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On: Instant Kills

Discussion in 'Capture the Flag' started by EmperorTrump45, Jul 12, 2015.

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  1. Tenshirox

    Tenshirox C a p t u r e F l a g

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    Skill is important when CTF is regarded as a competitive game. It'd be less of an issue if CTF was just a random casual game but when you get to the point where there are official team matches you want the classes to reward teamwork and skill.

    It's not noob friendly because most of the time the noobs are the ones getting killed. The only free class they have is Archer. And many noobs dont want to just camp and shoot unless they want ease kills.

    Because it means that a job 2-3 people could do is taken up by 1 person, which takes away from teamwork.

    Instakills are bad because they are a unfair solution to balancing broken classes. The instakills are there because the other classes are at fault.
     
    • Agree Agree x 1
  2. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    You make a lot of good points. I'm gonna speak about archer just because I know the most about this class. I do agree that archer itself should be more balanced, because at the moment it is undoubtedly overpowered, if not to the extent of some of the other classes. My problem with replacing the instakill on archer comes with what to replace it with. One of the popular ideas to replace archer comes from distance doing more damage, but this really wouldn't solve a lot. I mean you could make it so the instakill would be over the distance it is now, but nevertheless would still not solve the problem. Alternatively, there are more drastic reworks including one recently by @Webmant. I disagreed with that particular rework because it effectively changed archer into a group camping class, with the added ability to slow blind and nauseate people. In short, I haven't seen an effective rework of archer, aside from ones which wouldn't be very effective or those which change the point of the class entirely. If archer is to be rebalanced without an instakill, it needs to still be able to play its role (ie counter everything long ranged and be countered short range). This has already been proven by many ineffective reworks that this is very difficult to do.

    Archer already has an instakill counter in that of elf's projectile shield and a block in terms of dwarf shielding. These classes are obviously broken at the moment and in the case of elf need to be changed in order to perform the role it was designed for effectively. This just compounds the idea that if we're going to rework the instakill classes, we should also be thinking about reworking the other classes simultaneously. If we don't it will only mean that, as already said, the problem will be passed along to the next thing that needs fixing, as removing that instakill has made another class overpowered. As already stated, this is going to be difficult to achieve. We can debate the issue of instakills as much as we want, but unless we can find a viable solution which would keep the classes which currently have instakills fairly balanced and doing their job effectively, we are going to make the game even more unbalanced than it already is by removing them.
     
    • Informative Informative x 1
  3. Plautius

    Plautius Well-Known Member

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  4. EmperorTrump45

    EmperorTrump45 Dank Memer

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  5. BAWSS5

    BAWSS5 Well-Known Member

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  6. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Gooder? Way to make the entire thread sound like an episode of teletubbies.
     
  7. BAWSS5

    BAWSS5 Well-Known Member

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    I was dumbing it down.

    Was teletubbies really that stupid? Damn it's been years since I've seen it.
     
    • Funny Funny x 2
  8. Plautius

    Plautius Well-Known Member

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    You know, I didn't bother reading all of the stuff after that, either. ^_^ I am by no means offended, would like to thank you for your consideration anyhow, though. What I am wondering about, however, is the point of the post and the following discussion.

    @BAWSS5 Thank you very much! I did not complain about the complexity of the text, though.
     
  9. BAWSS5

    BAWSS5 Well-Known Member

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    That's what TL,DR means. It was too long, and as such you didn't read it, instead feeling the need to comment that you couldn't be bothered to read anything in the thread.

    It's not a criticism leveled at the thread so much as it makes you look kind of like a dumbass.
     
  10. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Wow. There's a lot of good thoughts here and I agree with all of them.
    Archer does seem like the hardest instant kill to remove since Archer depends on it for nearly all of its offensive power. And frankly I haven't really seen a good rework of Archer as of yet that removes the instant kill but I think its possible to do it.
    Even so, the purpose of this thread was to debunk the statement that instant kills are balanced and to generally start a in depth discussion on them. Thus I think discussing how CTF could work without instant kills would be a better discussion for another thread. You're exactly right, removing instant kills would be a massive rework because CTF was based entirely on instant kills from its beginning.
     
    #30 EmperorTrump45, Jul 13, 2015
    Last edited: Jul 13, 2015
  11. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    You have a good point I wandered slightly off topic, but the fact is without a suitable fix to a class without the instakill, you risk making ctf even more unbalanced, which is something nobody wants! With that said, as for my opinion on the subject, I would prefer for archer itself to become balanced with instakills, just to make it closer to the old archer, the class I've grown to love so much. That said, if the rework keeps the main role of archer intact whilst balancing it, then I would be happy knowing it is fair. I'd hope the same of the other instakill classes too
     
  12. obikenobi21

    obikenobi21 Delta Force Jedi

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    Hey, you admit archer is OP! Ai like it, but also agree with you in that I have now idea on how to replace it. However, the problem lies in it's role. Archer is a long range class in a primarily melee game, and is the only one. Mage, Elf, and Engineer are all mid-ranged classes. This makes it incredibly hard to balance at long range and still keep it's job. tbh, it would be easier to make archer more of a mid-range class focused around kiting and speed rather then keep it's current role.

    You're right, insta-kills are not the only thing broken with CTF. But they are at the heart of the problem, since they were the first band-aid fix that CTF has, and removing them would be a huge step. And yur right, good reworks would need to be put in play.
     
    • Agree Agree x 1
  13. BAWSS5

    BAWSS5 Well-Known Member

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    I like to think that most of the good archers recognize that archer's quite powerful. It's kind of hard to deny.

    The thing about instakills is that they're a bandaid that's been covered by other bandaids. You can't just take that one off without either taking off all the ones on top one by one, or all at once. Due to how much they balance out heavy, chemist, dwarf, soldier, etc, you'd have to have a contingency plan in place to fix those classes at the same time.
     
  14. asagod

    asagod Youtuber

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    I agree, removing instakills is like remove a bandage off of a flesh wound. It's gonna get infected and going to be harder to fix than surgically buffing and nerfing a few classes
     
  15. EmperorTrump45

    EmperorTrump45 Dank Memer

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    That analogy lol.
    I just want to point out that he argument that 'removing instant kills will wreck everything' is only valid if the game is not correspondingly altered to removing them.
    I've been meaning to respond to this so here it is: some people have stated that CTF wouldn't be as enjoyable without instant kills. I don't agree with that. The fact is, we don't know what CTF without instant kills even looks like or would be like (for the most part) so why not try to create that kind of CTF rather than instantly shooting the idea down?
    This whole discussion on instant kills probably doesn't matter a lot to a good number of people and that's fine. But what should matter to everyone is this: is it important to make CTF more enjoyable than it currently is?

    And can that be done by starting out with removing instant kills?

    I think it can.

    @BAWSS5 among others, hit on that point nicely. It only makes sense that the game would have to be reworked if instant kills were removed because CTF was practically built off of instant kills. (In fact one of the original classes was Pyro)

    @obikenobi21 damn I completely forgot the bit about the role. That could solve the problem of being unable to comprehensively rework Archer without instant kills. (and now I'm getting a little off topic :stuck_out_tongue:)
     
    #35 EmperorTrump45, Jul 13, 2015
    Last edited: Jul 13, 2015
  16. asagod

    asagod Youtuber

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    If they removed instakills assassin would be useless. And pyro would need a major buff. You bring up many good points, and I agree with you. But in order to remove instakills heavy and chemist would be op. Check out my post about a pyro rework that will balance a lot. Also I think your halarious on the forums! It's why I follow u lol
     
  17. Tenshirox

    Tenshirox C a p t u r e F l a g

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    If you read most of our posts you should have noticed we mentioned that removing instakills doesn't mean there is no replacement and to remove instakills required a massive restructuring of CTFs terrible balance system itself.
     
    • Agree Agree x 1
  18. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Exactly! They would be more OP (although imo Chemist is already Satan but it would probably be upgraded to Satan 2.0 or some other monstrosity if there was no effort to rebalance the game)... Frankly though it is hard to understand the scope of change the lack of instant kills would cause without playing a CTF like that (not that I'm encouraging just taking them out and seeing how things go) so I don't want to speculate too much.

    And yeah @Tenshirox stole my thunder again like a true turd burglar :^)
     
  19. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    My only issue with reworking archer so that it becomes a mid range class, is that the very premise of the archer title should mean that it is supposed to be long range. It's all very well and good suggesting that archer should be mid range with gameplay reworks, but in reality, thematically it would make more sense for it to be a long range class. If it were to be reworked to this aim, the staff really do have to be careful to keep the premise of the idea of an archer intact, or you instead change the class into something that doesn't really perform like an archer. With that said, making it based around speed and kiting is quite a good idea, after all archer was never really designed with the aim to camp
     
  20. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Honestly just about everything in CTF defies reality. I mean Mage is shooting spells with color coded garden hoes, Medics can shoot snowballs out of their ass like frickin Spiderman, Engineers have everlasting cake, and can conjure arrows out of thin air! Honestly dude these classes make real life magicians seem like trainees!

    Archer as a mid-ranged class isn't unimaginable in a land where reality is about as relevant as the Nike's you wore to basketball practice five years ago.
     
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