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CTF Map Wave XVIII Release!

Discussion in 'Capture the Flag' started by Swit2427, May 9, 2021.

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  1. Swit2427

    Swit2427 Well-Known Member
    Retired Staff

    Joined:
    May 1, 2016
    Messages:
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    Ratings:
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    Hello everyone!

    Today we're releasing the CTF Map Wave XVIII! It adds 6 completely new maps, introduces 2 reworks of older maps, and updates 4 maps currently in rotation.

    Originals (6):
    • 439716 - Aperture - by Snowbreak, simcb
    • 449468 - Cutieland - by Daveeeeeeeee, redboo123
    • 449986 - Farmlands - by Rejeqted
    • 445094 - Icebox - by PastelVox, ItalianPenguin
    • 450635 - Meteor - by Snowbreak, simcb
    • 182772 - Shadow Isles - by redboo123, Daveeeeeeeee, Pompion
    Reworks (2):
    • 446854 - Aquafus VI - by Brawl
    • 442676 - Desert Strike VI - by _Pai
    Updates (4):
    • 449383 - Academy III - by pandanielxd
    • 448570 - Forest of Rivals II - by Brawl
    • 452100 - Lowrise I - by Miskey
    • 438503 - Night Raid IV - by dady100

    Least popular (8):
    • Big Fish
    • Giant Furnaces I
    • Hillside Farm
    • Hoth
    • Metia
    • Opposites Collide V RM
    • Temples of the Moon
    • Winds of Change (2020)
    Updated (4):
    • Academy II
    • Forest of Rivals I
    • Lowrise
    • Night Raid III

    To get the results, we decided to handle that in a different way than usual. At first, we looked at the in-game and form approval rates. It appears that the in-game approval rates is very similar towards all maps that were tested. This is the reason why we decided to add a 'Staff Score', which decided the accepted maps. To get the Staff Score, we looked at the in-game and form approval rates, but we also looked at the stats from this website. We used those stats to help further develop our opinions on what maps fit best for the health of casual, fit best for the map wave.

    I would also like to add that Lowrise I was not part of the map wave, but we decided to add it to the new rotation. We acknowledged that the community still wants Lowrise in the rotation, we received a lot of comments about how Lowrise should stay. However, the rework there was in the map wave had a lot of changes to the original map. We then decided to take Lowrise I, who is very similar to the original map but has some changes to remove stalemates spots and make the map more enjoyable to play.

    For the health of the game, we also decided to remove Opposites Collide V RM from the rotation. This decision was taken based on the stats of the map. Indeed, the stats were representing a high cap rate but incredibly low steal rate, which we don't think is healthy for the game.

    Thanks to all map makers for the submissions we've had! We also want to thank all of you guys that answered the Google Form!

    For those of you who wish to view the results, or want the feedback from the form, you can find the stats here.

    Enjoy the new maps!
    The CTF Staff Team :flag:
     
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