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Complete Library-Ravine

Discussion in 'Map Submissions' started by dady100, Jun 2, 2020.

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  1. dady100

    dady100 Member

    Joined:
    Apr 29, 2020
    Messages:
    35
    Ratings:
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    CTF Map Submission

    Map Name: Library-Ravine
    Map ID: 381781
    Style: artificial witch vibes idk?
    Creator(s): dady100
    Time of Day: dawn
    Configured (yes/no): no
    Number of Caps: 3
    Pictures:
    https://imgur.com/gallery/NVyRsJY

    I just made this for the fun of it and was wondering if its actually playable lol just check out the map on build. Ty for any feedback!
     
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  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    Nice map, but I think it has a couple of major issues which definitely hinder the map.

    There's a few issues with the overall layout of the map. The first issue is how flat it is. There's a very small amount of variance in the terrain. The vast majority of the map is flat; there are some hills around the outside, and some small hills here and there - but because the map overall is flat, these hills look out of place.

    A really good example of well-done terrain in a map is here:

    [​IMG]

    The map above (Les Trains) is flat, but it's flat done right. There's enough elevation to make the terrain look good, but not so much so that the map still feels like a flat map (as opposed to something like Opposites Collide or Unholy Faith V, which has a ton of elevation). Les Trains also has some large rocks which offer a good vantage point for archers, something soldiers can use to escape recovery, and some difference in terrain to make the map look more aesthetically pleasing.

    Another major issue with your map is how open it is. An archer standing anywhere in the map would be able to snipe anyone anywhere else in the map. You should add far more cover - instead of just trees, try adding larger rocks, hills, taller bridges, buildings or any other object you can think of that would block archer shots. This map has an extensive underground section, so it's fine to keep things a little biased towards archer. However, at the moment, it is far too biased.

    These are the 2 biggest issues with the map at the moment. There are some other issues that I'll quickly highlight, but I won't go into too much detail until the above issues are addressed:
    • The flag building needs some aesthetic work. The walls are quite flat - try to add more depth such as using glass panes instead of glass blocks.
    • The main ravine in the middle also needs some aesthetic work. There's a large drop down to a fairly flat wall; there isn't really any overhang. An overhang would make it look far better.
    • This may be a personal preference, but I much prefer it when the flagpole is in the centre of the flagroom. When the flagpole is at a wall, it's very easy for defence to trap any offensive players, which is very frustrating to play against.
    • There is a ton of entrances to the flagroom, making it difficult for defensive players to keep track of them all. You should definitely have multiple entrances, but there's too many right now IMO.

    This map has potential, especially if you address all these issues. Good luck :smile:
     
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