1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

CTF Match rules need to chill

Discussion in 'Capture the Flag' started by asagod, Feb 8, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. asagod

    asagod Youtuber

    Joined:
    Jun 8, 2015
    Messages:
    349
    Ratings:
    +59
    every time I join a ctf team and I'm like. "Can I use-" "no" and some of them I think are flat out stupid. We have classes that aren't allowed in official matches most of the time and I think they should.

    Dwarf: easily countered by a Mage, assassin or pyro (premature dwarf). And it is one of the vital classes for defense. As a solider/elf capper dwarves are very easy to counter. Easier than Pyro's imo. Even with ninja I use the eggs to knock them back so they can't hit me, steal the flag and go. Dwarf doesn't need to be nerfed/reworked. I suggest a new class come out specifically to do high damage (like dwarf) but with an offensive twist. The only reason pyro isn't taking dwarfs place is because it has a simple counter. Like "omg this pyro is so annoying" *picks medic* "problem solved". And dwarf doesn't have a go-to counter. I had an idea a long time ago about a "hydro" or "fisherman" class and I think that could work.

    Engi/Necro: for some matches, engineer and necro are not allowed. To get things strait, Necro needs a buff. And engineer needs a nerf. Both aren't overpowered. But engineer can be easily abused. So I can understand that. They don't need to be removed from matches.

    Seriously, regular ctf with players setting their own spawn on fire and cussing everyone out and being as toxic as hypixel, is more fun than a match. This is like playing football but having penalty's every play of the game. Can we just play the damn game and stop complaining about op classes when in reality, no class is overpowered. People just say that when they are irritated they got killed or their flag got stolen from under their nose. Another thing I've noticed. And I know I'm gonna get a lot of hate, but maybe just add a version of ctf matches people can ask for, with basic rules like "no abuse"?

    *edit* how about a "default" or "regular" mode, without any class limitations

    @Admiral_Munson
     
    • Agree Agree x 1
    #1 asagod, Feb 8, 2016
    Last edited: Feb 8, 2016
  2. Plautius

    Plautius Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    769
    Ratings:
    +179
    you need to chill with your forums posts.

    Dwarf is not allowed because you could make it ridiculously op with the right amount of coordination. Give a dwarf a medic and three ninjas and he's impossible to kill.

    Same for engineer: place an engineer in the right spot and give him a pyro alongside and he can change the whole match because offense gets triple the amount of tries. Necro... If you block a flagroom with a hundred zombies, then the game is not fun anymore.

    They are banned because they are only good if they're abused. No abuse is the rule.
     
    • Like Like x 6
    • Informative Informative x 1
  3. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    agreeing with @Plautius here, although if they were reworked in a good way, I don't see why this shouldn't be open to change in the future
     
    • Agree Agree x 3
  4. asagod

    asagod Youtuber

    Joined:
    Jun 8, 2015
    Messages:
    349
    Ratings:
    +59
    What about "And I know I'm gonna get a lot of hate, but maybe just add a version of ctf matches people can ask for, with basic rules like "no abuse" and all classes allowed
     
  5. jarboyp

    jarboyp Bunny Defender

    Joined:
    May 18, 2015
    Messages:
    973
    Ratings:
    +94
    The rules is the reason why I don't play CTF matches. There are even rules against breathing.
     
    • Funny Funny x 2
  6. asagod

    asagod Youtuber

    Joined:
    Jun 8, 2015
    Messages:
    349
    Ratings:
    +59
    We're friends now. You don't have a choice. Imao
     
  7. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    I didn't hate on you in that post... I just said that I agree with @Plautius that the classes shouldn't be allowed as of yet until they're reworked.
    As for this suggestion, it can be hard enough to schedule the actual ctf matches as of right now, and since I think the majority of people playing the teams would rather them left out, I don't see this being very popular. It's not like you can't play ctf with those classes anyway, given they're all enabled in regular ctf! I just don't see the point in doing this
     
    • Agree Agree x 1
  8. November

    November november

    Joined:
    May 17, 2015
    Messages:
    827
    Ratings:
    +569
    well they're there for a reason u know. iirc dwarf was played in a TT match one time and the guy who played it for us (hamquel) got a 40+ ks. quarrelt and cliff have both got over 40 killstreaks with pyro in matches. hugmaster got a 30+ ks in a match just yesterday with pyro. brandino got over 90 kills in a game just yesterday with archer. i've got over 90 kills with archer in a match. lol200e got over 100 kills in a 20 minute match with pyro. pizza got over 80 kills with assassin in a match before.

    the limitations are there bc without them it would be damn near impossible to cap. imagine removing pyro limits and adding dwarf to the game. just make sure no assassins get to the flag to kill the dwarf/pyro and the other team isn't going to cap. even with limitations some classes are still ridiculously op (examples above).

    ngl im guessing u havent played in many matches. it is really not as simple as picking medic n waltzing into the flag room. teams are smart enough to know that medic counters pyro so they'll target the medic before it even gets to the flag.
     
    • Like x 4
    • Funny x 1
    • Friendly x 1
    • Optimistic x 1
    • Winner x 1
    • Informative x 1
    • Useful x 1
    • Creative x 1
  9. Plautius

    Plautius Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    769
    Ratings:
    +179
    @jarboyp
    @Zacharyk2011

    I'll start of by saying I'm arrogant. Yes, I'm arrogant enough to say you're just both too plain old bad to actually perform in a CTF match. A CTF match is not about engineers, a CTF match is not about ninja ghosting or medic teaming. If you play with good sportsmanship and use your class in a skillful way, you are playing a CTF match.

    I'll list some of the common match rules and explain my point:

    -Class bans: the classes are maybe fun but cannot be played well. They require very little skill for a large amount of gameplay impact and are very hard to counter if used in a team, if they have a coordinated escort, they are broken.

    -Class limitations: classes can have impacts and require skill, but if in too large numbers, again, the game is broken. Imagine a three pyro defense: you're restricted to medic capping. Imagine another four assassins along and the medics are dead, too. It's all about the coordination: you need to have the people willing to cooperate in such away.

    -Medic teaming: an effective way to win just about every combat. Medic's large amount of steak allows it to stay alive for more than fifteen seconds (just about every time) until it can be restored. Therefore, two medics are impossible to kill in normal PvP if they heal each other properly. Again, it's about coordination.

    -Spam bans: exactly that "no abuse" rule. Two medics -> ten webs -> an entire entrance blocked. Hell, five webs are enough. Ninja -> ten flashbombs -> a player is basically useless for a while long enough for anybody to do anything, whether it be stealing a flag, killing another player or whatever. Pyro's bowspam: ninja offense is totally useless.

    -Cheapness bans: again, requiring little skill, for example ninja's 414 is often times banned. Nowadays as 414 got harder, there are usually a few flashbombs involved (want to call it 41334?).

    -OPness bans: ninja's ghost steal ability is often times banned because it can change a whole game within a few seconds, requiring less skill than more just luck. If the pyro doesn't see you, you've capped.

    As you noticed, half of these rules target coordination of cheapness (that's why they're only banned in matches, because people are always in a call there) and just game-breaking cheapness (which might be okay in normal games as you have a larger midfield and the games aren't as important).

    If you don't believe me, I'll gladly get a few friends to call with me, I'll be dwarf and you try to kill me. You don't experience the determination to win or the coordination in a normal game that you would experience in a match. That's the difference, and that's the reason for rules.

    If you'd rather enjoy a match without these rules - there's always normal games.
     
    • Agree Agree x 3
    • Friendly Friendly x 1
  10. jarboyp

    jarboyp Bunny Defender

    Joined:
    May 18, 2015
    Messages:
    973
    Ratings:
    +94
    I'm glad that after playing CTF 2+ years people still think I'm a noob.
     
  11. Plautius

    Plautius Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    769
    Ratings:
    +179
    Well, that's maybe because you don't even have half an hour of playtime a day and if you're on never play objectively, nor do you have a ridiculously good midfield KDR.
     
    • Like Like x 1
  12. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    Chill with your rather pointless threads here please, no offense. But along with the topic behind this it's rather cheap for a team just to rely on dwarf and engineers to win CTF matches. It makes the match not fun and it would get extremely abused. Plus I think everyone is start enough to think of better ways to win matches other than complaining abd play cheap.
     
  13. asagod

    asagod Youtuber

    Joined:
    Jun 8, 2015
    Messages:
    349
    Ratings:
    +59
    I've played since 2013 and people still call me trash

    I'm saying that engi needs a nerf to be allowed in matches, and dwarf needs a counter as well.
     
  14. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    They aren't going to be allowed any way shape or form.
     
  15. asagod

    asagod Youtuber

    Joined:
    Jun 8, 2015
    Messages:
    349
    Ratings:
    +59
    KDR means nothing lmao. You want caps? Enjoy your crappy KDR. you want kills? Then enjoy your terrible cap count.

    [​IMG]
     
  16. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    No one really cares that much about stats rofl.
     
  17. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    I don't play in matches, and I never have, but I do know that Dwarf, Engineer, and Necro are all badly designed classes.

    As several people have previously stated (probably best stated by @November), Dwarf is just a flagroom monster especially when you've got a good medic or two around. That's all there is to it. Therefore I think allowing Dwarf in matches is just a recipe for a bad time and encourages bs gameplay.

    Furthermore I agree with several people above that Engineer and Necro are just annoying classes that simply serve as a major impediment to CTF gameplay or can severely slant it in one side's direction if there's enough of them. I just don't see any reason to have them in team matches.
     
  18. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

    Joined:
    Jun 28, 2015
    Messages:
    906
    Ratings:
    +200
    Meanwhile I'm just sitting here as heavy. Waiting to finally be accepted into matches. ;-;
     
    • Friendly Friendly x 1
    • Optimistic Optimistic x 1
  19. Tenshirox

    Tenshirox C a p t u r e F l a g

    Joined:
    May 17, 2015
    Messages:
    651
    Ratings:
    +446
    The match rules that have become standard as of now took time to develop, all of these classes were eventually left out because of the fact that they kill any sense of balance in standard matches.

    Dwarf and Engineer are horrible in a 12v12 environment, since most matches dont reach that large it is obvious to keep those classes out of the game to add more balance to such a broken game.

    Necro is useless by now, so Im not too sure why there are still restrictions on it.
     
    • Like Like x 1
    • Agree Agree x 1
  20. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    that is of course not to say that this is a permanent thing! if they were reworked in a way which would make them viable to matches I honestly don't see why we should keep the ban on them. A lot of people find these classes fun, but if they weren't ridiculous in matches there's no reason to stop people playing that class
     
    • Agree Agree x 2
Loading...
Similar Threads Forum Date
Player Pool Match (PPM) Rules - War 2.0 Matches Aug 24, 2018
Mandatory Match Rules Are a Sign of Poor Game Balance Capture the Flag May 3, 2018
Mandatory Match Rules [MMR] Clans Oct 27, 2017
Mandatory Match Rules Matches Jun 22, 2017
An Update to the Strikes System and the Mandatory Match Rules Teams Feb 20, 2017
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...