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Instant Kills - Why they must be Removed for a Better CTF

Discussion in 'Capture the Flag' started by EmperorTrump45, Sep 28, 2015.

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  1. Phanta

    Phanta Well-Known Member

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    Honestly, the developers probably should watch this too :v
     
  2. corey435

    corey435 Member

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    It is not only balance but filling in there role if a chemist can heal himself to cap and use all his buffs for himself it's takeing the teamwork out of a normally team role. Also if they can't fit there role (looking at Necro) well then they should be removed (and I desperately want it to not be and keep the same spawner strategy) or buffed also a class may not need skill but strategy a player with less skill can win by strategy or simple intelegence
     
  3. Plautius

    Plautius Well-Known Member

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    No. c:
     
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  4. Tenshirox

    Tenshirox C a p t u r e F l a g

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    10/10 counterargument

    I like the plan of "If I don't contribute anything they can't rebuttle anything!!"
     
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  5. Plautius

    Plautius Well-Known Member

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    We've been through this topic sooo many fukn times... I can't even bother.. sorry.
     
  6. kriztmas

    kriztmas Well-Known Member

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    If This happends, then soldier really Needs to be nerfed (dont blame me if u said anything like This in the text, i only looked at the title)
     
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  7. EmperorTrump45

    EmperorTrump45 Dank Memer

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    True it would be more skilled based but it would also rely a great deal on the various abilities classes bring to the table not on PvP skill alone.

    I find it fascinating that you know that about a non instant kill CTF that has literally never existed before. Not to mention that you're implying that all new players suck at PvP, which is completely untrue.

    I have to ask: Do you have some kind of vision of the future like Pippin from LoTR?

    What. How is a one hit kill from 25+ blocks away balanced in any way?

    A class that can either eliminate an entire defense or get no kills at all isn't balanced. @obikenobi21

    I agree. But how do you arrive at the conclusion that Pyro needs a rework and not Archer when both of them have extremely obnoxious instant kill mechanics?

    If you don't want to talk about it then why did you even post? lol

    @Kriz probably. However, I'm not suggesting any specific changes outside of removing instant kills in this post.

    Tbh, I'd like to hear at least one moderators opinion on this topic especially since they're the ones who actually have any real say in what changes get made (ik Nom wants instant kills gone).
     
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    #27 EmperorTrump45, Sep 29, 2015
    Last edited: Sep 29, 2015
  8. pandanielxd

    pandanielxd its panda daniel

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    Just do it! Don't let your dreams be dreams, JUST DO IT! @Admiral_Munson begin with the reworked reworks of reworked reworks, please :wink:
     
  9. Blackfurrykitty

    Blackfurrykitty Well-Known Member

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    Counter arguement time

    Let me present to you all several scenarios in where instakills balance out the equation rather than unbalance it

    CTF without instakills. part 1. Lets talk our good old friend engie. Engie on its own isn't powerful. but who stops with 1? lets do 3! now lets set up 3 engie turrets outside the enemy spawn. suddenly we have the most effective kind of blockade on spawn possible. Pyro/archer would be able to easily shut this down before they get to rooted to the spot but they no longer have instakill ability therefore they are no match against our engie friends. Engies win without a natural predator that can check em
    Instakills 1-0

    CTF without instakills part 2. Soldier campers. Lets talk about our soldiers buddies that get out of range. a great example of this is clocktower/beavercreek/medieval siege. Soldiers are able to get right out of range just by flying up the wall. Archers would be the ultimate stop gap measure against this kind of issue. Maybe even a well timed assassin using a sponge. But now that those have been stripped of their powers. Soldier is clear to wall spam without fear of being headshotted by a professional archer or a assassin with a quick finger. Games are now stalemated much harder and the stalemates last even longer and can even go all the way through an entire game.

    CTF without instakills part 3, OP medic teams. Our medic friends have unlimited reheals and consumable item recharges when they tank it out with a buddie medic. Medic teams espeically in groups of 3 or more can easily steam roll an entire defense. Pyro is effectively useless in this scenario regardless of instakill ability. However our valiant partner in crime assassin would be our best bet to shut down a team of balistic medics running amok in the flag room. sadly we have stripped it of its stopping power. with no one to check medic teams they can slowly steamroll defenese to the point that without a miracle the defense is no serious match for them.

    CTF without instakills part 4. Chemists. Chemists are the most formidable threat any single person can face ingame. The threat increases exponentially when that chemist is highly skilled at pvp. Make matters worse some kinds of instakills would be woefully ineffective at stopping a threat of this magnitude. Pyros and archers would be the greatest checkmate against a powerful offensive chemist. When they got stripped of it a chemist could very easily bust through a screen of defenders spam health pots and escape the flag room. Instakills would easily end something like this buy without a serious predator chemist capping would rule a game and would be even on its own very unnoob friendly to deal with

    I have present the 4 biggest scenarios where instakills would balance out the gameplay equation rather than destabilize it.
    Yes i realize this is a balance out unbalanced gameplay with more unbalanced gameplay but until meaningful change occurs this is our best option. Instakills are apart of life and even though they are infuriating against problems such as these they are very very helpful in containing them. Instakills are a tried and true method of fixing this and as long as these issues remain and are never patched up i see no reason to support instakill removal.
     
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  10. BuIIy

    BuIIy Active Member

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    My argument is I believe that we shouldn't be allowed to kill in capture the flag anyway, why can't we just make love look at all the hate that is given when people get killed, people get depressed and it just is a bad thing. Furthermore many religions are against the idea of violence and killing but it seems you find it amusing to kill I do not want to cause havoc or anything but it is wrong to kill and in the bible in exodus it says 'you shall not murder' yet here we are killing people for a sport.


    For much of history, the Christian Churches accepted that capital punishment was a necessary part of the mechanisms of society.
    Pope Innocent III, for example, put forward the proposition: "The secular power can, without mortal sin, exercise judgment of blood, provided that it punishes with justice, not out of hatred, with prudence, not precipitation."The Roman Catechism, issued in 1566, stated that the power of life and death had been entrusted by God to the civil authorities. The use of this power did not embody the act of murder, but rather a supreme obedience to God's commandments. In the high Middle Ages and later, the Holy See authorized that heretics be turned over to the secular authorities for execution. The law of Vatican City from 1929 to 1969 included the death penalty for anyone who tried to assassinate the Pope. Research done in the 1990s in the USA found that Protestants (who interpret the Bible to be the literal word of God) were more likely to be in favour of the death penalty than members of other religious factions and denominations.

    What has this world come to. Instakill or not the people are still dying. I'm sorry this is just my opinion. I believe in peace and some day I wish to become as great as Martin Luther king Jr, everything he did and achieved was without violence surely we could capture a flag without violence, do you not agree?
    To conclude I believe capture the flag needs to be changed where we can't kill people and we should live together as a society whether ur blue or red it doesn't matter because we are all the same affectionate and caring people on the inside.
    Also I'd like to mention that none of this is hate I just think we need to be more friendly towards the other team as sometimes we are killing very nice people. Please help me achieve my dreams and get the word round #NOMORECTFKILLING
     
    #30 BuIIy, Sep 29, 2015
    Last edited: Sep 29, 2015
  11. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Mind blowing counter argument dood.
     
  12. corey435

    corey435 Member

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    If a player cannot win by skill then he must win by strategy or simply being a good teammate.

    This means an instant kill could be well thought and made to be balanced I have seen games do this before and althowe they are rare they can be done.

    Instant kills are not the only problem sometimes classes are too hard to kill.
    A medic can be harder to kill then a brute if he keeps regen running (running to heal as he has natural regen) and useing steak. also a chemist can and will use only his healing on himself so Instant kills are not the only problem here.

    So what am I saying? There needs to be instant kills if these problems aren't also seen/fixed
     
  13. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Ironically nothing in your post is a counter argument.

    I am saying that instant kills must be removed if we are to actually begin a rework that makes CTF less broken. Mind you, I am not suggesting removal of instant kills all at once either (it could be gradual) but the important thing is that they get removed so that they do not end up being necessary in the situations you listed.
     
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    #33 EmperorTrump45, Sep 29, 2015
    Last edited: Oct 1, 2015
  14. NomNuggetNom

    NomNuggetNom Professional Breaker

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    Nobody is arguing that suddenly removing instakills would be a good idea. Obviously these are very reasonable scenarios and they will be thoroughly considered if instakills are ever removed. The important thing is that there are solutions BESIDES instakills that will be able to balance out the game.
     
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  15. StealthSpy007

    StealthSpy007 Well-Known Member

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    Dwarf dwarf dwarf and oh, dwarf. Everything can really be solved by dwarfs
     
  16. Blackfurrykitty

    Blackfurrykitty Well-Known Member

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    an archer will fix that view up pretty quick
     
  17. StealthSpy007

    StealthSpy007 Well-Known Member

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    Indoors indoors indoors, oh, and indoors. Almost all flagrooms are indoors and dwarf are meant for defense. And that is why you get diverse classes to protect your dwarfs. TEAMWORK
     
  18. DJ_V5th

    DJ_V5th Well-Known Member

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    eem nop
    archer is ez kill after that
    assassin cant recov good
    dwarf well he isnt instahitting he makes 2 hit usually
    pyro if he hasnt insta he will die fast
    (my opinion)
     
  19. NomNuggetNom

    NomNuggetNom Professional Breaker

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    You're telling me in a theoretical state of the game, where we balanced it without instakills, that these classes will be UP? But you don't know that.
     
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  20. Blackfurrykitty

    Blackfurrykitty Well-Known Member

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    tell that to lord_cha0s wintergreen or pookeythekid i promise u they will get results on that dwarf they are the finest archers ive seen on here indoors or not
     
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