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The Soldier Nerf: because nobody else is bringing it up

Discussion in 'Capture the Flag' started by Nightowl, Jan 1, 2016.

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  1. KirbysDreamLand

    KirbysDreamLand Well-Known Member

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    Not as fast I'm afraid.

    Edit:
    Speed is the main factor here. Maximizing efficiency minimizes speed and maximizes the probability of Archer headshots (yes, they are supposed to be called headshots, not snipes or whatever they are called now). Maximizing speed minimizes both efficiency and the probability of Archer headshots, but severely decreases the odds of successfully scaling whatever the soldier is trying to scale. Even if you do successfully scale said structure, you will likely be stuck with no "mana" left and then your chances of being killed by both non-climbing classes and being headshotted by an Archer max out until you can climb again.

    In both scenarios, the soldier is climbing the same distance. I wouldn't particularly say that either solution gives the soldier better chances of survival. If the cool down was based on distance rather than how fast you click, these issues would be eliminated.

    Again, just a thought. Please, don't take any of this the wrong way. The soldier nerf is great work, just not perfect yet in my eyes.
     
    • Like Like x 1
    #21 KirbysDreamLand, Jan 2, 2016
    Last edited: Jan 2, 2016
  2. Dragoarg

    Dragoarg Well-Known Member

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    Everyone please there is an easy solution to this all. We give soldier strength 1million and win life :wink:))).


    On a serious note, I've seen two solid cases. @Nightowl argues that this nerf is bad, yet @NomNuggetNom argues it doesn't change anything. I agree with neither. The nerf is needed, but take it off a little. It has actually brough out goodness in other classes, elf and Mage are decent capping classes now. But they are brought out too much. I saw more offensive pyros than soldiers today on CTF, and that is a slight problem. A slight buff on soldier with bring CTF a little bit closer to equilibrium (if ever).

    @November I would just like to say that there was no reason to say that other to start a little more flame. Please let this be a positive thread. And going under the map is no way against the rules, it's just using a trick to help the game mode. For instance, medic webbing sponges or Mage/pyro shooting a flag post is no different, they can all be countered and are perfectly legal.

    Anyways, soldier just needs a tiny buff and then it's fine :grinning: thanks for reading
     
  3. Sir_Inge

    Sir_Inge Well-Known Member

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    Mage shooting a flagpost is spell spam and kickable.
     
  4. Dragoarg

    Dragoarg Well-Known Member

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    There is actually a definition that allows you to do it lol
     
  5. Flavorous

    Flavorous the help

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    Although I don't play CTF as much as I would like to, I am very experienced with it and I enjoy playing Pyro a lot (now it's just too much work for what it's worth). That being said, I would like to agree with @Sir_Inge- the nerf to soldier is not that bad. I believe that in the past, soldier has always been a class you could easily abuse to quite literally; piss everyone off. There's no stopping them unless you have an organized team trying to hunt, and shut them down. Soldier, to me, has always been a nuisance. It just makes the game more difficult than it should be- trying catch someone that can basically fly. I feel like but a 7 jump limit is reasonable. Then, from what I see, it is apparent you are a soldier main. Of course- you wouldn't take this very lightly. But think of it in the form of a big picture... The changes are not gamebreaking. To kinda sum it up, I think this is being blown way out proportion. The soldier changes could be worse- and aren't as bad as you're seeing them as.
     
  6. pookeythekid

    pookeythekid Well-Known Member

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    3 more wall climbs to start out with (assuming you haven't used ammo to defend yourself already), twice the regeneration time for each climb: welcome to elf. It's pretty effective in the game.
    I'm afraid this depends on individual players' pings as well as the server's game speed.
     
  7. Nakatago

    Nakatago Well-Known Member

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    I'm only disagreeing with the soldier nerf because I main soldier, however, I do think it is a reasonable nerf.
     
  8. Codebastian

    Codebastian Well-Known Member

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    Discord:
    Codebastian#6945
  9. Nightowl

    Nightowl Well-Known Member

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    #29 Nightowl, Jan 3, 2016
    Last edited: Jan 8, 2018
  10. pookeythekid

    pookeythekid Well-Known Member

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    Well, given that no one has argued about soldier's armor or damage output, and its only real ability being wall climbing, it seems that under/overpowered-ness is the only real argument in the first place. Give soldier more ability to wall climb, it becomes more powerful; take away some ability to wall climb, it becomes less powerful.

    Also, forgot to ask you: Would you accept this soldier tweak if the mana regeneration went faster?
     
  11. Nightowl

    Nightowl Well-Known Member

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    • Like Like x 1
    #31 Nightowl, Jan 3, 2016
    Last edited: Jan 8, 2018
  12. Sir_Inge

    Sir_Inge Well-Known Member

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    In no way does the wallclimb no longer define soldier: it allows it to climb all over maps to avoid a ridiculous number of defensive players.
     
  13. pookeythekid

    pookeythekid Well-Known Member

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    Well since wall climbing is the only ability of soldier, technically neither you nor @Nightowl are totally correct. For Night: this is pretty much a technicality in that the wall climbing was never and is still not a side aspect of soldier, since it's the ONLY aspect. For Sir: I rarely play the class so I may not have much room to speak, though it does seem like soldier has been restricted from escaping tight situations in too many instances, which is the one thing that defines the class, regardless of the power it has in doing so.
     
  14. Sir_Inge

    Sir_Inge Well-Known Member

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    No class should ever escape a tight situation in many instances.
     
    • Agree Agree x 1
  15. Nightowl

    Nightowl Well-Known Member

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    #35 Nightowl, Jan 3, 2016
    Last edited: Jan 8, 2018
  16. pookeythekid

    pookeythekid Well-Known Member

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    I said its ability was restricted in TOO many instances. And if no class should be able to escape things much, the other options would be fight everyone and win or die; since being able to win a ton of fights is just overpowered (old chemist at full potential), that would leave dying almost all the time. No class should die in 90% of situations.
     
  17. Sir_Inge

    Sir_Inge Well-Known Member

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    We have soldier to advantage a defense in a scenario where the defense cannot effectively stop it. It is able to escape a large amount of defenders with ease, making it hard to recover off of. It drives an offense. It just doesn't overrun a defense anymore. It's still very dangerous, just not uncatchable anymore.

    EVERY class should die in 90% of situations on offense.
     
  18. pookeythekid

    pookeythekid Well-Known Member

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    nvm this post I misread your post

    2nd edit: anyway, 90% death rates on offense is pretty harsh, unless you're including recovery. In the latter case, I agree, making your way across the field twice, one of them with the flag, should involve a lot of death.
     
  19. obikenobi21

    obikenobi21 Delta Force Jedi

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    da faq are you talking about
     
    • Agree Agree x 1
  20. Mob_92

    Mob_92 Active Member

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    and he got auto'd that made my week
     
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