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Chemist Rework/Nerf

Discussion in 'Capture the Flag' started by _Gobs, Jul 27, 2015.

?

Remove Strength or lower the extra damage?

  1. Remove

    13.3%
  2. Keep

    40.0%
  3. Change damage

    46.7%
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  1. _Gobs

    _Gobs Member

    Joined:
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    Messages:
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    Ratings:
    +10
    Armor:
    Same

    Slot 1:
    Chemist Sword (iron sword)

    Slot 2:
    20 instant damage potions
    3 seconds cooldown

    Slot 3:
    10 poison 2 potions (duration 6 seconds)
    5 seconds cooldown

    Slot 4:
    3 Slowness potions
    Slowness (-15% speed) (duration 5 seconds)
    5 seconds cooldown

    Slot 5:
    5 Water potions (throwable) (replaces fire resistance potions)
    Extinguishes you and your team from fire in a 3 block radius around the potion.
    15 seconds cooldown.
    Description;
    Throw to extinguish you and your teammates.

    Slot 6:
    7 Instant health 2 potions
    1.5 seconds cooldown.

    Slot 7:
    4 Regeneration 3 potions (duration 16 seconds)
    Cooldown 10 seconds.

    Slot 8:
    3 (strength and) Speed potions (3 minutes duration)
    20% speed
    (130% attack damage)
    No cooldown.

    Slot 9:
    Multifunctional compass.


    @SoCool
    @Tacovice
    @Firealarm_freak
    @ImmortalHer0
    @hallopiu
    @_Framboise_
    @NomNuggetNom
     
    • Like Like x 3
    #1 _Gobs, Jul 27, 2015
    Last edited: Jul 27, 2015
  2. pandanielxd

    pandanielxd its panda daniel

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    Really like it +1 :smile:
     
    • Optimistic Optimistic x 1
  3. TOM_SAYS

    TOM_SAYS Active Member

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    Sorry, but in my opinion it's not a good idea to rework chemist. We already have the xp-bar on potspam, and as I stated before, chemist should stay the dominator on closerange damage. A good nerf would be to give it weakness against archerbow, turret arrows, pure element and damagespell
     
    • Agree Agree x 1
  4. _Gobs

    _Gobs Member

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    Potspam xp-bar doesnt do ****, you can still throw 10 instant damage potions

    Chemist is already weak against archer and arrows
     
  5. Lewka

    Lewka Well-Known Member

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    just replace chemist's sword with a stone sword and It will fix already the damage problems XdDdDd
    Or just replace the strength pot with only speed I
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    It doesn't work right now.
     
  7. _Gobs

    _Gobs Member

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    What doesn't work right now?

    Vote for it in the poll
     
  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    The mana system.
     
  9. _Gobs

    _Gobs Member

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    Could work too

    It works but not properly
     
  10. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Helps a lot with potspam +1 :grinning:
     
  11. lnformative

    lnformative Well-Known Member

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    +193
    Honestly I think that all that needs to be done is take out the iron sword and put in a stone sword and then reduce instant health 3 to instant health 2.
     
  12. ASAP_Quan

    ASAP_Quan Active Member

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    +28
  13. Sir_Inge

    Sir_Inge Well-Known Member

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    The cooldown are WAAY too long. Also, I don't like the water potions. It makes chemist pretty much pyro invulnerable, AKA not what we need right now. Good try, I guess. Nice concept. +0
     
  14. Risabu

    Risabu Active Member

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    Needs reduction to heal pots to get rid of the tankiness
     
  15. Turmac

    Turmac Hardcore Games Enthusiast

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    Kinda sounding a bit like elf with the water potions. Other than cool downs being 10 years long, I think you got it!
     
  16. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I agree with the others above, some of the cool downs like on the regeneration potions are way too long to make them very useful. Also there's too many health potions which gives Chemist far too much sustainability. Other than that I really like some of the concepts involved here such as the water potions - even though they're a little like Elf it's a nice way to make Chemist more support oriented.
     
    • Like Like x 1
  17. _Gobs

    _Gobs Member

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    Reduced.

    The duration is 16 seconds.

    Its the same amount of health potions chemist currently has.
     
  18. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Exactly, it's too many :stuck_out_tongue: giving Chemist this many hp potions is like giving it three times as many steaks as all the other classes and that's hardly balanced.

    The duration of the potions is fine. But it's not very useful if you can only use it once every 20 seconds. 20 seconds may not seem very long but even 4 second cooldown is a long time in CTF.
     
  19. _TheSpirit_

    _TheSpirit_ Member

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    That's a very well conceived concept. Especially the cooldown I asked for in another thread seems to be very appropriate. Maybe the cooldown on the regeneration pot isn't necessary, but that's minor.
    I very much agree with that rework!
     
  20. _Gobs

    _Gobs Member

    Joined:
    Jun 25, 2015
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    Ratings:
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    Changed:
    Instant health 2: 10 potions reduced to 7
    Regeneration 3: 5 potions reduced to 4

    Changed cooldown to 10 seconds

    Also, what to do with strength?
    Change 130% to 110%?
     
    • Like Like x 1
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