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Idea Class Idea Warlock

Discussion in 'Capture the Flag' started by CrystaliteRyuko, Jul 15, 2015.

?

Do you think this is a good idea?

  1. Yes

    8 vote(s)
    61.5%
  2. No

    5 vote(s)
    38.5%
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  1. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Hey! I will be making a few class ideas, and will be basing them off the hearthstone characters. Of course though, I will change them up a bit! :grinning: This may be like necro...
    Props to @Tenshirox for helping me for the later updates!

    Premium Class:

    Armor:
    Diamond Helmet
    Iron Chestplate enchanted with Protection I
    Iron Leggings enchanted with Protection I
    Diamond Boots

    Inventory:
    Stone sword renamed to Warlock Sword.
    3 Steak renamed to Warlock Steak
    Wooden Sword on top of Stone Sword renamed to Mob Killer
    Iron Block renamed to Necromancy (says Downgraded until 1 kill)
    Gold Block renamed to Necromancy V2 (says Downgraded until 5 kills)
    Diamond Block renamed to Necromancy V3 (says Downgraded until 10 kills)
    Iron Ingot renamed to Necromancy Free Attack Mode
    Gold Ingot renamed to Necromancy V2 Free Attack Mode
    Beacon renamed to Mob Caller
    Nether Star renamed to Class Selector
    Compass on top of nether star renamed to Warlock Compass


    Abilities:
    Level Up!: Every few kills, you will unlock a version of Necromancy Upgrade and your sword will level up or level down. On your first kill, you unlock Necromancy Upgrade and your sword levels to sharpness I. On your 5th kill, your sword upgrades to sharpness II and you unlock Necromancy Upgrade V2. On your 10th kill, your sword downgrades to sharpness I, but you unlock Necromancy Upgrade V3.

    Necromancy: Upon usage (you click the block on the ground) it spawns a Speed II zombie, that upgrades to a Speed I Strength I zombie that will fight with you and follow you after you get one kill. You can spawn up to a max of 2 zombies, but after spawning one you have to wait 10 more seconds to spawn another one. It dies when you die, and if it dies, you have to wait 10 seconds to spawn another. You can enable free attack mode, which is where they attack any enemy within 15 blocks, by using the iron ingot. (clicking it on the ground) To get rid of them, you hit them with your wooden sword. Click the beacon to give them speed III and have them come to you, it wares off once they are within 2 blocks of you. These zombies can not be within 5 blocks of the flag.

    Necromancy V2: Upon usage, it spawns an Absorption I, and Health Boost I skeleton holding a diamond sword, who gains regeneration I once you get a 5h kill. If this skeleton reaches 5 hearts, It will loose Regeneration I and gain Speed I, if you have less than 5 kills, it will get Strength I. If it dies, you must wait 5 seconds before you are able to spawn another. There can be a max of 2, and a 10 second delay of every spawn. These skeletons will follow you and attack anyone hit, and are able to go into free attack mode, which is where they attack anyone in a 15 block radius, by using the ability again. You use it by clicking it on the ground, yet to enter free attack mode you have to use the gold ingot. If you die, these skeletons take 10 seconds to spawn again. To get rid of them, you hit them with your wooden sword. Click the beacon to give them speed III and have them come to you, it wares off once they are within 2 blocks of you.

    Necromancy V3: Upon usage, it spawns a Zombie Pigman that dies within 15 seconds after being spawned, and 25 after you have 10 kills. You can spawn 3 Pigmen. These will attack any enemy they see, and die when you die, and take 10 seconds to respawn after. Once these die, they take 5 seconds to respawn one. To get rid of them, you hit them with your wooden sword. Click the beacon to give them speed III and have them come to you, it wares off once they are within 2 blocks of you

    Notes: Zombies and skeletons can not be buffed by zombies and are both effected by ninja eggs. Zombies only take a quarter of damage from instant health potions, and skeletons take only 5% of damage from instant health potions. Skeleton’s Absorption hearts ARE effected by regeneration. Pigmen are effected by ninja eggs. If the warlock is healed by a medic, it will only restore the durability of all items restore their steak and heal them, it does not effect mobs or their health or potion effects. If mobs are healed, nothing happens but them being healed. You can only have ONE abilities mobs summoned at a time. MOBS POTION EFFECTS DO NOT WEAR OFF! In your inventory, the wooden sword is above the stone ad the compass is above the nether star.
    @Birdgirl @Sir_Inge @Hanatamago_San @Nohox
     
    #1 CrystaliteRyuko, Jul 15, 2015
    Last edited: Jul 20, 2015
  2. TechDweebGaming

    TechDweebGaming Active Member

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    This sounds like a really cool, slightly OP class... But yea I like the idea of a sort of minion master besides necro!
     
  3. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    What seems op to you? I made it so there is one for every type of role you can play. I may change what you think is op if I think so too.

    Edit: You can spawn a max of two blazes, but they can not be within 10 blocks of eachother.
     
  4. TechDweebGaming

    TechDweebGaming Active Member

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    Well think about it, if you have a swarm of mobs around you (max of each type), by the time a player can hit you, they are already toast, even heavy's... So maybe make like a different class have a item that can dispel the minions (like mage has a new wand, the wand of banishment?)
     
  5. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Should I add that only 2 minions can attack a player at a time?

    Edit: Made it so only two mobs can be within range of the flag.
     
  6. TechDweebGaming

    TechDweebGaming Active Member

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    Make it so you can only have 1 of each type
     
  7. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    I will change the zombie count to I due to it being fast and strong, but the skeleton count will also go down, but to 2.

    Edit: There can only be one zombie and two skeletons at a time now.
     
  8. TechDweebGaming

    TechDweebGaming Active Member

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  9. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Time to call in a ctf pro.. @859ant JK JK @Colonel_Graff

    Edit: Added a option to let your mobs attack any enemy they see in a 15 block radius by clicking the block again.
     
  10. Sir_Inge

    Sir_Inge Well-Known Member

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    This can just be a necro rework idea. I'm liking the concept, a little OP though. I like that it's based on player kills, not mob kills, and doesn't really snowball TOO much.
     
    • Agree Agree x 1
  11. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    What is op about it. When I was making this, i had no idea what the regular damage was for zombies skeletons and blazes. So please whatever seems off, tell me.
     
  12. pandanielxd

    pandanielxd its panda daniel

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    +1 if you change it to a necro rework
     
    • Agree Agree x 1
  13. Sir_Inge

    Sir_Inge Well-Known Member

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    If you already haven't, take away any restrictions you have on mobs and make it this:
    Only 2 mobs can be spawned at a time, and there is a 10 second cooldown before you can spawn a second mob. That's really it.
     
  14. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Hmm, okay, I am changing it now.

    Edit: Decreased speed on zombie to I. Added mob killing sword and added when skeletons reach a certain health point they gain speed and loose regeneration. Added free attack mode starter for both mobs. Changed respawn times and made it so zombies can not be within 5 blocks of the flag.
     
  15. Tenshirox

    Tenshirox C a p t u r e F l a g

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    Why would I play this class over any of the classes now? No class at the moment requires kills to be viable and even when this class gets a few kills it doesn't work out. The only time the class gets a decent ability is past 5 kills that isnt all that good anyway.

    In a game where there are classes that start off with great abilities upon spawning in, a class that needs to work for decent abilities would not be a good addition.
     
  16. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Tenshi, this really was meant to be a necro rework, but yet I made it s single class. It's one kill, what's so hard about it. The speed one strength one zombies have no real barriers besides at the flagroom. Only them. These are mostly faster then most classes, and can help in offense and midfield. I changed it from speed II, due to it being fast. If you think I should change the effects, please tell me. The skeletons are made for mostly defense, due to the health. These have no barrier on the flag, or eachother, and can really help with defense if it's low. Chemists can heal them to go down to 5 hearts, to gain speed. Really this is why I made it so they have a diamond sword, due to really no buffs in strength or speed. Blazes, are made for really only offense or midfield, mostly midfield. They can stop incoming attacks by slowing and slowly killing enemies. Tell me where and what is so bad about this, I think its a fair way to get kills and possibly replace necro.

    Edit! Changed the mobs effects and more!
     
  17. misterslime

    misterslime Well-Known Member

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    What will the icon be for the Class Selector?
     
  18. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    a spawn zombie? lol
     
  19. TechDweebGaming

    TechDweebGaming Active Member

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    A wither bone!
     
  20. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    .. aka a bone.
     
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