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Testing Period

Discussion in 'Capture the Flag' started by Swit2427, Dec 28, 2020.

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  1. Swit2427

    Swit2427 Well-Known Member
    Retired Staff

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    Hello CTFers,

    As some of you guys know, we tested some class tweaks during two Beta Test PPMs, and we would like to thank everyone that gave us feedback about those changes. To see even more how the tweaks are impacting the game, we are going to test all of them on casual CTF, but also on the match servers, and this for a period of two weeks. The testing period is starting today and will last until Sunday, January 10!

    We also implemented a command to revert the match server for official matches.

    Class Tweaks

    Engineer (/engineer2)
    For the first week of the testing period, only the players having ELITE will be able to test this rework in game.
    • Heal Aura
      • Click-activated, no passive holding ability (5s cooldown)
      • Gives 1 steak/heal pot to teammates in radius
        • There is a per-player 5-second cooldown on receiving steak, much like for Medic restore
      • Applies Regen III to teammates for 5s

    • Speed Beacon
      • Throwable, deploying structure
      • Gives Speed II for 5 seconds to teammates
      • Self-destructs after 10s
      • Obeys standard structure restrictions

    • Misc
      • TNT destroys enemy webs
      • Change pickaxe for equivalent sword
      • Reduce TNT cooldown by 1s
      • Leather armor has Prot II
      • Can see steak/instant heal pot count of teammates and ennemies


    Chemist
    • Potions
      • Merge Fire Resistance, Strength & Speed pots with 3:00 time (5 potions)
      • Fire Resistance, Strength & Speed pot doesn't take any mana


    Mage
    • Freeze Spell
      • Cooldown on Mage freeze spell reduced 8s >> 6.5s

    • Heal Spell
      • Left click: Mage health potion instantly breaks inside the mage
      • Right click: Regen spell is thrown like normal


    Ninja
    • Pearl
      • Pearl cooldown for 3s on death
      • Pearl damage is cancelled for the duration of the medic restore

    • Medic Regen
      • Medic healing a ninja stops the regen once Ninja is at max health

    • Misc
      • Egg mana does not refill while the ninja is invisible


    Scout
    • Swap Mana
      • Swap mana with 1.5s refill time
      • Hit targets (including those on cooldown) restore mana
      • Scout can see swap cooldown above heads of players

    • Death Tag
      • Death tag effect becomes irremovable but is 8 seconds
      • Amplifier on carrier increases from 1.2x -> 1.75x over 5 minutes of the scout's flag being gone
      • 1.2x for non-carriers

    • Misc
      • Remove thorns


    Medic
    • Medic Web
      • Teammates can only destroy a Medic web by sneaking + left clicking
        • UPDATE: We reverted that change

    Keep in mind that those are testings, so nothing here is definitive. Feel free to leave a comment down bellow or to talk to any CTF Staff Member! Constructive replies to the thread will be directly discussed in our next meeting.

    Happy capping!
    - The CTF Staff Team :flag:
     
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    #1 Swit2427, Dec 28, 2020
    Last edited: Jan 7, 2021
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