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Complete Skyworlds VI

Discussion in 'Map Submissions' started by Recovs, Aug 22, 2020.

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  1. Recovs

    Recovs Unknown Member

    Joined:
    May 17, 2015
    Messages:
    405
    Ratings:
    +196
    CTF Map Submission

    Map Name: Skyworlds VI
    Map ID: 444840
    Style: Sky Castle
    Creator(s): Recovs, jumprope
    Time of Day: Midnight
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures: UPDATED 8/27/20

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    • Can no longer camp at the very top of the flagroom castle in any of the 3 tops.
    • Dying to the void is a lot less of a problem now + safer paths to take to the flag.
    • Took out the sponge that leads you on top of the houses.
    • The bridge on the top of the flagroom is covered up to provide protection for flag holders and makes archer pretty much useless to be up there.
    • Fixed up a few paths to feel better to run on, both surface and underground.
    • Spawn sponge will no longer get you caught onto the tree.
    • Can not camp behind spawn now.
    • Added new structures at mid to provide more cover.
    • Changed paths to podzol.
    • Back to wool instead of lapis/netherbrick.
    • Flagroom is changed to be easier to steal.
    • Added air balloons.
    • Changed biome to be more alive and colorful.
     
    • Like Like x 2
    #1 Recovs, Aug 22, 2020
    Last edited: Sep 12, 2020
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