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Idea [Class Idea] Warlock V4

Discussion in 'Capture the Flag' started by CrystaliteRyuko, Nov 28, 2015.

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  1. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Heres my rework of my original class idea: Warlock. Note: This can go for a necro rework mods. :3
    Premium Class:

    Armor:
    Iron Helmet
    Leather Chestplate enchanted with Protection I
    Iron Leggings enchanted with Protection I
    Iron Boots

    Inventory:
    Stone sword renamed to Warlock Sword.
    5 Steak renamed to Warlock Steak
    Wooden Sword on top of Stone Sword renamed to Mob Killer
    Iron Block renamed to Necromancy (says Downgraded until 1 kill, the description)
    Gold Block renamed to Necromancy V2 (says Downgraded until 5 kills, the description)
    Diamond Block renamed to Necromancy V3 (says Downgraded until 10 kills, the description)
    Lapis Block renamed to Necromancy V4 (says locked until 25 kills, the description)
    Emerald renamed to Free Attack Mode
    Beacon renamed to Mob Caller
    Nether Star renamed to Class Selector
    Compass on top of nether star renamed to Warlock Compass
    Diamond ingot above emerald renamed to Defense Mode

    Abilities:
    Level Up!: Every few kills, you will unlock a version of Necromancy Upgrade and your sword will level up or level down. On your first kill, you unlock Necromancy Upgrade and your sword levels to sharpness I. On your 5th kill, your sword upgrades to sharpness II and you unlock Necromancy Upgrade V2. On your 10th kill, your sword downgrades to sharpness I, gains fire aspect I, and you unlock Necromancy Upgrade V3. On your 25th kill, your sword downgrades to a regular Stone Sword, you gain full protection III Leather Armor, you gain Slowness I, and you unlock Necromancy V4.

    Necromancy: Upon usage (you click the block on the ground) it spawns a Speed II Regeneration I zombie, that upgrades after your first kill to a Speed I Strength I zombie that will fight with you and follow you. You can spawn up to a max of 2 zombies, but after spawning one you have to wait 10 more seconds to spawn another one. It dies when you die, and if it dies, you have to wait 10 seconds to spawn another. You can enable free attack mode, which is where they attack any enemy within 15 blocks, by using the emerald. (clicking it on the ground) To get rid of them, you hit them with your wooden sword. Click the beacon to give them speed III and have them come to you, it wares off once they are within 2 blocks of you. These zombies MUST be within 50 blocks of the flag or they will die. Mobs can not be within 5 blocks of another Warlock's mobs.

    Necromancy V2: Upon usage, it spawns an Absorption I, and Health Boost II skeleton holding a diamond sword, who gains regeneration I and health boost changed to I once you get a 5th kill.. If this skeleton reaches 3 hearts, It will loose all Potion Effects and gain Speed I Strength I, if you have less than 5 kills, it will get Speed I. If it dies, you must wait 5 seconds before you are able to spawn another. There can be a max of 2, and a 10 second delay of every spawn. These skeletons will follow you and attack anyone you hit, and are able to go into free attack mode, which is where they attack anyone in a 15 block radius, by using the ability again. You use it by clicking it on the ground, yet to enter free attack mode you have to use the emerald. If you die, these skeletons take 10 seconds to spawn again. To get rid of them, you hit them with your wooden sword. Click the beacon to give them speed III and have them come to you, it wares off once they are within 2 blocks of you. You can send these mobs into defense mode, by clicking the diamond in your inventory. (above emerald) They will run to your teams flag speed IV, and stay within 10 blocks defending it, in free attack mode, until they die. Free attack mode is shortened to 10 blocks, after using defense mode, and goes back to normal when use of either Mob Caller or Free Attack Mode, or any of the Necromancy's. Mobs can not be within 5 blocks of another Warlock's mobs when they are in a 10 block radius of any flag.

    Necromancy V3: Upon usage, it spawns a Zombie Pigman that dies within 15 seconds after being spawned, and 25 seconds after you have 10 kills. You can spawn 3 Pigmen. These will attack any enemy they see, and die when you die, and take 10 seconds to respawn after your death. Once these die, they take 5 seconds to respawn one. To get rid of them, you hit them with your wooden sword. Click the beacon to give them speed III and have them come to you, it wares off once they are within 2 blocks of you. These pigmen can NOT target Ninjas. Can not be within 5 blocks of another Warlock's mobs when in a 10 block radius of the Warlock's teams flag.

    Necromancy V4: So, heres a tricky one. Upon usage, it spawns out 3 zombie or skeleton spawners. These spawners are separated 4 blocks apart. These spawners spawn out a maximum of 3 mobs each. These mobs range from a skeleton who is holding an Stone Sword with Speed III and Regeneration I to zombies with Strength II Speed I. If it's a skeleton spawner, it spawns skeletons, if it's a zombie spawner, it spawns zombies. Each spawner has health, like a turret, but only 10 hearts, represented by 5 bars. Each bar is made up of two half bars. Each half bar is destroyed by one hit from any sword. Only a sword. After 10 hits from a sword, the spawner dies. This ability can't be used again until all spawners are dead, but there is a 1 minute penalty of respawning them after the death of both spawners. The Warlock CAN destroy their own spawners with their sword. These spawners can NOT be in the range of any other Warlock's spawners (6 blocks each). These mobs target the first person they see. These spawners must be 40 blocks away from the Warlock's teams flag.

    Free Attack Mode: To use Free Attack Mode, just click your emerald! It will effect any mobs, but pigmen, that are spawned and out. They will enter a mode where they will attack anyone within 15 blocks of them.

    Mob Caller: To use Mob Caller, just click your beacon on the ground! It will effect all mobs of yours that are spawned. They will enter a mode where they gain speed III, and they navigate to you. They lose the speed when they are within 2 blocks of you. If they had a speed potion effect before use of mob caller, they will gain that back if it was removed.

    Defense Mode: To use Defense Mode, just click your diamond! It will effect all of your mobs that are spawned/out. They will gain speed IV and will run to your flag, and stay within 10 blocks of it, defending it. They WILL be in free attack mode, but only with a 10 block radius. If they had a speed potion effect before the use of mob caller, they will gain that back if it was removed.

    Capper Hacker: Once the Warlock obtains the enemy flag, they will lose ALL enchantments on their sword and gain smite V. The flag will also take the place of the beacon, and disable mob caller. Capper Hacker will also disable Defense Mode.

    Notes:
    Zombies: Can not be buffed by chemists, effected by ninja eggs. Take a quarter of damage from instant health potions. If healed, nothing happens but restoration of health. Potion effects do not wear off.
    Skeletons: Can not be buffed by chemists, effected by ninja eggs, take 5% of damage from instant health potions. Absorption hearts ARE effected by regeneration. If healed, nothing happens but restoration of health. Potion effects do not wear off.
    Pigmen: Effected by ninja eggs, if healed, nothing happens but restoration of health.
    Warlock: If healed by medic, only durability of items and steak/health is restored, mobs and abilities are NOT effected. Only one ability being used at one time. Being healed with slownes I will not get rid of it.

    A WARLOCKS SPAWNERS AND MOBS CAN NOT BE 6 BLOCKS IN RANGE OF ANOTHER WARLOCKS SPAWNERS AND MOBS! IF A MOB DIES, EVERYTHING IS RESET ONCE THEY RESPAWN BUT THEIR POTION EFFECTS. (that is based on level.) THIS MEANS THEY CAN GO FROM BEING DEFENSE, TO BEING FREE RANGE WITHIN THEIR RADIUS NEAR THEIR FLAG! YOU MUST SET EVERYTHING BACK AGAIN! (no this wont take 40 hours) *adding more as I figure out confusion with people* THE BLOCK LIMITS ARE FOR BOTH FLAGS. 30 BLOCKS IN RANGE OF THE WARLOCKS TEAMS FLAG OR THE ENEMY FLAG. *you can not spawn them in between, has to be inside that radius* ALL MOBS FROM ANY WARLOCK CAN ONLY BE HEALED BY MEDICS, WHICH ONLY RESTORES HEALTH. CHEMIST'S POTIONS CAN NOT CANCEL OUT ANY OF THE WARLOCKS MOBS POTION EFFECTS! *forsay a chemist gives a skeleton regen, it replaces the regen it has, which is infinite, with a 30 second one. once it runs out, it no longer has regen. this cant happen* AFTER UNLOCKING AN ABILITY YOU CAN USE IT ANYTIME YOU WANT, EVEN IF YOU HAVE THEM ALL UNLOCKED.

    Open to any recommendations!
    Pic:
    [​IMG]

    Edits: Zombies must be within 30 blocks of the flag. Spawners must be within 40 blocks of the flag, and the mobs 45. Added defense mode for Necromancy, Neromancy V2, and Necromancy V4. Warlock now has 5 steak. Warlock's spawners can be destroyed by the Warlock, Spawners are separated when spawned, One Warlock's spawner cant be in a 6 block radius of another warlock's spawner. Chemist potions do not cancel out mobs potion effects. You no longer need one kill to have zombies follow and fight with you. Mobs from Necromancy, Necromancy V2, and Necromancy V4 now can only go to your teams flag upon usage of Defense Mode. You now must have 25 kills instead of 20 to unlock Necromancy V4. When skeletons reach 3 hearts, they only gain Speed I and Strength I, and if the Warlock doesn't have 5 kills, they only gain Speed I. The skeletons from Necromancy V4 now hold an Iron Sword. New ability Capper Hacker. Skeletons from Necromancy V4 no longer hold iron swords, but they hold Stone Swords. Capper Hacker disables mob caller. Added explanations for the different abilities. Capper Hacker disables Defense Mode. Only skeletons from Necromancy V2 can be effected by Defense Mode. The spawners from Necromancy V4 now must be 40 blocks AWAY from the warlock's teams flag. Changed the strength zombies get after the Necromancy upgrade to I from II. There are now limits for being near other warlock's mobs. Block count for limit was changed to 5. Changed zombie flag radius to 50 blocks. Skeletons limit for being near other warlock's mobs was changed to 5 blocks, but only if in a 10 block radius of any flag. Skeletons reaching level 5 will also get downgraded from health boost II to health boost I.
    @xxMineSheepxx What about this?

    Oh, and just because I want opinions too... @Creeper_92 @Sir_Inge @Xelia_ @Nohox @Owlykat @ace_blue2 @Dan_7777777 @NomNuggetNom @19lara97 @FirePixel1 @oChemistkippy_92 @AriesRam10 @blackfurrykitty @Iloo_92 @420fam_Head @Tenshirox *the worst of them all*
    Oh, and any mods reading this. Should there be effects that happen when doing things like using the mob caller?
     
    • Like Like x 2
    #1 CrystaliteRyuko, Nov 28, 2015
    Last edited: Nov 30, 2015
  2. xxMineSheepxx

    xxMineSheepxx baaaahh

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    It's a good idea, but it looks more like a kill***** class instead of recovery, cap or defence
     
  3. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Isn't that what necro was kind of used for..
     
  4. xxMineSheepxx

    xxMineSheepxx baaaahh

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    The point of reworking necro is to give it an objective instead of making it be a useless class.
     
  5. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Why would a kill***** class be useless? Isn't that the point of assassin really.. I'll see if I can change the whole **** about the class or something to make it non killwhorish.
     
  6. CreeperBlower

    CreeperBlower Active Member

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    It's a good class idea. No necro rework though, but I think this class would be cool to play.
     
  7. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Assassin is a defensive/recovery class if used my non noobs.
     
  8. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Thnx! Also why necro rework? :c
     
  9. ACE_BLUE2

    ACE_BLUE2 Sup'

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    This seems like a definite buff for necro. The 30 blocks from the flag (is that enemy and ally flag?) is a nice touch, making the class more objectivly oriented. It seems a little complex, but manageable and learnable, given time (this sure as hell wouldn't be a free class). There's more control, which is nice. Question: would the spawners slowly lose health with each mob spawn, like a turret? Whatever the case may be, I like this concept, +1
     
  10. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    That is the ally flag. Should I make it both? The Warlock would have no chance against it. I tried making it LESS kill whorish. And no, they would not. There is a limit to the numbers of mobs being spawned. I will check if I put it down. They take damage like engineer turrets, from players. Do you think the confusion with understanding how to use this class bad though?

    "These spawners spawn out a maximum of 3 mobs each." There is a limit.

    Note: I am constantly looking for changes. @ace_blue2 is helping me out with finding and fixing some of them. Please be aware that some **** u saw that looks bad may have changed.
     
  11. xxMineSheepxx

    xxMineSheepxx baaaahh

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    I don't know about it @Right_Hand_Migi . I'm not the most experienced with gameplay but I think we have enough defensive classes and this will only make defence much more op.
     
  12. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    ...

    I agree completely actually. I have decided to remove use of free attack mode for all mobs but skeletons from Necromancy V2.

    @Creeper_92 @Sir_Inge @Xelia_ @Nohox @Owlykat @ace_blue2 @Dan_7777777 @NomNuggetNom @19lara97 @FirePixel1 @oChemistkippy_92 @AriesRam10 @blackfurrykitty @Iloo_92 @420fam_Head @Tenshirox

    Just because I am currently editing the crap out of this class idea.
     
  13. CreeperBlower

    CreeperBlower Active Member

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    Cuz necro is a CTF class and I don't want CTF to lose classes
     
  14. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Yeah, i feel like this seems like a pretty good necro rework, fixing problems is complicated af though xd
     
  15. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    Because they are the ones who know about dis stuff and some are just names i threw out because I wanted to.
     
  16. CreeperBlower

    CreeperBlower Active Member

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    Ok XD
     
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