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The New Cycle of CTF

Discussion in 'Capture the Flag' started by bringbackwool, Sep 17, 2015.

?

Should Mage and Elf stay?

Poll closed Sep 25, 2015.
  1. Yes.

    32 vote(s)
    78.0%
  2. No.

    9 vote(s)
    22.0%
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  1. oStaiko

    oStaiko Active Member

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    I've found the trick to ELF capping very well. It requires more open flagrooms, for example the current rotation of lighthouse is terrible, but on Castle Wars, the only thing able to stop me was a dwarf (it was a one hit kill on me)

    Step 1: Prevent the fire, do not cure it. Shielding reflects pyro arrows and lights most of there defense on fire, which buys you plenty of time to grab the flag and fly out of there. Elf is also excelent at protecting flag carrier during stand offs (Both teams have the flag). A constant barrage of water arrows (resistance 1) and standing close to them with your shield up if a recov comes (counters chem, mage, archer, pyro, engy, partially ninja, and partially assassin) work great. Elf recov is also useful on classes that other recovs may struggle. 2 medics camping on a heavy with the flag? Gonna be difficult to solo recov that as any class, but with Elf, fly up to an unreachable spot, shield away any projectiles they throw at you (which only hurt their carry more, iroically) and then lay several pure arrows on them (Consecutive shots have a higher DPS than 2 medics can handle). That takes skill, I've only done it like twice, but it's very possible.

    EDIT: If you want to help make elf better, I got a rework thread going for it here that you look over :wink:
     
  2. bringbackwool

    bringbackwool Member

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    Let me reiterate. If Soldier wallspams something is wrong with the map. Is it more probable for you to put together a team of an Archer, a Ninja, a Pyro and two Soldiers to counter a wallspamming Soldier in a random game or is it to actually go by yourself, chase him and kill him? It will still be an issue, but a smaller one in Blackout compared to Medieval Siege.
    One against one, one life, Soldier will always be Soldier's counter.

    Stop being a dilettante. If you aren't going to contribute, just don't say anything.


    This isn't 4chan first of all. If it weren't for the owner of this network it wouldn't have been resurrected.

    Do you? Mage and Elf fit no niche that other class doesn't fit already, so yes, they aren't salvageable.
    For you to be a ****poster, you have to post. I said it to the poster that didn't actually say anything constructive. But since you frequent 4chan you would know all about it.
    If people played the game for fun sake of it, it would have almost no backlash.
    If a rework is correct and improves the overall experience for everyone, the negative feedback should be ignored. They just need to be done correctly the first time, with user input.
    Is it incorrect to assume that sometimes players in any game use a class because of how powerful it is?
     
  3. Deppuccino

    Deppuccino Well-Known Member

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    They used to like CTF when it first came go open beta. I saw chickenputty and maybe chap on a CTF game once at the first day of open beta but since then I've never seen them
     
  4. Andrwe

    Andrwe Well-Known Member

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    Discord:
    Pinkos / Stake#0338
    Elf and Mage are
    I don't like the change to archer, for the sole reason of fun. My opinion but getting rid of two classes seems very unnecessary :/.
     
  5. bringbackwool

    bringbackwool Member

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    • Archer would keep the sniping ability, but would become a Dwarf counter. That's all.
    • The freeze spell is covered by Medic's cobwebs.
    • Yes, it should be shut down. Games shouldn't be made to sell, they should be made to be played and enjoyed. And how is CTF the biggest earner in this network? And I don't know if you've noticed but many gamemodes revolve around guns, but swear words are censored.
    • A counter-argument isn't "No", it's "No, because Elf and Mage have a purpose." Which I don't see, but it just might be me.
    • The Archer idea is terrible because people would lose 5 dollars. Not because it would be difficult for an Archer to get close enough to a Dwarf to actually kill him, but because of the money. Alright. I can see your arguments much clearer now.
    • No, it wouldn't. People would adapt, they would become better players.
     
  6. obikenobi21

    obikenobi21 Delta Force Jedi

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    Wat? The point you're making is that soldier has no counter when wallspamming cause of bad map design. So why remove Elf? You even said yurself it provides a soldier counter, and if the problem is in maps (which it's not, it's soldiers mechanic not the maps), again, why remove the counter and not fix the maps?? It's more probably for me to go after the soldier myself in a random game, making a counter all the more useful.
     
  7. Subjugating

    Subjugating Well-Known Member

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    Archer is fine how it is in my opinion.
     
  8. ipple

    ipple Member

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    fluff the police t -.- t
     
    • Agree Agree x 1
  9. bringbackwool

    bringbackwool Member

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    A paid counter. So the ones that can't afford it, will go Soldier. I don't want to retire Elf's mechanics, I just want them to be transfered. And yes, it doesn't have a counter. Tell me, how many times did you recover from a soldier in Waterfall?
     
  10. Sir_Inge

    Sir_Inge Well-Known Member

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    Seriously? Waterfall? There's a damn good reason that map is gone.
     
  11. bringbackwool

    bringbackwool Member

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    It's not. I do not know how to solve this issue, but a free instakilling class needs to be redone. Perhaps taking two closer shots instead of one to instakill an enemy. Elf being the only class to deflect arrows is unfair, this could solve it as well.

    Medieval Siege. The map was tougher, so the players better.
     
  12. Sir_Inge

    Sir_Inge Well-Known Member

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    TBH archer is not nearly as much of a problem as soldier chemist and pyro RN. And I recover all the time on medieval siege.
     
  13. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Elf actually does do well in Capturing, using its water/wind element. Mage can be annoying, but thats its purpose, Harassment. Its one of the best classes for distracting defence, or killing potential recoverers. Yes its annoying to fight, but once you learn HOW to counter it, (Aka Strafing) Its not too much of a problem. So removing it would piss off a LOT of players.
    The Medic sponge thing seems like a good idea, but you could just use this in conjunction with a chemist trying to cap and you have an EXTREMELY annoying combo.
    Archers getting the ability to spam their bows to their hearts content? You are literally completely annihilating the problem you were trying to solve with mage, its spammyness. Plus, that is the exact reason archers were given swords. So in all intensive purposes, F**k this thread.

    Elf actually does do well in Capturing, using its water/wind element. Mage can be annoying, but thats its purpose, Harassment. Its one of the best classes for distracting defence, or killing potential recoverers. Yes its annoying to fight, but once you learn HOW to counter it, (Aka Strafing) Its not too much of a problem. So removing it would piss off a LOT of players.
    The Medic sponge thing seems like a good idea, but you could just use this in conjunction with a chemist trying to cap and you have an EXTREMELY annoying combo.
    Archers getting the ability to spam their bows to their hearts content? You are literally completely annihilating the problem you were trying to solve with mage, its spammyness. Plus, that is the exact reason archers were given swords. So in all intensive purposes, F**k this thread.
     
  14. obikenobi21

    obikenobi21 Delta Force Jedi

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    Many times actually, I just headshot dem. Unless you dun consider archer a counter, then gg.
     
  15. rmure

    rmure Well-Known Member

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    1.) Archer would keep the snipe ability? You said in your other post it would be close combat.
    2.) And what about an event where there are no medics around?
    3.) I freaking swear your words are the leading cause of epidemic stupidity Just about EVERYONE knows that websites need money to run. Try making a Minecraft server with a website, make no donator ranks, and see how long it is before it gets shut down because you can't pay for it. Then, you'll know why servers have these.
    As for your gun argument, if you really think it's a problem we should just ban Nerf guns from the US.
    4.) THAT'S EXACTLY WHAT WE SAID
    5.) Lose 5 dollars? Please tell me how a free class would do that.
    6.) "People would adapt, they would become better players." I'm out, stupidity corrupts every square inch of your brain. Elf right now, what would you have right now, soldiers that can be countered or soldiers that steal your flag, then endlessly climb up the walls with it making them virtually impossible to kill? I'll give you some time to ask everyone else questions and see if they would like the idea for soldiers to lose their biggest counter.

    @Lord_Roke please lock this thread before it becomes out of control.
     
    • Agree Agree x 2
  16. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    Meh, I say no due to the fact that they should be reworked rather than removed, and there are other more pressing matters at the moment (e.i. Pyro) It would be cool to see a slight nerf for Mage and a slight buff for Elf sometime in the future, though!
     
    • Agree Agree x 1
  17. Sir_Inge

    Sir_Inge Well-Known Member

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    I don't think Mage should be nerfed, if time is going to be spent on it it should be reworked.
     
  18. Dragoarg

    Dragoarg Well-Known Member

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    Ok so this is the dumbest idea imo. Lots of people main mage and its pretty hard to play, i think a longer reload for a damage spell to kidn of slightly nerf mage. Elf is kind of there just for capping, but its useless as it hardly has a reliable way of killing, and some useful things take full drawback to use
     
  19. BrandinoB

    BrandinoB Well-Known Member

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    Ummmmmmmm while you do make a bunch of valid points, mage and elf shouldnt be removed, due to a few reasons as previously stated.

    1. People have already bought the class. Throw their money away without reparations and they will NOT be happy. Even with reparations, they might not be happy.

    2. Why remove the class when (hopefully) we can try to rework and balance it. . .

    I personally don't like mage because it is indeed quite OP, but I'd rather not have the class removed just because of that. Same with Elf. I'd rather see it get a buff/tweak than it just be removed altogether. Yes they are both salvageable. Any class is salvageable. The worst class in creation would be salvageable. Know why? Called a "rework." Really cool thing that people make to change the class in order to make it better/more balanced. You should try it sometime. Well. . . maybe not.

    Couple more comments:
    wtf no lmao that would be awful. For one, archers would go through all their arrows in like 5 minutes. Secondly people like me or @LordCh4os would get huge amounts of kills with it (not that we don't already ;P ). Lastly, punch II on the bow. Think about it. If archer got rapid fire like a mage, it would push enemies into headshot range in about half a second. Hell to the no. I "main" archer btw.

    Okay, several things wrong with this statement. For the "test" you'd like to do, its incredibly flawed. If you nerf a class to where its completely useless, no one will play it. No one. Know why? Because it's USELESS. People play a class because they find it fun to play and they can actually do things with it. They don't play a class that can't do crap. That's not any fun lmao I'll be completely honest with you, that is the dumbest idea I've ever heard of. Please think about these things before you post. No offense.

    The second part of that, about how chemist "was not an issue back then" is also incorrect. It was an issue. It just wasn't very well known because it wasn't a highly played class back then. When people started playing it more and got good at it, then the issue became more well known and thought about.
    k lemme just go to gamestop and tell them this, so I can get every game there for free to play and enjoy bcuz they aren't made to be sold

    oh and @rmurethederp asking a mod to lock someone else's thread is against the forum rules ^-^
     
  20. ACE_BLUE2

    ACE_BLUE2 Sup'

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    I seriously hate fighting mage, and I'm terrible at using it, but I don't think it should be removed. A lot of people have paid for this class. Also, mage has a pretty obvious weak spot(s).
    1. It can't take hits very well
    2. It has almost no defense to pyros and assassins, besides running(and spamming, yes I know)
    3. From what I've seen, ninjas counter mage pretty well. The only way they're gonna hit a ninja is if they see the ninja go invis in the first place. (a.k.a. a luck shot, although so mages can hit that shot without luck)
    To me, mage seems all offense and practically no defense, so I've never really had a problem with mage (elves I just can't give a **** about, elf just seems like fashionista with a better capping ability to me :stuck_out_tongue:)

    That would create a mage with insta kills and a time limit. So, basically, worsen the problem we're trying to solve here. Also, I can't vouch for other archers, but I prefer to have some time to aim before I shoot, otherwise my timing would be all outta whack.
     
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