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Idea [Class change] Pyro

Discussion in 'Capture the Flag' started by TOM_SAYS, Jul 21, 2015.

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  1. TOM_SAYS

    TOM_SAYS Active Member

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    Pyro, you either love or despise this class! From years of complaints by CTF'ers about pyro's op'ness, still nothing has changed about the class untill this very day, which isn't quite unreasonable, because if you remove pyro's instakill what use does the class has left? I, TOM_SAYS will answer this question with an entire rework!

    Pyro 2.0:
    Here is my idea to change the pyromaniac underdog as we know him today into the flaming dragon warrior it should be!

    Armour:
    -Iron chestplate with protection I
    -Red dyed leather leggings with fire protection I
    -Red dyed leather boots with feather falling I

    Inventory:
    -Stone sword with sharpness I named pyro sword
    -Fire charge named firebreath
    -4 pyro steaks
    -Compass & star


    Abilities:


    -Pyro blade:
    The sword of the pyro will deal 25% extra damage on burning targets!

    -Firebreath: The pyro can breath fire with the firecharger as a range weapon! this will will work exactly the same as a ghast does, firebreath will have a 1 second recharge (xp-bar) like mage's damage spell, and when hit the ground it creates a fire. This can be spammed, but does very little damage (less then mage's firespell).

    -Inhale/fireblast: When the pyro holds firebreath in his hand and is crouching, he is inhaling. There will be a 7 second xp bar charge and when fully charged, the fireball turns into a piece of TNT, a fireblast is now possible: The crouching pyro can launch the piece of TNT similar like mcpvp smash's blink to cause a large explosion. (NOTE! the piece of TNT turns back into a fireball whenever the attack is performed or the pyro stops crouching, thus for performing fireblast the pyro will need to keep 'inhaling')

    -Blazing speed: When the pyro is on fire, blazing speed is activated. During the time the pyro is burning he gains the speed & jump I boost (but will suffer the 3 hearts damage)

    -Living bomb: When the pyro crouches and blocks his sword (similar like elf), he will become a living bomb! a TNT-head will appear on his head (similar like the tank in mcpvp's kitpvp), when the pyro dies in this state, he will leave an explosion similar like the pyro arrows do we know today. People who stood close to the pyro will receive (fire)damage. It will do more damage to people who attacked the pyro before regarding melee!

    -Flame shield: Pyro will be immune for snowballs and their related effects. Icecubes and webs will melt away when touched by a pyro! BUT! this is also one of the new pyro's weakness at the same time! pyro can be instakilled by the elf's water element and will suffer more from the chemist's potions.


    Gameplay: In total, pyro will be kinda a combination between ninja and mage, and a little bit of elf in game.

    -Strong against; all free classes, engineer, mage, necro, assassin, group camps.
    -Weak against; elf, dwarf, chemist and water.
     
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    #1 TOM_SAYS, Jul 21, 2015
    Last edited: Jul 23, 2015
  2. fellar_tino

    fellar_tino Active Member

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    This is an awesome change, but it seems to have to many abilities, I do like the dragon breath though. Good Idea! :smile:
     
  3. pandanielxd

    pandanielxd its panda daniel

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    If you remove the jump boost and living bomb it would be a really good rework!
     
  4. ProfeshunalSpelr

    ProfeshunalSpelr Active Member

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    Still think Pyro needs to keep that instakill aspect. Without it, Soldier's would be getting caps left and right.
     
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  5. TOM_SAYS

    TOM_SAYS Active Member

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    I suggested a soldier nerf. Soldiers should be unable to climb the ground, since climbing the ground doesn't make any sense at all...

    Besides that, they aren't hard to recover, especially with that nerf.

    Living bomb bomb is the cherry on the pie's top in my opinion, but as I stated, the explosion range & damage is debatable. Ninja for example could have immunity to explosions, because of some sharp sense whatsoever.
     
  6. ProfeshunalSpelr

    ProfeshunalSpelr Active Member

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    What about Pyro being able to break Engineer's turrets and those random recovering Pyros amirite.
     
  7. TOM_SAYS

    TOM_SAYS Active Member

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    Firebreath can be cast on the wooden fence that holds the turret, the engineer would need to hit it off quickly, otherwise the turret will burn away.
     
  8. ACE_BLUE2

    ACE_BLUE2 Sup'

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    These are some good ideas! I like them.
     
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  9. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    I do like this, it doesn't sound too overpowered and those are some interesting abilities
     
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  10. TOM_SAYS

    TOM_SAYS Active Member

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    Thank you guys! I appreciate the feedback.
     
  11. ReThorb

    ReThorb Member

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    Seems cool, it would be nice if the ability's arent complicated to active
     
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  12. xxMineSheepxx

    xxMineSheepxx baaaahh

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    This is cool but I think it's making pyro into a capping class, idk
     
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  13. TOM_SAYS

    TOM_SAYS Active Member

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    Probably not, should be done quickly by a good coder. Thank you for your feedback!

    Yes, this pyro is offence orientated, but you can defend with any class. Dwarf should be the main defending class in my opinion. That could be achieved easily with flagrooms where you have a wall against your back.
     
  14. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Interesting. I have to admit, I really like some of the concepts involved here, especially the fire shield (easily my favorite) and the 'fire breath' (reminds me of a flame thrower). So a big +1 for creativity :smile:

    On the other hand, while I liked some of the ideas in play this Pyro rework's damage output seems kinda weak aside from the 'bomb' (suicide) ability. Stone swords don't deal a lot of damage even with a 25% damage boost so you might want to buff the melee weapon a bit. It just seems like Pyro practically has to kill itself in order to be really useful and deal a lot of damage, which doesn't sound very good =/
     
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    #14 EmperorTrump45, Jul 23, 2015
    Last edited: Jul 23, 2015
  15. TOM_SAYS

    TOM_SAYS Active Member

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    The pyro deals 6,25 damage without buff, which is already a bit more then every class with an iron sword or less. With the pyro blade ability the damage is equal to a hit from a buffed chemist (keep in mind that these numbers are from an UNbuffed pyro). The idea of a pyro is the deal damage by fire, I don't think it's really convenient to give pyro an iron sword sharp I, which is more then a heavy, but I do think it's a good idea to raise the pyro blade ability a bit. I did some quick calculations; with 50% boost you equal a ninja. Now I don't think it's fair to have pyro equal a ninja's damage since ninja has no armour & food. Besides, pyro has a ranged attack (although it has no knockback). I now think 40% is suitable, with 8,75 damage you hit one more then a chemist. (I was kind of careful with this when I wrote the thread, because I didn't want people scream: OP! OP!).

    All corrective feedback I receive on this rework is about living bomb. I agree that the pyro's focus shouldn't be on suicide. I exaggerated too much when writing that part and I kind of left it open for interpretation, but now I have a more specific explanation of the ability: living bomb will leave a small explosion like todays pyro arrows do to damage/burn people who stood close to the pyro a bit. It will do more damage to people who attacked the pyro before regarding melee! the whole turret explosion isn't really necasarry anymore since firebreath can be cast on the wooden fence that holds the turret. I hope you and the others will like this variant of living bomb more.

    Thank you for your feedback @Admiral_Munson ! :smile:
     
  16. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Oh okay. Yeah I didn't see the Sharpness I bit about the Stone Sword, thanks for correcting me on that. I was thinking that maybe this could be changed to an Iron Axe with sharpness (mainly cause Axes fit the mold of a Pyro a little better) without the damage boost. Iron axes deal the same damage as Stone swords btw.

    Yeah I like that version more. It reminds me of a 'Frenzy Mode' ability proposed by @Quarrelt where everyone close to the Pyro is lit on fire and takes increased damage/explosion damage. Another way you could go with this is to have the sword/axe change into a more powerful sword/axe during the 'living bomb' mode so Pyro deals a ton of damage to anyone lit on fire by it.
     
  17. Flavorous

    Flavorous the help

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    Very good rework! I like the idea.

    I'm sorry, but a Pyro rework is already in the making! They're still trying to figure out what to do, but it is indeed happening. :smile:
     
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  18. TOM_SAYS

    TOM_SAYS Active Member

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    It will definetly be a sword for sure. I don't want my pyro to have the flare of a thug (as I stated in the introduction! :wink: ). Living bomb is activated the same way as Elf's reflector, so you cannot pvp while in that state. Although, what you said there does remind me of an ability idea I had before living bomb, called inhale/fireblast:

    -Inhale: When the pyro holds firebreath in his hand and is crouching, he is inhaling. There will be a 7 second xp bar charge and when fully charged, the fireball turns into a piece of TNT, a fireblast is now possible:

    -Fireblast: The crouching pyro can launch the piece of TNT similar like mcpvp smash's blink to cause a large explosion.

    (NOTE! the piece of TNT turns back into a fireball whenever the attack is performed or the pyro stops crouching, thus for performing fireblast the pyro will need to keep 'inhaling')

    Even if the rework was finished, it's never to late to change it. As you stated, they are still brainstorming, so I have all hope that this rework will make a chance!

    NOTE!: This class rework is fully compatible minecraft 1.9 (only if you remove the living bomb ability). sword in mainhand used by left click and the fireball in the off-hand cast by rightclick (crouching would only apply to firebreath into fireblast).
     
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  19. November

    November november

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    this fixes the problem of pyro being a camping class, sure, but it also creates a hell of a lot of new problems.

    with this change chemist will absolutely dominate, so will solider, and ninja capping will become easier than ever. heavy/buffed heavy will see a drastic increase in usage cuz you've removed the instakill and core defense aspect of pyro. for a change like this to work you would have to severely nerf the offensive classes, which you shouldn't have to do if a rework is good.

    with this change games would be over incredibly quickly cuz this now relies on assassin as core instakill def, which isnt assassins suited role. either that or you have to have a load of chemists/ninjas to defend, but that isnt practical because low armoured defenses are easily countered by a medic with a chemist/heavy, which is a pretty common offensive partnership.

    so... a big -1 from me. this would really mess up gameplay if it is implemented
     
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    #19 November, Jul 25, 2015
    Last edited: Jul 25, 2015
  20. dukeisawesome12

    dukeisawesome12 Well-Known Member

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    agree
     
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