • Informative Informative x 2
    • Creative Creative x 1
    • MVP Honor MVP Honor x 1
  6. Tenshirox

    Tenshirox C a p t u r e F l a g

    Joined:
    May 17, 2015
    Messages:
    651
    Ratings:
    +446
    This sunflower is unrealistically big. -1
     
  7. Crashable

    Crashable Crashable

    Joined:
    Feb 7, 2020
    Messages:
    38
    Ratings:
    +5
    Heyo,
    This map took a lot of effort and looks very nice! I do have some concerns with it though:
    The map is nice but it may be too nice. There are ample obstructions in mid. I went onto the map and and ran through it to see if I could imagine an actual game being held on the map and i just couldn't see it. The smaller blue flowers are just way too cluttered and at least 40% of them should be removed. I also feel it is very unbalanced with how good classes will be. The floor level of the map is very underpowered for archers but the petals on the sunflower are going to be overpowered. The matches will go faster because people will know where to go to avoid being sniper. With the smaller flowers, fighting people will almost be discouraged because if how hard it will be, especially with the left and right sides. With the ferns, pvp will be very hard, just like with wheat, it will be a real pain for players. The details are very nice but it may be too many details. I also feel like the landscape around the sides could have used a little more attention. I also think that a map should be able to have a ninja cap without the ninja dying before it reaches their own flag, it just seems too big for that. This map also seems too big for normal captures as well. A ninja could attack the carrier with 5+ lives before the carruer got to its flag.

    I also have alot of things I enjoy about the map:
    The flagroom and spawn are almost perfect. I really like the spawn because it discourages spawn camping for archers and assassins. The flagroom is good but it may be too overpowered for archers because of the many angles they can snipe through. Another thing I enjoy is just how nice it is, the details were very nicely made.

    I will give this map a +0 because of its design but functioning flaws.
    Have a nice day!
     
  8. Ubau

    Ubau Member

    Joined:
    Aug 1, 2019
    Messages:
    22
    Ratings:
    +6
    After looking at this map for about 10 minutes here are some conclusions:
    -The bottom half (below huge green leaves) is too cluttered and hard to get through, especially the flower forest in front of each flag room. Even though you have that whole top area that is really good for archers, if people prefer to go through the bottom half, that is definitely too cluttered for an archer to land or time shots. Also, in the bottom half I feel like when I have the flag and am being hit I will bump into everything and not be able to make progress easily
    -The top half is too open and easy for soldiers. I only saw like 4 sponges that send you on top of the leaves and 1 for the yellow flower. If a soldier gets on the very top, there will only be one way to stop them, and that flower practically covers more than half the map
    -The spawn is a little far from the flag room
    I overall like the concept you guys were going with this one and the design is unique and cool to see. My suggestions for the flaws I listed above are to add more sponges to get to the very top of the flower or add barrier blocks so you can't get up there, because it is too soldier op. Add a sponge to get from spawn to flag room so that defense can get there quicker. Make the bottom half less cluttered so archers actually have a chance and it is a little easier for flag carriers to progress
     
    #8 Ubau, Apr 23, 2020
    Last edited: Apr 23, 2020
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