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Idea Chemist,Pyro,Soldier and Assassin Reworks/Nerfs

Discussion in 'Capture the Flag' started by lasertagfighter, Jul 24, 2015.

?

Which one(s) do you like and want to be added.

  1. I like all of them

    3 vote(s)
    21.4%
  2. Chemist

    5 vote(s)
    35.7%
  3. Pyro

    1 vote(s)
    7.1%
  4. Soldier

    7 vote(s)
    50.0%
  5. Assassin

    2 vote(s)
    14.3%
  6. I don't like any of them

    2 vote(s)
    14.3%
Multiple votes are allowed.
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  1. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    Lets start out with the most op class there is: Chemist!
    Armor:
    upload_2015-7-24_16-45-36.png
    Same Armor.

    Items:
    upload_2015-7-24_16-46-31.png
    Chemist's Sword:
    Just a plain iron sword with no purpose besides combat.
    upload_2015-7-24_16-47-28.png
    Chemist Potions:
    Instant Damage I:

    • x5
    • 0.5 sec Cooldown
    • Regens 1 potion every 2.5 secs (Max: 5)
    • No knockback
    Poison II:
    • x8
    • 3 sec Cooldown
    • 8 sec duration
    • Does not regen
    Slowness I:
    • x3
    • 5 sec Cooldown
    • 5 sec duration
    • Does not regen
    Fire Resistance I:
    • x3
    • No Cooldown
    • 2:15 sec duration
    • Does not regen
    Instant Health III:
    • x6
    • 0.5 - 1 sec Cooldown
    • Does not regen
    Regen II:
    • x2
    • 2.5 sec Cooldown
    • 8 sec duration
    • Regens 1 potion every 10 secs
    Strength & Speed I:
    • x3
    • No Cooldown
    • 3:00 duration
    ========================================================================================================================
    Pyro:

    Armor:
    upload_2015-7-24_17-1-53.png
    Full leather armor with Protection I on cap and leggings.
    Items/Abilities
    upload_2015-7-24_17-2-36.png
    Pyro's Non Instakill Axe:

    • Sharpness I
    • Deals true damage if target is on fire
    Pyro's Steak:
    • x5
    Flint & Steel:
    • Sets the target on fire for 8 secs
    Pyro's Bow:
    • Flame I
    • If done a critical shot, the enemy will be on fire for 3 secs longer
    • XP bar shows how much the bow is pulled back
    • If xp bar is all the way full and fired, it will deal 4 hearts of damage in a 5x5 area and sets enemies on fire.
    • If xp bar is full and held for 2 secs longer, it will explode in your hands and deal 3 hearts to yourself.
    • x30 Arrows
    ========================================================================================================================
    Soldier:

    Armor:
    Same
    Items:
    Same
    Ability:

    • Xp bar shows how much energy you have to climb
    • 20 energy
    • Each time you click to climb, it takes away 1 energy
    • Regenerates 1 energy every 3.5 secs
    • Can only climb on the side of blocks, not the bottom or top of it.
    ========================================================================================================================
    Assassin:

    Armor:
    upload_2015-7-24_17-15-58.png
    Added black leather armor to it cuz it looks cool :3

    • 25% armor
    Items/Abilities:
    upload_2015-7-24_17-17-34.png
    Assassin's Sword:

    • Nothing too special
    Assassinate:
    • When enabled, it will be enchanted
    • You will have strength II for 3.5 secs
    • 9 sec cooldown
    • upload_2015-7-24_17-21-45.png Replaces it with this to let players know its in cooldown
    Speed Boost:
    • Gives you speed III and jump boost III for 5 secs
    Extras:
    • Leaves a trail of particles when assassinate is enabled
    • Enemies cannot see name tag of assassin behind walls
    • If assassin falls from a high building and lands on someone is an instakill and you don't take any fall damage. (15+ blocks high)
    ====================================================================================================================================================================================
    I Hope you like these ideas!
     
    • Like Like x 3
    #1 lasertagfighter, Jul 24, 2015
    Last edited: Jul 24, 2015
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

    Joined:
    Jun 12, 2014
    Messages:
    3,007
    Ratings:
    +650
    Looks really cool to me, I already know there's going to be a huge fight with like 69 paragraphs of explanation, I'll try not to get in that...
     
  3. Turmac

    Turmac Hardcore Games Enthusiast

    Joined:
    Jun 10, 2015
    Messages:
    1,218
    Ratings:
    +765
    Gr8 ideas! Just to clarify: ik the axe is called insta kill axe, but later on you say it does sharp one and when a player is attacked, it does its "true" damage. Does it insta kill or does it have the dmg of a sharp 1 diamond axe?
     
  4. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    Whoops! Fail XD

    But I need feedback from @SoCool, @NomNuggetNom and etc... Hope I deeed gud.
     
  5. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    Two concerns:
    How much pyro true damage?
    I don't like the assassin rework because I'd like to see it do true damage.
    About the pyro rework:
    Implement this NOW (with minor tweaks).
    Pyro is both defensive and non-campy.
     
  6. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    If the Pyro rework happens medics shouldn't be fire resistant
     
    • Agree Agree x 1
  7. asagod

    asagod Youtuber

    Joined:
    Jun 8, 2015
    Messages:
    349
    Ratings:
    +59
    Pyro should just get an iron axe and remove the flint and steel. And assasin should keep its instakills. Soldiers rework is fine, same with chemists. That's my two cents. A flame 1 bow won't do crap in a flag room, it won't hit anyone, and no one would use pyro in the first place, imo pyro's rework idea should just be iron axe and no flint and steel, and maybe only the fully pulled back bows shot would lower the xp so roughly three shots in 7 seconds

    Your literally saying to ruin pyro.... Instakills must be kept or it's useless. the armor is fine.... Don't change it just remove the flint and steel give em an iron axe maybe sharp1. If I wanted true damage I'd use ninja and four shot everything
     
    • Funny Funny x 1
  8. ProfeshunalSpelr

    ProfeshunalSpelr Active Member

    Joined:
    May 17, 2015
    Messages:
    148
    Ratings:
    +21
    I don't get why people still want an Assassin rework/nerf... It's balanced enough.
    Also Pyro should still have it's instakill.
     
    • Like Like x 1
    • Funny Funny x 1
  9. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
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    201
    Ratings:
    +25
    If we need Pyro to much, people will want everything netted and one will go overboard. This could loop till classes each get a plain sword of a different type and different color leather armor xD
     
  10. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    1. Deals the same amount of damage that the axe does.
    2. People might think that I am obsessed with true damage.
    3. What kind of tweaks are you thinking of?
     
  11. TOM_SAYS

    TOM_SAYS Active Member

    Joined:
    Jul 19, 2015
    Messages:
    416
    Ratings:
    +44
    Chemist is fine as it is in my opinion. Since it's really strong at close range I would suggest a weakness towards all kinds of range attacks (including mage's damage spell).

    The pyro rework is kind of cheap in my opinion.

    The soldier rework looks good to me, I'm definetly for a removal of groundclimbing. Something I had in mind for 1.9 was to add a fishingrod in the offhand which would be a grapplinghook.

    I want to see assassin differently. Dual wield, higher damage to classes without shields, stealth, etc.
     
  12. Sona_Tea

    Sona_Tea Active Member

    Joined:
    May 17, 2015
    Messages:
    108
    Ratings:
    +38
    +1 to the chemist rework, seems like a pretty good idea.
     
  13. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    Disagree, pyros instakill is game breaking. This rework, with the right true damage, would really fix the game. I think that this is 85% what the community wants.
     
  14. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
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    201
    Ratings:
    +25
    Yea, minus 60%...
     
    • Like Like x 1
  15. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    I meant about the removal of the instakill, pardon me. Most believe that instakills will never be balanced.
     
  16. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    What I was hoping for the chemist to use its potions more, instead of his sword. People uses the instant damage potions for knockback only. Imo chemist should not have strength cuz he does almost as much damage as ninja. And I made the chemist have inf regen potions, so chemist pros won't get that mad.
     
    • Like Like x 1
  17. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    Yea that's what I meant... Most people ARE ok wit instakills...
     
  18. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
  19. TechDweebGaming

    TechDweebGaming Active Member

    Joined:
    Jul 15, 2015
    Messages:
    201
    Ratings:
    +25
    5 people isn't over half the server. For your 85% you need like 500
     
  20. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    Maybe a poll is in order?
     
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