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W.I.P. Diov

Discussion in 'Map Submissions' started by Chopo, Nov 13, 2015.

?

Would you like to see this map in CTF?

  1. Yes. (+1)

    2 vote(s)
    50.0%
  2. Maybe. (+/-0)

    1 vote(s)
    25.0%
  3. No. (-1)

    1 vote(s)
    25.0%
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  1. Chopo

    Chopo Well-Known Member

    Joined:
    Aug 28, 2013
    Messages:
    2,001
    Ratings:
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    [​IMG]
    Hey, ctf players. I'm here to showcase and submit a map that has taken forever to complete due to school and laziness. @Chopo and @Illuminonymous created this map in order to make a more balanced and aesthetically pleasing playing field for players like you.

    Before I get into screenshots and all that good stuff, I would just like to point out that this entire build was made on the creative server. The only way you can access it is to visit my plot in-game. I'm not sure how or when the creative transfer is occurring, but when that happens, I will surely have a specific place for people to view it.

    Oh, also.. special thanks to @Quin and @potatospookpie for World Edit help.

    Let's get into this.

    This map is fairly large, with underground and ground levels. There are a lot of different paths leading to opposite flags, resulting in diverse play. Perfect for casuals and veterans.

    Building Progress:
    Click to view imgur album!


    June 17, 2015:
    · Map building began with an awkward gravity-defying fountain.
    · Added river and specially designed bridges.

    June 18, 2015:
    · Added a wall to the center portion of the map.

    June 19, 2015:
    · Added arches to the main part of the wall.
    · Added railing to the wall.
    · Added a few carpets to represent the opposite sides.

    June 20, 2015:
    · Added an interior floor to the walls.
    · Fixed the derpy railing along the walls.

    June 21-24, 2015:
    · Added a second floor to the walls.
    · Added colored glass and iron bars to the walls.
    · Added balconies.
    · Took a weird, non-mentioned hiatus.

    June 25, 2015:
    · Added multiple entrances to the underground portion of the map.
    · Began building the underground part of the map.

    June 26-27, 2015:
    · Finished the main part of the underground area.
    · Added arches inside the river area.

    June 28-29, 2015:
    · Started the foundations for the spawn.
    · Placed down a crap ton of carpet.
    · Illuminonymous contracted the HFBTM (headache from building too much) disorder.

    June 30, 2015:
    · Received copy and paste help.

    November 13, 2015:
    · After an unnecessarily long hiatus, I hopped on the server, added a few finishing touches and received more world edit help.
    · Map is mostly complete.

    Current Result:
    Click to view imgur album!

    Please leave any thoughts or specific things that could be improved upon below.
     
    #1 Chopo, Nov 13, 2015
    Last edited: Nov 14, 2015
  2. SasMastah

    SasMastah Well-Known Member

    Joined:
    Aug 7, 2013
    Messages:
    1,180
    Ratings:
    +207
    Beautifully made and great thought was put into this. +1
     
  3. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    TBH IMO this is a -2:
    There's little archer cover and where there is its so dense that soldiers can tree hop.
    There's lots of long hallways for engineer, archer, and Mage.
    The high walls allow for soldier camping galore.
     
    • Agree Agree x 3
  4. Chopo

    Chopo Well-Known Member

    Joined:
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    Any suggestions?
     
  5. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
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    +527
    1. More trees, but spread em out
    2. Move the flag to the center of the flagroon
    3. Make sure no wall is more than 20 blocks high and that each wall is at least 15 to 20 blocks apart.
    4. Curve the long hallways
    5. Monster egg the underground
     
  6. Chopo

    Chopo Well-Known Member

    Joined:
    Aug 28, 2013
    Messages:
    2,001
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    That'll take a while, fam. :x
     
  7. xxMineSheepxx

    xxMineSheepxx baaaahh

    Joined:
    May 17, 2015
    Messages:
    1,511
    Ratings:
    +571
    But it will be worth it ^^

    I know it isn't done but here is my feedback for now:
    Aesthetics: +0, some parts are more detailed than others but the concept of how it looks is nice.
    Gameplay: -1, like @Sir_Inge said, it needs some tweaking. I also recommend you add water in the flagroom.
     
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