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Idea CTF Training Area

Discussion in 'Capture the Flag' started by jctownsend, Feb 5, 2021.

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  1. jctownsend

    jctownsend Member

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    ..Heyo. I was wondering if it'd be possible for ctf to host some sort of server dedicated to training with classes.
    ..I.e. Rooms with signs/books teaching W-tapping and class abilities on stationary or normal zombies.
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    ..Reason I bring this idea up is because I've been recently playing a couple of fps games; those being Splitgate and Overwatch.
    Both of these games feature little training areas the player can use to try out different weapons and abilities. While, yes, shooting at stationary figures and bots doesn't hold a candle to fighting an actual player, it still helped me grasp a basic understanding of controls and abilities.
    ..I notice issue with casual being a very harsh environment for new players. Often times all the classes and abilities are just way too overwhelming to someone being thrown into their first game. A training room would be a good place for new players to get a comfortable grip on basic controls and concepts in an entirely pressure free environment. No players railing them, no chaos, no stress.

    I understand y'all might not have the resources to bother with something like that right now, but I think this could be a good way to welcome brand new players out of the gate. I'm interested to hear what other people might have to say about this idea.
    Peace​
     
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    #1 jctownsend, Feb 5, 2021
    Last edited: Feb 6, 2021
  2. MoistMayonnaise

    MoistMayonnaise Highly Established Member

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    Bring back kit for CTF class 1v1s :stuck_out_tongue:
     
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  3. jctownsend

    jctownsend Member

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    Well, that's a start at least :stuck_out_tongue:
    ..I assume not all players are going to have a reliable buddy to 1v1 against though, and medics / support are going to want to try out healing, providing absorption, etc.
    Happy to see this post isn't being ignored. Thanks for the reply :wink:
     
    #3 jctownsend, Feb 5, 2021
    Last edited: Feb 5, 2021
  4. MoistMayonnaise

    MoistMayonnaise Highly Established Member

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    so there was an idea that I had and wanted to get implemented but it was about having mini team fights.
    1 heavy, chem, and medic for example or
    1 soldier, 2 chem, 1 medic.
    Like mini team fights to get used to how other classes can work together against others
     
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  5. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    This sounds like a pretty solid idea; it'd improve player retention which is something we're trying to work on at the moment, so I've passed it on. I think this will mostly go down to how much dev time it would take to add something like this.

    Also, I think players should be able to use premium classes that they don't own in this training area. Being able to try out the classes like this could encourage more purchases (it probably wouldn't do much more than Fridays, but there's not really any downside to it).

    Bit off-topic but I'd like to see KitPvP's duels return rather than all of KitPvP. Basically what Hypixel has - a gamemode for standard 1v1s, and 1v1s for different gamemodes such as CTF. It probably wouldn't be very easy to add though, so I can't see this being added any time soon.
     
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  6. Ralithune

    Ralithune Active Member

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    So, some of you may (heavily) disagree with me here, but I personally believe CTF in general is way too complicated for a Minecraft server. Although a training would help retain a few more players I don't think it will significantly change player retention. Minecraft is a game where mostly children play and is also not really a game you play to really get into a new game and start learning a lot. I'll get in to why I think that is the case later on. But first my points on why I think any sort of tutorial (even though I suggested something similar at first) wouldn't work too great.

    A lot of the players that join are children, and even a tutorial can be overwhelming and hard to understand, especially with a game mode like CTF where there's a lot of spells, aspects, abilities, etc. A decent amount of people don't speak English properly enough to be able to understand the tutorial or speak any English at all. But most importantly people don't want to have to go through a tutorial first, it's a big alarm bell which instantly tells the player the game is hard to get into and to learn / understand. This will most likely already make a lot of people leave.

    So getting back in to why learning a game like CTF the state it is on Brawl will be very hard to get working. Taking the examples posted in this thread but also taking another example: Call of Duty Warzone, Valorant, Overwatch. All those games you either buy/ or get for free, but incredibily important, you know what you're getting in to. You heard it from a friend, or perhaps saw some videos about. Before hand the player knows that the game is going to be hard to learn but they have commited to that so they know what they're getting in to.

    Now for Brawl, with all due respect I highly doubt a lot of people are surfing online and come by a CTF video of Brawl and get interested that way or that someone is deliberately looking for a CTF gamemode on a Minecraft server. The only way I see people get introduced to CTF directly is by friends which is a very small amount.
    The other problem is Brawl doesn't have a great player count, so there is no room for noobs to be in a server and learn the game together and that way climb up the ladder. Games like Valorant, COD and overwatch, can offer this due to their higher player count.

    When you play Minecraft you generally expect to quickly hop in a game that's quick to understand. Skywars is/was incredibly succesful, it's a simple game you hop in fight other players without all sorts of weird abilities, and whenever servers tried adding these abilities and spells, etc. You would see that it would be significantly less popular. Another example is Mini games, SkyBlock, Prison. All simple games you can hop in and quickly start off. CTF simply can't offer this and thus is why I feel like it doesn't really grow.

    I also feel like the low player count is really demovating when you get into a gamemode like that, when you get good in COD you have millions of other players to beat, but it may seem like a waste of time to learn a game mode that only has players online at certain times of the day and not reaching much above the 50 count.

    I personally feel like another "problem" is why it keeps getting worse and worse is because from what I can tell the majority of the players are people that have been around for years. And they know the gamemode through and through. And when you know the game fully and know every aspect, you want more abilities, "new things". So a new update comes out with more abilities more spells, more classes perhaps. Making the game mode even more difficult and eventually making lesser and lesser new players stick around. Problem is, how do you fix that?

    The only way I would know to fix that is to simplify the gamemode again, make the gamemode super simple like the 4 main classes, Heavy Soldier Medic and Archer perhaps. but for example keep ppm's to have all the classes. Or like I have seen suggested before, a simpler casual mode (problem again here is that the player count doesn't support this as much)

    Putting it back to simple can be a new refreshing start. And from there on you can start to add new things, updates etc. But this time trying to keep the updates simpler, don't add overcomplicated classes, etc. Does this guarantee 100% succes? Definitely not. But how it is right now the player count will slowly decline more and more. I personally believe a training or tutorial could do something but my guess is that it will never do enough to really grow CTF again, as soon as the gamemode is big and holds a big playercount like 400+ and videos are being made about it left and right, then is when you can complicate it slightly more and add tutorials, because then you will have new players joining in after videos dedicated to learning and getting in to the game.

    This is my view of CTF after playing it for 20 hours and looking through the Discord etc. I could be saying some weird things here as I'm quite new but this is how I view it and what I think is the problem as of now with CTF.
     
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  7. jctownsend

    jctownsend Member

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    I read all the way through and I think you make very good points. With the state of how CTF is right now, a tutorial would help ease players in, but alone, wouldn't do very much. I personally see a tutorial place as less of a leap for player retention, but more of another step in the right direction, you feel?

    All in all, I do agree simplification of some sort would make things a lot more appealing to the average newbie. As for exactly how and when, I don't know. Perhaps we could host more smaller sized servers so new players are less intimidated by the large scaled chaos of casual's 25v25? That and maybe one large server to dink around on with classes if there are excess players waiting on a game to open?
    Perhaps the server doesn't have the space to deal with adding more servers at the moment. Summer Break is a great time to rake in new players, so there's plenty of time to consider it.

    Thank you for the detailed response. I've seen your other posts and I'm very happy you took the time to give your input. Glad to have you here :blush:
    Thank you!! It means a lot that this was forwarded. I heavily agree premium classes should be usable in training. I also think a training area would be a great place to give players tips about hot keying and another core pvp concepts.

    This might sound odd, but maybe players could see the mob's health when playing other classes too? I think it would be good for new players to see how much damage they're outputting, especially with more obscure abilities like pure element, Pyro's explosive arrows, etc.​

    Again, thank you all for replying. Nice to see the well thought out reception.
    Cheerios :wink:

     
  8. Zernaa

    Zernaa Member

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    I think this a pretty solid idea. When newer players are getting into things it can be very confusing for them. I think a training arena would offer a more chill way to practice, without getting spawn-killed by regulars or just obliterated by people who know the ins and outs of every mechanic in the game. It would also offer the opportunity for new players to practice premium classes they don’t own, without having to wait for Friday. Solid idea!

    When I started playing on CTF, back in like 2012 or so, I was allured by the mechanics of the game mode. Basically every class was overpowered and the player base was a lot larger. I think what was so good about the game back then, was the classes were relatively easy to learn, just because of how powerful they were. You didn’t need to actually be good at the game in casual, because any class you played was already powerful enough and didn’t need as much skill. Ninja eggs caused blindness, there was no cool down for 414, you had 10 pearls and could insta-cap, etc. Although I’m happy with how most of the classes are now, it’s just not as beginner friendly as it was before, and the updates usually cater to the regulars.
     
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  9. jctownsend

    jctownsend Member

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    Definitely agree with this. A lot of people, at least from what I've seen, want updates that require or demand more skill and practice to be usable. While I do firmly believe skill should be encouraged, new players are going to get frustrated if most of the classes they want to try require an absurd amount of time and practice to simply function. Not even to be good, but to survive. To be fair, that's why they are premium classes, and that's why players start out with the simpler free classes, but it's still note worthy.​
    Thank you for the reply. A pleasure to have your input :grin:
     
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  10. Mnkynoodles

    Mnkynoodles ur mother

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    People play for KDR too much in casual as well, which sometimes even discourages playing objectively.
     
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  11. Forleb

    Forleb Retired CTF Manager
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    The very low average player count has almost become the meta of CTF at this point. New players are often not prioritized in the equation when the game is edited, because this server has thrived mainly off of the same 300 people for the last 5 years. You are right, trying to accumulate a 4 or 5 digit player base with how complex CTF is is almost nonsensical, but similarly, the low player count is what allows CTF to be so dynamic. The reason other games thrive so much is because of their simplicity: Bedwars is basically bridging and pvp, Skywars is somewhat the same, etc., while other games like UHC and Skyblock have a very exaggerated skill ceiling because they incorporate dozens of concepts that drown out the fundamentals. Personally, I believe there is room to extend the player pool further without changing CTF, but eventually there would be a point where simplification is necessary to retain those players. It doesn't help that Brawl has been in a very dusty corner of the server scene to say the least, so a great deal of publicity would be required to even reach any of those points.

    As a remedy to all of that, I think the idea of a "Casual Lite" is the best that can be done at the moment. Ideally, if players are able to learn the fundamentals of CTF (and pvp in some cases) before stepping into an unregulated 25v25, they would handle it well enough to keep trying - but we don't know how well that will work. However, Brawl is going to be in a tight spot financially in the coming months with the new game(s) they're releasing, so justifying another CTF server would be difficult seeing as it's a miracle to see 2 of them active at once these days.



    It also prevents new players from learning what playing objectively even means. If you log on and immediately get farmed by a sweat to the point where you just can't do anything, you can't really learn what the game is supposed to be like. I've been saying for a while now that there is too much freedom in casual, and one major ramification is that there will always be people itching to target randoms to their hearts' desires as long as they don't get in trouble for it.



    The bottom line is that there will need to be serious collaboration throughout the entire CTF staff team to assess what's feasible, what's right & wrong, and everything in between. They will be the ones putting it into action, so it should be the community's responsibility to make as many educated & concise points as possible to ensure that things don't get distorted through the grape vine.
     
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  12. luke_shot

    luke_shot Member

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    On the subject of keeping new players interested, I think reducing game size would be great for everyone. Instead of 25v25s have 15v15s or something. There are three CTF servers and only 1 is ever in use. And yes I think something to familiarize new players with the kits would be a great idea
     
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  13. Zernaa

    Zernaa Member

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    Exactly, one huge game is basically unplayable. If we want casual ctf to be more enjoyable for newer players reducing game sizes is the way to go. It’ll allow them to work on the objectives of the game without being overwhelmed.
     
  14. MoistMayonnaise

    MoistMayonnaise Highly Established Member

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    I fully agree with that. As much as I would hate to admit it. Kit FFA just isn't popular on here. So I would think a practice / duels part with some decent flat maps for certain kind of kits on there like soup again for the raid players, then modified arenas with some stuff to hide in and behind for guns, and finally maybe some parts of ctf maps copied and made into a small arena for ctf class 1v1s.
    Another thing that could maybe be considered is adding a Best of 3? Which could come in handy for say archer duels or people not wanting to just send another duel but rather go right back into it. Have a long kinda decent map for archer as well to make it better for an archer duel. I'd say you could learn a bit on how to contest an archer there if anything.

    Ctf classes having the options of BO3 or BO5 could be potentially used for it and ofc a singular 1v1
    Maps: parts of ctf maps
    Some basic arenas fit to be used to fights in ctf

    Also consider adding a mini team vs ctf duel system having limits of 1 chem, 1 heavy, 1 medic and so forth vs each other and the teams discuss who becomes which and have 2m to pick their classes and if they wanna switch they can swap after round 1 if they pick B03 or B05

    Soup / other old ones that could be brought back would be standard 1v1 or B03

    Guns BO3 or BO5 cause with the guns needing to be more warZ sided like previously, would be best
     
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  15. FruztalProjects

    FruztalProjects Active Member

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    I think this is a pretty cool idea, I think maybe a practice server, the server would be dedicated to practice games, I'd make this so it doesn't effect you're stats, you can't earn credits, it's purely for practice.
     
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  16. YeezyLaces

    YeezyLaces Well-Known Member

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    Rhose are some pretty solid ideas
     
  17. jctownsend

    jctownsend Member

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    At the moment, it seems no more than two CTF casual servers are ever occupied at once.
    ..So, what if one of the casual servers were turned into a training area, just for the time being. That would leave room for two large 25v25 servers, but leave a space open for new players to be introduced to gameplay mechanics, and basic PVP concepts.
    ..The only reason I suggest this is because the player base, still actively playing in casual, is super tiny right now. I doubt the player retention will magically rise so fast that we'll need a third casual server again? I don't know if that would take too much time and effort for being only a temporary thing....
    ..However, I have faith a training area could only do good. New players could get a feel for W tapping, class mobility, how much damage or healing they're actually doing, figuring out comfortable key binds, recommended helpful tips like [ ctrl + B ] to see hit boxes and downloading optifine, etc. In other words, things I wish I had been taught while getting back into CTF for the first time. Things I wish my friends could be taught without having to subject them to the frustration of casual right out the gate, and only on Fridays no less.
    ..I believe most new players should be hand held a little, and that's okay. Quick adaptability and skill should be rewarded, yes, but not demanded.
     
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