1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Complete Sakura Walls

Discussion in 'Map Submissions' started by Glaze111, May 8, 2020.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Glaze111

    Glaze111 Active Member

    Joined:
    May 30, 2019
    Messages:
    43
    Ratings:
    +34
    Discord:
    Glaze111#7482
    CTF Map Submission

    Map Name: Sakura Walls
    Map ID: 432684
    Style:
    Creator(s): Glaze111 and Sploy1
    Time of Day: early morning/dawn
    Configured (yes/no): yes
    Number of Caps: 5
    Pictures: 2020-05-08_20.03.14.png 2020-05-08_20.03.40.png 2020-05-08_20.03.50.png 2020-05-08_20.04.03.png 2020-05-08_20.04.09.png 2020-05-08_20.04.26.png 2020-05-08_20.04.35.png


    To those who are reading this, this is not Japanese Fort lol
     
    • Like Like x 6
  2. Foodcourt

    Foodcourt CTF MOD

    Joined:
    Dec 8, 2015
    Messages:
    141
    Ratings:
    +189
    Discord:
    Foodcourt#6408
    Hey Glaze!

    I want to start off by saying this is a really aesthetically pleasing map. The structures, frees, and the map is really well lit. It is really nice to look at and I can tell you spent a lot of time refining everything.

    I have three suggestions that I would like to give:

    1. The flagroom I feel is a bit too defensive. The only viable options for exit once stealing that I personally see as an offensive player would be the two sponges seen here:

    [​IMG]
    Otherwise, I feel as if the archways that lead into the flagroom naturally are too slim and offenders will have trouble escaping. Overall, I feel the flagroom is a bit defensive biased - and for a 5 cap map that may be a little bit of a problem.
    2. Once out of the flagroom, however, I think certain classes will have a huge advantage over others. Here is a picture of the top of the flagroom:

    [​IMG]
    Now once here, the logical step is to take this sponge. This sponge launches you slightly past the big wall directly in front of me. From there, taking a few steps you can either use Soldier or Elf to basically never touch the ground ever. Here is a route that would be common on a map like this. Sponge ➡ Pink trees (enemy side) ➡ Middle Structure ➡ Pink trees (your side) ➡ Large wall (your side). You can effectively utilize this route without ever touching the ground until you have reached your side. I think this poses a problem for recovery and may be slightly offensive biased.
    3. I believe these sponges should be removed:

    [​IMG]
    The sponge directly under my crosshair propels the player right in front of the large wall. I timed the amount of time it takes to land from the sponge vs. walking across the lilypads, and the difference was under ~1.5 seconds. Why remove them if the difference is negligible? For me, personally, the way the sponge launches you relates to the problem I stated above with the routing of the map. Drop down from the mid-structure, land on that sponge, and you can wall climb over to your side without any fear of ground recovery. I think removing this sponge would help contribute to solving (not solve completely) the issue I stated above because it would force the player to travel by ground.
    *Good work on this map overall, I think it would play smoothly as is now, but I wanted to point out my personal concerns in case you wanted to make any alterations. Thanks for taking the time to make this! It looks great.
     
    • Like Like x 1
  3. Glaze111

    Glaze111 Active Member

    Joined:
    May 30, 2019
    Messages:
    43
    Ratings:
    +34
    Discord:
    Glaze111#7482
    Thank you for the feedback!
     
  4. ikemulti

    ikemulti Former Build Mod

    Joined:
    May 17, 2015
    Messages:
    199
    Ratings:
    +200
    You might want to change the name to "Japanese Fort", as this looks more like a rework of American Fort than an original map
     
Loading...
Similar Threads Forum Date
Idea Walls MC-WarZ Nov 28, 2019
Allow us to build lava walls. Raid Dec 3, 2017
Glitch Shooting through walls (Full blocks). MC-War Oct 12, 2017
Walls are made over and over Raid Aug 31, 2017
Modern Style Guide: Part #3 - Structuring and walls Guides Mar 19, 2017
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...