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Opinions on Assassin

Discussion in 'Capture the Flag' started by Trebr, Jul 31, 2015.

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  1. TTD3

    TTD3 Well-Known Member

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    Sorry, I don't have much time rn, but did you read my previous post? (May sound harsh but... ahh, got no time to explain that in a more detailed way now)

    and as for the comparison: might be true, but doesn't have to in every situation
     
  2. November

    November november

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    tbh its unfair to say assassin doesnt take skill.

    i think it takes a good amount of skill to read the game and predict where someone will be, and to then get into a position where you wont be seen and to then actually kill them and recover without either dying to their support or them blocking you. bearing in mind you generally only get once chance to do that.

    and tbh i dont really see the argument for it being ping based. i basically never have problems blocking assassins and them still killing me, and i generally dont kill people who are blocking and im european so my ping isnt particularly good. the only time it happens is if i get a massive lag spike, but then i'd die regardless of class they were.
     
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  3. TTD3

    TTD3 Well-Known Member

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    @Sir_Inge
    So, as I have some more time now I'll try to explain it somewhat more detailed.
    Sure, if the assassin uses its redstone without trying to trick you and he already held the redstone before, you can block (given you saw him in time which isn't always the case) and kill him fairly easily. Trying to hit an assassin when he used his redstone but didn't hit you yet is a veeery risky thing, and I have experienced this 'tactic' to be a rather luck- (and maybe also ping-)based one.
    But this is pretty much only when the assassin was seen before.
    Every other time, the rule is pretty much action>reaction. The time an average person needs to register a danger from first seeing it until reacting is about 300ms. But CTF isn't a game where you just have to click as soon as your screen turns red, no, it's much more complex than just that. Only registring a player needs some time, and registring if you were tricked etc only adds to that. In the end it means pretty much that if you saw the assassin 500ms before he used his redstone and hitted you, you'll be pretty much dead (only given by human reaction time and ping). If you see him one second before, you'll have a good chance of about 40%, maybe even a lot more depending on the situation, to survive (maybe 80%).
    But even if you see the assassin ten seconds before, you might still get tricked. Because if you didn't see him holding redstone doesn't automatically mean that he didn't use it. This is helluva broken part imo. Keep in mind that this is only the description of a 1v1 situation, assassin gets more cruel when there's some other players helping the assassin.

    @PantyLines
    You said you disagree with (some?) of my points, right?
    I'd like to see you proving me wrong :smile:

    And what Matt said is pretty much what I hate about playing assassin and playing against assassin. It's all or nothing, which makes it pretty interesting but also very frustrating to play, but also pretty frustrating to play against if you fail.

    Again: I'm fully aware that assassin needs to make use of some of these 'techniques' to be succesful and that it'd be an incredibly lame class without them, but I'd still like to criticise them (;
     
  4. November

    November november

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    thats why i find it fun d: you have to play smart or you will just fail
     
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  5. Sir_Inge

    Sir_Inge Well-Known Member

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    Red stone usage gives off a potion bubble effect. I stay blocking until they get close enough and wait for bubbles.
     
  6. TTD3

    TTD3 Well-Known Member

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    Yes, but this effect is only minimal and can therefore not be seen easily. Or sometimes even not at all.

    Quick example of getting assassinated without seeing redstone nor potion effects.
     
  7. Trebr

    Trebr Well-Known Member

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    I can't really prove an opinion wrong. No matter how valid my argument I doubt you would change your mind. Not really sure why you said that, but in fact, now seeing you said this, I would also like to see you prove me wrong.

    Also ily @November :kiss:
     
  8. Recovs

    Recovs Unknown Member

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    I was playing mage in a game and I had an 18 ks. This one guy couldn't kill me so he decided to go assassin. I'm like "ok go ahead", but when he came close to me, I accidentally scrolled too much and right clicked my class selector. I thought to myself " there goes my ks .-.". A miracle happened that when I right clicked it, I also left clicked too. So it registered that the left click came before the right click and I killed him by hitting him with my hoe. After that the game ended and I went 19-0 as mage.
     
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    #28 Recovs, Aug 2, 2015
    Last edited: Aug 2, 2015
  9. Trebr

    Trebr Well-Known Member

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  10. TTD3

    TTD3 Well-Known Member

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    oh well, some of these points aren't only my own opinion QQ
    Some of them are facts (like the video etc) (;
    And you can prove opinions wrong by arguements. If this wasn't possible, humanity wouldn't have developed this far. You can try to change my opinion, I'm not as close-minded as you might think xD

    I know that I mainly mentioned things which I noticed when playing against assassins, but as I almost never play assassin ¯\_(ツ)_/¯
    I understand that it might be difficult for assassins too, but honestly, the moment in which such a thing like in the video happens, I honestly don't care which risk the assassin had to take. (For hopefully obvious reasons ^^ )
     
  11. Trebr

    Trebr Well-Known Member

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    Liona mains assassin. A randy probably wouldn't be able to do that. Assassin mains have ways to kill.


    Im history, most of the time, when humanity disagrees, they settle it by murder, theft, or war. I'm not going to do any of those to you
     
  12. Scarpa_

    Scarpa_ Active Member

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    Honestly in its current state, assassin is kinda UP objectively. It's great at random killing, sure, but anyone that has played this game for a while knows to f5 and block. Even if you hide behind a wall, there's no guarantee that they will go near you. And there's those people like Link that have omniscient blocking skills. So, it's difficult to serve its purpose, but great at random killing. I see a problem here.
     
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  13. TTD3

    TTD3 Well-Known Member

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    You saw that I did nothing wrong? (Well, you could also argue that I did nothing right but still... I blocked and attacked back to survive, I can't stay there blocking for some thousand years)
    Don't you think it's wrong that there was absolutely NO EVIDENCE that she used her redstone?
    Honestly the fact that she is an assassin main doesn't change the fact that this way is just broken.

    And regarding history: not always, not always :wink:
    Thank you for not killing me xP
     
  14. Xaethros

    Xaethros Well-Known Member

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    I'd just leave assassin as the way it is and fix it, as in make it not sometimes get 3 sugar or 2 redstone
     
  15. November

    November november

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    ur using really selective evidence. its not like people get bsed by assassin often. the only reason people think they do is because they forget about all the times it doesnt happen and remember the few times it does.

    to counter what ur talking about just learn to read how assassins play. most assassins want you to think they have used their redstone so they can then assassinate you when you unblock. just go along with that. when they first run at you and hit you they often dont use assassinate and then will go in and assassinate the 2nd/3rd time. if you step towards them after they have first hit you they normally take the bait and think that you think that they have used their assassinate. then u just gotta block the actual assassinate and hit them.

    that works most of the time for me, the only times it doesnt are rlly when im being teamed or i get low on hp and have to steak.

    from my experience u gotta know what the assassin will do before they do it cuz, as you said earlier, the times to react are too short to make any decisions in real time.
     
  16. Lugia_

    Lugia_ support =D

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    assassin is gei liek yu

    but really i think that out of all the instakills it's the least amount of trouble and takes the most skill. assassin isnt easy if the person knows what theyre doing but if it comes to complete randies then its an issue. the whole point of assassin is to be sneaky and make a move so it's not fair to complain in that way. however, i'd say its ping based as i've been killed unfairly before.

    i dont mind assassins but id like to see a rework (shadow assassin anybody?) i'm more worried about pyro & archer instakills though i'm not a big fan of instakills. so, i don't mind as long as that "sneaky" concept stays. assassins out of all instakills are the least of my worries.

    plsnuh8
     
  17. obikenobi21

    obikenobi21 Delta Force Jedi

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    I think assassin is broken as f0k. The entire class revolves around a one-hit ko that goes both ways, meaning assassin either makes a huge difference, or doesn't do crap because he failed. tbh, it needs a rework.

    I do think playing assassin takes some skill, and that a lot more then just mindlessly clicking redstone goes into it. It can actually be pretty hard, close to impossible to get past the block of an experienced player. However, on the flip side, blocking is way too ping based and assassin could get past a block, even when they shouldn't have, making the class based on luck as well, which is b4d.

    Overall, the class needs to be redone.
     
  18. Xaethros

    Xaethros Well-Known Member

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    To be honest, @November kills me all the time with assassin and it's almost never mainly ping-based. I can only remember a few times when I've been killed by an assassin and most of the cause was ping. But kills always have to do with Ping, regardless of the class. I agree that some classes, especially assassin, do require better ping than other classes. But ping doesn't define the skill of a player relative to a class. Assassin is really antagonised, and it shouldn't be in my opinion. 90% of the time people say that assassin is O.P. or ping-based is because there's a noob that happens to be playing assassin who is targeting that person. I rage a lot, and this is 100% of the reason why I get mad at assassins. I, myself, own the class so I really can't say anything bad about it or get mad at one, even though I do. I used to main assassin, and believe me, I got a lot of hate. Generally a skilled assassin or archer ( @wintergreen3 ) is what makes people get mad and antagonise the class. People could do just the same to pyro, and I don't see why, because, in my opinion, it's a lot harder to avoid a pyro related death than it is to avoid an assassin (If you learn what F5 is.) related death. So overall, I think assassin is just a good as it is, and doesn't need a nerf or an improvement.
     
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  19. Synonyms

    Synonyms Member

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    Assassin is a defensive and recovery class. Some people like to abuse the class and go offense which is what makes some people mad most of the time. In my opinion in order to counter Assassin really well you must watch your corners and also use F5 to see if there is one behind you and block. The Speed Boost is what really makes Assassin kill people most of the time since that they have to react fast so the opponent won't block before the assassination takes place. The main point of this class is to be sneaky and try to help out the defense and help recover the flag for your team.
     
  20. RHCube

    RHCube Member

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    Assassin is OP because:
    • It takes little skill.
    • You don't have time to reach to the instakill.
    • Blocking is ping-based

    Try playing something other than assassin for once. At least Archer takes skill, and at least pyro gives you time to react.
     
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