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Idea NERF HEADSHOT

Discussion in 'Capture the Flag' started by Romaoplays, Aug 9, 2015.

?

Headshots insta killing?

  1. YES!I like beeing SUPER op and unbalanced

    10 vote(s)
    41.7%
  2. No! This is already SUPER annoying and unfair

    14 vote(s)
    58.3%
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  1. Romaoplays

    Romaoplays Active Member

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    Archer's headshots are getting REALY annoying and are super op, ex:
    -Pyros to insta kill have to melee
    -Assassin keeps insta-killeable and have to melee
    -Drawf has to keep crouching and cant run / have to melee


    - Archers just aim and insta kill anyone... With any kit , almost anywere without even been seen

    SUGESTION:
    If a archer headshot, it leaves the guy with half a hearth, so he got a chance to run or at least eat meat and People carring the flag just receives 7 hearths of damage, instead of 9,5
     
    • Agree Agree x 1
  2. furtles

    furtles Well-Known Member

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    I think a rework for archer would be better. But I do agree that archer's headshot ability is way too powerful.
     
    • Agree Agree x 2
    • Winner Winner x 1
  3. Chopo

    Chopo Well-Known Member

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    Am I the only one who doesn't see a problem with archer? :[
     
    • Agree Agree x 10
    • Funny Funny x 1
    • Creative Creative x 1
  4. Romaoplays

    Romaoplays Active Member

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    your blind or somethink like that?!?!

    IT needs SERIOUS reworks!
     
    • Funny Funny x 1
  5. November

    November november

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    yes
     
    • Agree Agree x 4
    • Like Like x 1
    • Optimistic Optimistic x 1
  6. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    I honestly don't see a problem with archer.
     
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    • Funny Funny x 1
  7. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I don't really see a problem with archer... but if everyone doesn't like it... here are my suggestions...

    Make the archer bow much more stronger... like add a Power 3 enchantment, also every 5 blocks, the damage of the bow increases by half a heart. Making it quit possible to insta kill, but that would mean that you would have to have skill you shoot someone from that far away.
     
    • Agree Agree x 1
  8. YourAverageSoda

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    First off, I personally don't have issues with archers because they pretty much either hit me on the first shot(can't blame them for hitting me on the first try now can I?), I get killed because I failed at whatever, I end up ignoring them and move on, or I kill them.
    Just a crazy idea, why don't you just run in random patterns? It doesn't slow you down that much to stop running or juke to the side every now and then. It's rather hard to hit someone if you can't lead them properly so your random death by archer should go down.
    Also, if the archer misses the first shot, you can just watch where the second arrow is coming from, locate the archer, predict where the arrow will travel, and adjust your path accordingly to avoid the arrow. It should also be obvious that you should immediately start looking for the nearest cover after being shot at. Then if you don't have a current goal that you're working towards(recov, capping, taking out that engi nest) you can easily guesstimate how far it is to the archer, evaluate your chances of reaching said archer, and if the odds appear to be decent(not super high above you, not in a clump of other people), you can kill the archer. Otherwise you now know where the archer is and can look to see if said archer is shooting at you since you know their location, which makes it easier to dodge arrows. (it helps if you have something you can throw at the archer to encourage them to pick on easier targets (ex: arrows, flame spell, freeze spell, snowballs:wink:))
    Besides that, sure rework headshots, I dunno, make them instakills for anyone who has no helmet?


    PS: Correction, Dwarves can block headshots by blocking their sword at the cost of XP :stuck_out_tongue:
     
  9. Sir_Inge

    Sir_Inge Well-Known Member

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    I see an issue with archer. Entire maps have to be based around countering it. That means something is wrong. It's kinda like solider. You have to make extra sure your map isn't going to be broken because of it.
     
    • Agree Agree x 9
  10. Turmac

    Turmac Hardcore Games Enthusiast

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    I think archer is somewhat op, but nothing like anyone thinks it is. Maybe make it so you need ACTUAL head shots, not foot shots or anything like that.
     
    • Like Like x 1
    • Creative Creative x 1
  11. pookeythekid

    pookeythekid Well-Known Member

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    To be fair, though, archers are like the only "fix" for maps that are soldier-broken. Maybe pyros, but soldiers can't escape good archers. But yes, that still does mean archer is OP for maps that are not super well made.
    I've been an archer main for a long time. I would call myself good at archer. And I've now switched to elf because it's much more fun than OP domination. However, when archer is played objectively (and it can be played objectively!) such as shooting for recovs, instakill is very necessary. I do like your idea of super high damage--in fact it's very effective--but I believe it's better off with limited headshot attempts, similar to the concept of Elf's arrows, except maybe 4 or 5 slowly-regenerating arrows, and other arrows for regular bow pvp.
     
    • Agree Agree x 1
  12. Sir_Inge

    Sir_Inge Well-Known Member

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    This is why when soldier gets the nerf it deserves then archer can get a nerf too.
     
    • Agree Agree x 3
  13. Romaoplays

    Romaoplays Active Member

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    Normaly they just camp and you cant even see them ( even if they misses like 5 shots) and its realy hard to miss the head when you are on a high level...

    This is a good sugestion if they take off headshots and make a maximum damage of 8 heaths ( 40 blocks )
     
    • Like Like x 1
  14. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    If you take away archer's instakill, it becomes useless.
     
    • Agree Agree x 1
    • Funny Funny x 1
  15. pookeythekid

    pookeythekid Well-Known Member

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    Imo, shooting from higher ground is more difficult than shooting from level ground. Am I just different that way? :stuck_out_tongue:
    Correction. Elf has no instakill (aside from deflecting headshots), but it's not useless. Taking away archer's instakill makes it absolutely worthless compared to its original function as the greatest killfarm in current CTF. Also, dealing damage of about 8 hearts like Romao said is actually beginning to seem like a better idea every time I think about it. It emphasizes teamwork. I am perfectly aware that an archer recovery already involves two people (unless you get lucky in the race to the flag), but this new way of recovering means that the second person will have to deal their own damage to contribute to the recovery.
     
  16. Romaoplays

    Romaoplays Active Member

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    You know when you are above them its just the head to aim at :stuck_out_tongue:

    NO IT DONT! Unless you equals useless to Op! Dealing more damage is enought, unbalanced insta kill its just RIDICULOUS and OP...
     
  17. pookeythekid

    pookeythekid Well-Known Member

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    Ah, I see what you mean. Also, I agree that unbalanced instakill is OP, though I hope you don't speak the same for instakill in general. I believe something like Assassin is a well-balanced form of instakill. It can easily be blocked, yet there are strategies to learn to get past the block, and you can still occasionally take enemies by surprise. Before anyone screams at me for being horribly "wrong" about this, just think about it: it's one of the few counters for Pyro, its instakill is nowhere near OP, and yet people still get some kills with it.

    CTF is not about killfarming!
     
  18. iMuffles

    iMuffles Well-Known Member

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    Headshot should bring the enemy down to half a heart then deal one more half-heart of damage a second later. Would still kill the enemy a lot of the time, but if they're on full health to begin with and steak quickly they can still survive.
     
    • Agree Agree x 1
  19. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    I think we can all agree that archers headshot is overpowered at the moment, as is the case with other classes like chemist and pyro. You do have to put this into context that because of the nature of the instakill archers is actually harder to pull off than the other 2 classes. Archer is meant to counter long range, and be countered short range. If it leaves you with half a heart, is that all the time or is it with base 9.5 hearts damage? I find it hard to believe with the former archer would be fair considering archer is meant to be countered short range. Your idea is ok, but may I suggest at taking a look at @Admiral_Munson 's idea for an archer rework. That keeps archer fair whilst nerfing it's long range power

    I like this one, it's much better for keeping archer fair. You should take a look at @Admiral_Munson 's rework too, I think you'll like it, it's very similar to yours.
    If you want to check out Admiral's idea: https://www.brawl.com/threads/44683/#post-568701
     
    • Like Like x 1
  20. BAWSS5

    BAWSS5 Well-Known Member

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    No, actually. I've liked the archer idea that a successful hit will give the enemy slowness for 5 seconds and each hit will deal 7 hearts true damage.
    It should also negate soldier's 'jump' ability for 5 seconds to aid in countering them.
     
    • Agree Agree x 1
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