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Compass Change

Discussion in 'Capture the Flag' started by Skarm, Jan 18, 2016.

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  1. Skarm

    Skarm Active Member

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    The compass is used to find players, but on many maps it can be frustrating to have them be at different altitudes. For example on opposites collide it is very bad because of the 2 main paths of the map, making the compass basically useless. Please add a distance to player on the compass, so then you don't know exactly where the person is, but if you can't get any closer without going up or down then you know they are on a different altitude.

    EX: Held By: FlagHolder Distance: BlocksAway
     
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  2. Plautius

    Plautius Well-Known Member

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    remember that a compass buff (lol) is bound to buff recovery and therefore nerf offense..
     
  3. Skarm

    Skarm Active Member

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    it's not a buff, it's just annoying to have this issue. you can't really say "oh im gonna trick them out and go on this platform so they can't track me with compass!!!" on opposites collide if people on your team aren't helping it's more of a pick a route and pray they are there
     
  4. ASAP_Quan

    ASAP_Quan Active Member

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    well thats kinda why you have communication eg in matches.
     
  5. Plautius

    Plautius Well-Known Member

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    as you said yourself, you are trying to make life easier for recovery. i personally have enough problems capping on opposites collide as is considering lava below, engies above and dwarves in flag rooms, not to mention all kinds of other stuff making main capping classes like soldier/elf useless.
    -> recovery buff
    -> offense nerf
     
  6. Skarm

    Skarm Active Member

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    so it wouldn't effect matches, but still would remove something not fun to play against from regular matches.

    idk why it's such a big deal. it's just annoying, and would just help stop stalemates.
     
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  7. Plautius

    Plautius Well-Known Member

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    stalemates aren't the problem, though. what you are referring to is the actual carrying of the flag over a map. stalemates aren't affected by this as recovery is bound to find a flagholder if they look closely
     
  8. Recovs

    Recovs Unknown Member

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    You mean the one that Mineplex has? If so, that can be a good implement.
     
  9. Skarm

    Skarm Active Member

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    almost every server that has an objective similar to ctf has compasses like that
     
  10. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Honestly that compass is the best thing about mineplex, everything else about mineplex is a ripoff of hypixel :stuck_out_tongue:
     
  11. iMuffles

    iMuffles Well-Known Member

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    Luckily for you, that's one map in a pretty big rotation. Even luckier, soldier's main counter isn't even effective anymore! Isn't that something!?
     
  12. Plautius

    Plautius Well-Known Member

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    hey, i wasnt the one mentioning that map in specific
     
  13. pookeythekid

    pookeythekid Well-Known Member

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    @Plautius it's more of a tweak than a buff. Obviously on single-level maps it makes absolutely no difference, and on multi-layer maps a good recovery player isn't stupid enough to rely on a 50/50 chance in the first place; they're more likely to meet you at your base and get the clutch kill before you successfully cap it.
     
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  14. EmperorTrump45

    EmperorTrump45 Dank Memer

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    What

    All of that is a reason to fix engineer, dwarf, elf, and just most of the classes in general but is not a reason to not buff compasses so that they're actually useful.
     
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  15. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Now that i think about it, if the compass buff pointed to players, uh yea, targeting would be 100% more prominent.
     
  16. gamren

    gamren Well-Known Member

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    It would only be for flag carriers, so the support could actually find the holder. This would probably give a bit more teamwork on recovery and support if you think about it.

    It's also nice since a lot of people in BK never talk in the chat (Basically our offense), and in matches we never know where they are going >_<
     
  17. Plautius

    Plautius Well-Known Member

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    @Admiral_Munson compasses give you a general idea of where a player is without necessarily giving away his exact location. Compasses are useful already and this tweak (@pookeythekid ) would make it more useful. There is a certain point why in map making undergrounds play a certain role, I often times hear people saying how nice undergrounds are and stuff alike.. Really, what are the characteristics of underground layers, though? Limited space and an extra layer. What are the characteristics of an extra layer? Avoiding players and offering multiple possibilities of location.

    You're essentially killing a certain part of this underground concept by adding the compass thingy. I don't know exactly how badly, I'm just saying, and have never said anything else on this topic, that I see it as an offense nerf as I have explained.
     
  18. Nalasleafheart

    Nalasleafheart Active Member

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    Theres a lot of comments about the same thing on this thread but my input is I believe its better we don't have compasses like that, it will in fact like other players are saying nerf offense and boost recovery. Part of holding the flag is hiding away from the recovering team because it boosts your chance of holding onto the flag. If hiding did not matter in CTF while holding a flag, then people wouldn't shift and constantly change their spot while trying to hold the flag. If compasses like this were added to the game, everyone would know where that capper would be every second they had the flag. This would create more problems for the capper/holder since it would buff recovery in a way of not having to look for the holder and easily attacking and coming right back to them without any difficulty of finding where they headed off to next. Ninja already can do a great amount of damage if they're great at recovery and adding a compass that shows exact coords would in theory if there were many people with ninja kits/many people who can ninja recover on the opposite team can bring 3-4 ninjas attacking the flag holder together which will in some/more than some cases cause the flag to be recovered right away.
    I'm pretty sure no one wants this if they think about it

    If you're having trouble finding your own team's flag holder, if its a team that is in regular servers then press t and start asking if they need help and where are they. If its an actual CTF team I'd suggest your team work on communication skills whether it be through you guys talking on Skype or in regular chat.
     
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  19. pookeythekid

    pookeythekid Well-Known Member

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    @Plautius @Nalasleafheart I see where you two are coming from, but I argue with the idea that the compass is most useful in mobile chases anyway; the most it can do is help recoverers determine whether to go on top or bottom before they run out into the midfield where it's too late to decide (since most maps have elevators more near the bases)--and as I said earlier, if they miss the 50/50 chance, they'll meet you at your base anyway. When in a flag stalemate, the carrier usually doesn't move so far away from spawn or their flag so you usually know where to generally find them; even if it does give the defense, especially the ninjas (@Nalasleafheart), a distinct advantage during stalemates, remember that the advantage is for both teams, which encourages the quicker resolution of the stalemate so the fun of the game can resume for everyone else.
     
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  20. obikenobi21

    obikenobi21 Delta Force Jedi

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    I really dun see the problem with this. It's not like you can really hide on a CTF map anyway xddd
    Makes the compass easier for new players as well
     
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