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The Soldier Nerf: because nobody else is bringing it up

Discussion in 'Capture the Flag' started by Nightowl, Jan 1, 2016.

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  1. Nightowl

    Nightowl Well-Known Member

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    #1 Nightowl, Jan 1, 2016
    Last edited: Jan 8, 2018
  2. NomNuggetNom

    NomNuggetNom Professional Breaker

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    I essentially main Soldier, and this rework is hardly an impact at all to my gameplay. The only situations in which I find it changes the way I play is when trying to wall spam, and when I panic and climb a wall as fast as possible. I consider both of these situations worthy of being punishing to the player.
     
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  3. Sir_Inge

    Sir_Inge Well-Known Member

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    Okay. Let me use your numbers to prove to you why soldiers nerf is fine (and drop a doozy of salt on your few grains while I do so :grinning: )
    10 seconds to fully fill
    7 jumps on a full bar
    3 blocks per jump.

    This means that the soldier bar regenerates at 0.7 jumps per second or 1 jump about every 1.5 seconds.

    Okay from a full bar, a soldier would be able to climb about 21 blocks clicking once every 0.25 seconds. This is 10 clicks times o.25 seconds which means 2.5 seconds are taken climbing the wall. This means an additional jump of 3 more blocks is gained. 24 blocks total, 0.25 more seconds and since we had 1 second left over from the previous jump soldier can almost jump 27 blocks on a full bar. For comparison, the walls on blackout are about 18 meters high (side, not middle). Now, assuming a solider climbs the side walls on blackout, executing what is one of the more common capping routes on that map, the soldier will get to the top with 1 jump remaining and since it takes 1.5 seconds to jump this will give another jump so 2 jumps remaining. The soldier then walks for about 1.5 seconds (another jump) falls (d=1/2gt^2, g=9.8m/s^2 d=18 so 3.5=t^2 and t =1.9s), 1 jump, walks for another 1.5 seconds ( 1 jump) and then climbs again with a remaining... 3 jumps. But, if we wait another 3 seconds on the ground, meaning we take 4.5 seconds, the ninjas will only just be able to reach us and we can cover more ground quickly so a total of 5 jumps, which will cary us 15 blocks in 1.25 seconds, which will almost give us another jump so taking a little more time on the ground we can jump 18 blocks and reach the top of the wall. Basically, yeah, you haver to give the ninjas a change to recover. Big whoop. You can't cap willy nilly. You couldn't do that with any class before this except maybe chemist, so this is deserved.

    Doozy dropped, and dear lord I have agreed with Nom. What is the world coming to?
     
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  4. Mhrrrlin

    Mhrrrlin Well-Known Member

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    I'm a soldier main and haven't found the changes too bad.. I take a bit more damage now if need to stay on the ground for a while. @NomNuggetNom jus a question but would it be feasible for soldier to take less flag damage now or would that defeat the purpose of the nerf?
     
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  5. Nightowl

    Nightowl Well-Known Member

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    #5 Nightowl, Jan 1, 2016
    Last edited: Jan 8, 2018
  6. Sir_Inge

    Sir_Inge Well-Known Member

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    If there were two assassins for any other class they probably wouldn't cap.
     
  7. Nightowl

    Nightowl Well-Known Member

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    #7 Nightowl, Jan 1, 2016
    Last edited: Jan 8, 2018
  8. November

    November november

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    well no offense to u but ur one of the most abusive soldiers there has ever been so i'm not so sure your opinion on how to play soldier is as valid as it could be. u tried going under the map as soldier in TT vs TV when we played pagodas
     
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  9. BrandinoB

    BrandinoB Well-Known Member

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    I would agree with you. . . except that I haven't really found much difference in the gameplay.

    The point of the nerf was to keep soldiers from constantly climbing things to AVOID all the classes that can recover, yet here you are complaining that you cant climb to avoid all the recoverers. The problem with soldier was that it rarely touched the ground for all of the recovering classes, often times leaving just archer as a viable option for recovery. This was meant to keep that from happening so often.

    That being said, you can still climb walls while it warms up, so even if you just have 2-3 uses you can still find some good climbing stuff.

    Really the only way you could be affected by this tweak would be if you never touch the ground and you aallllwaayss climb on things when trying to capture. Which is what it's meant to eliminate to help defense.

    On maps like blackout and desert strike, 7 uses is more than enough to go in and out of a flag room, run a bit or get on a sponge, then keep going with a few uses here and there to minimize damage. It's not meant to be easy. Just like the new pyro rework. It takes a bit more to do.
     
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  10. Sir_Inge

    Sir_Inge Well-Known Member

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    No it doesn't. Soldier now requires as much skill to play as every other class. If you don't like that then maybe you're not ready to play CTF on a high skill level.
     
  11. slayerage

    slayerage Active Member

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    The point that everyone is missing is that, this rework calls for more teamwork in games. Soldier won't be able to cap by itself anymore (which no class should be able to do) so, buddy up or just play with Skype friends. It seems like we are headed towards a more skilled game. Elf takes an enmourous amount of skill to play as well as Mage. And now with the recent changes, it's time to get off of auto pilot and actually think about your actions in the game. I'm so happy with the recent changes because now the players with actual intelligence and skill will prevail over the abusers. @NomNuggetNom
     
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  12. Nightowl

    Nightowl Well-Known Member

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    #12 Nightowl, Jan 1, 2016
    Last edited: Jan 8, 2018
  13. Sir_Inge

    Sir_Inge Well-Known Member

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    You said you didn't want to create drama me by stating what you were going to you just did. Look: the only thing that prevented even the most unskilled of soldier from traversing most of the map without touching the ground was the pyro that would instakill everyone inexperienced. Now that that's gone, soldier must be limited. Yes, there are many counters to soldier but these were counters to EVERY OTHER CLASS before now. Assassin? Had a better shot on anything except soldier and still does because everything else is on the ground. Archer? Easier to hit a target on the ground than wallspamming. Ninja? I recover as ninja and a soldier is the largest challenge. Soldier is supposed to be offensively inclined but not drastically advantaged. This s was needed and I've been saying it for a long time. Adapt. The game is getting more skilled.
     
  14. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Yes night, we did see your rant in the official chat. I don't main soldier, but I do play it often. I don't see any sort of major difference in the gameplay. I actually forgot it was even there. But TBF, as some of you know, have found a solution to this. It has nothing to do with soldier by the way. We have found the unique solution, sarcasm included, of the medi-truck. Grab 3-20 other people, everyone go medic, and cap the flag, easy as that :stuck_out_tongue:. @Dan_7777777 , @Codebastian , @KappaDrag , @KappaTronaldDump , @Snowbreak , @OtherRandiesWhoHelped<3
     
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  15. Nightowl

    Nightowl Well-Known Member

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    #15 Nightowl, Jan 1, 2016
    Last edited: Jan 8, 2018
  16. Sir_Inge

    Sir_Inge Well-Known Member

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    Soldier wasn't slightly OP before. Soldier was the most OP class in the game (or very close to it). Considering that soldier capturing techniques are not effected according to the majority of posters on this thread (@Admiral_Munson you're welcome) and only wallspam and flying up massive walls are effected, the nerf did not in fact make it UP. It is still able to escape most classes easily making it infinitely better than heavy which has to tough out every single ninja archer and assassin that comes its way.
     
  17. KirbysDreamLand

    KirbysDreamLand Well-Known Member

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    How about instead of having the cooldown for clicks, we have the cooldown for distance climbed? Just a thought but this would still limit the effectiveness of frantic wallspam without completely doing away with it.
     
  18. Sir_Inge

    Sir_Inge Well-Known Member

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    This would be distance climbed as in distance resulting from clicks? Same thing, pretty much.
     
  19. KirbysDreamLand

    KirbysDreamLand Well-Known Member

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    Each click doesn't guarantee a certain distance climbed. You can climb to the same relative height with two well timed clicks as you can with 3 frantic ones. The frantic clicks use more "mana" though.

    Edit:
    We could also solve this problem by making each click count and guaranteeing a certain distance traveled for each click.
     
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    #19 KirbysDreamLand, Jan 1, 2016
    Last edited: Jan 2, 2016
  20. Sir_Inge

    Sir_Inge Well-Known Member

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    Well, I like the click system because it encourages soldiers to not panic click. Takes more skill now, ya know?
     
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