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A randys thoughts on the ctf game(revised version of new person thoughts, with some more knowledge).

Discussion in 'Capture the Flag' started by TheMaelstromsEye, Jan 25, 2016.

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  1. jarboyp

    jarboyp Bunny Defender

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    Archer just needs a cooldown on its snipe ability.
     
  2. TheMaelstromsEye

    TheMaelstromsEye Well-Known Member

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    Or better yet, like assassins counter people can block it that way its a two shot kill if they dont steak. That would work
     
  3. EmperorTrump45

    EmperorTrump45 Dank Memer

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    So one person rages and you immediately label the entire community as hostile? I really don't like it when people call the community hostile. I mean, I don't know about you but I think the CTF community is pretty much what you'd expect, a lot of mostly teenage people in a video game community and I've been a part of this community for over 3 and a half years. Out of all my experiences, the community as a whole really doesn't stand out as rude, or off putting in any way, but actually comes across as somewhat friendly. On skype, on discord, on the forums, in game, most people come off as pretty relaxed and/or friendly and that doesn't change much with the presence of a mod. For instance me and @Aceblue2 mess around with @wintergreen3 in the Skype but that's not really any different from how I (personally) act towards other people.

    Point being: there are definitely some peeps who need to get their stuff together and not be rude/abusive to other people (especially the staff) but the few knuckleheads do not sour the bunch by any means.

    No offense, but that is incredibly false. A balanced class is not a class that can basically rack up huge numbers of kills from a distance as long as the Archer has aim better than the navigator of the titanic.
     
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    #23 EmperorTrump45, Jan 25, 2016
    Last edited: Jan 26, 2016
  4. theronguard1500

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    I'm ok with archers having the ability to insta-kill as that relies on aim, what I'm not ok with is the fact that archers bow spam when anyone gets close and the knock back (punch) is quite overpowered and is frequently used in water, or to hit people into the void.
     
  5. pandanielxd

    pandanielxd its panda daniel

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    Just for your info boom, all instakills will removed, approved fact by the mods.
     
  6. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Dying may be a temporary inconvenience, that much is pretty obviously true. Regardless of that time being small, it is a time delay which would matter for killwhoring. In that time a lot of the enemy team could leave the spawn area and spread themselves out over a wider area, making it harder to get rid of them all. 128 arrows is also a lot, but you musn't forget the class was designed to be handled by a new player (with it being a free class) who can't aim very well, as well as those who can. A good archer can use arrows efficiently and get a big killstreak, but regular archers aren't able to do that. Probably about 3/4 of their stack is wasted as misses in the first instance, if not more. Realistically even if 128 arrows sounds like a lot, it's not as much as is thought. The difference is that other classes can go until their durability breaks down their very weapon before they have to reselect their class. An archer on the other hand has limited arrows before that, making the design less permanent. In principle they've made archers weapon less permanent than that of a soldier, or that of a heavy. In any case it doesn't change the fact an archer would be a better kill***** if it didn't have to rush back to spawn or to find a medic (which can be quite difficult these days!) when it ran out of arrows makes the class less effective at killwhoring than it could potentially be. I wouldn't assume that other players using archer are as accurate as some of the people on these forums (I've been missed from point blank range 10 blocks away before!)

    The other thing here is that archer is a class made specifically to counter everything long range, and by countered by everything short range. This means that archer is undoubtedly geared to be uncounterable in that long range setting. But it's not able to infinitely OHKO something in that range. For a start, this is map dependent, there are some areas too low to fire an arrow through, meaning those paths are safer. Most good maps have covered paths which does help short range classes to avoid the arrows. Again, the arrows are not infinite, and when they do run out an archer is left unable to fight long range until it respawns or gets a medic. The archer is also vulnerable if they choose to find a medic as they are unable to fight long range or knock people back short range, and their sword and armor means they're relatively inefficient at this (which should be noted is a good thing, archer is meant to be countered short range). You're arguing that archer is an overpowered class, which I agree with, but that doesn't mean it was geared absolutely for killwhoring. If it were geared for solely killwhoring, you'd get more kills not having to worry about running out of arrows or things having a good chance to kill you short range!

    Now this is an inefficient tactic used by less successful archers because they can't use a sword and so use the arrows they've got to knock you away and do damage. I dislike it thoroughly as well. I think it is overpowered as it makes people overpowered in that short range, and I think one of the ways archer should be fixed is by removing that punch in favour of something else. You're not alone in not being OK with this and I hope that it gets changed when the class gets it's rework.
     
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    #26 Proterozoic, Jan 26, 2016
    Last edited: Jan 26, 2016
  7. pandanielxd

    pandanielxd its panda daniel

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    Tbh healing archers as medic in non oficial matches is as stupid as medic - assassin teaming, the time assassin gets its redstone back is like the same as respawning for any class
     
  8. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    I never said it was the best idea, but if you'd rather medic heal than die, for example say you had a killstreak you wanted to keep, then medic healing would be justifiable. Alternatively, they might not know that they're actually able to respawn (I'm sure some new players might not know this).
     
  9. pandanielxd

    pandanielxd its panda daniel

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    What does that matter, the person will die eventually and keep on killwhoring, it doesnt matter
     
  10. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    It matters because someone might not want to give up their killstreak. I know you don't care about them, but given the high streaks others try to get I think it's reasonable to say that people wouldn't want to give that up. Alternatively yes it's true they will die and carry on. If someone prefers not to die and to try get a medic that's their choice surely. If they die they die, but it seems rather narrow to say it doesn't matter to everyone, as there are some who do wish not to end up dying.
     
  11. pandanielxd

    pandanielxd its panda daniel

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    killwhoring isnt killstreakwhoring
     
  12. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    no, but that doesn't mean that the two are inherently mutually exclusive. To get a killstreak one must kill a lot of people without dying. Given the nature of killwhoring and killstreakwhoring there is a lot of overlap. Although not all, I'd say there'd be quite a sizeable number of people that would fit into both categories

    given this has gotten quite off track perhaps we should think more about the idea of ctf from a new players perspective.
    I'd say that CTF can be quite hostile at times, I think it would be an idea to try think of ways to stop that from happening
     
  13. theronguard1500

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    In relations to the hundreds of people who are on Ctf all the time only a very small portion of them are actually toxic to the community.
     
  14. CommunistBelgian

    CommunistBelgian Well-Known Member

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    @Admiral_Munson please comment with a long reply too
     
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